Hello all, I recently discovered www.boxcard2d.com, an interesting project in genetic algorithms and car design, and decided I wanted to port it into Racket. However, I seem to have run into problems, and would appreciate any advice you can give.
Obviously, this project requires a physics engine, and I was delighted to learn that Jay McCarthy made one and uploaded it to PLaneT. Unfortunately, his engine is fairly bare-bones, and doesn't handle much beyond movement of bodies through open space. There is collision detection, but no handling of it, and there's no gravity, or concept of force or things like that. So, in essence, I still need a physics engine. If there's no other option, I might be able to make a passable excuse for an engine, but frankly, I'd rather avoid that if possible. So, I was wondering if you knew of any better engines for Racket, or any way to utilize another language's engine from within Racket. Thanks in advance, Ben Thompson
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