It's diverged a bit from where Chipmunk is right now, but it's a pretty straight-forward FFI, so you should be able to update it (and if you do, I'll update the package.) The biggest problem with it is that it doesn't "feel" like Racket when you use it because the interface is so imperative. Nevertheless, I chose Chipmunk because I found it the best tradeoff between simplicity and power.
Jay 2011/5/19 Noel Welsh <noelwe...@gmail.com>: > If you haven't seen it yet, check out Jay's bindings to Chipmunk. It's > on Planet: > > http://planet.racket-lang.org/package-source/jaymccarthy/chipmunk.plt/1/0/planet-docs/chipmunk/index.html > > HTH, > N. > > On Thu, May 19, 2011 at 2:13 PM, Ben Thompson <ben.n.thomp...@gmail.com> > wrote: > ... >> Obviously, this project requires a physics engine, and I was delighted to >> learn that Jay McCarthy >> made one and uploaded it to PLaneT. Unfortunately, his engine is fairly >> bare-bones, and doesn't handle >> much beyond movement of bodies through open space. ... > _________________________________________________ > For list-related administrative tasks: > http://lists.racket-lang.org/listinfo/users > -- Jay McCarthy <j...@cs.byu.edu> Assistant Professor / Brigham Young University http://faculty.cs.byu.edu/~jay "The glory of God is Intelligence" - D&C 93 _________________________________________________ For list-related administrative tasks: http://lists.racket-lang.org/listinfo/users