Greetings,
According to Racket Docs:
Just set style-
'transparent – the canvas is automatically “erased” before an update using
it’s parent window’s background; the result is undefined if this flag is
combined with 'no-autoclear
Hopefully that helps.
Sincerely,
Mat
Anytime 김태윤.
--
Mathew Kurian
Seven Lakes High School
Cell: 8324932862 | Home: 2814929526
Do all the good you can, by all the means you can,
In all the ways you can, in all the places you can,
At all the times you can, to all the people you can,
As long as ever you can." :) John Wesley
*P
If you need to see an image of what I am talking about...I have uploaded one
here
http://img193.imageshack.us/img193/7616/22675416.png
Hope this is useful.
--
Mathew Kurian
Seven Lakes High School
Cell: 8324932862 | Home: 2814929526
Do all the good you can, by all the means you can,
In all the
I am not sure if this will do the trick, but this way, its pretty easy to
do.
Sincerely,
Mathew K.
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Mathew Kurian
Seven Lakes High School
Cell: 8324932862 | Home: 2814929526
Do all the good you can, by all the means you can,
In all the ways you can, in all the places you can,
At all the time
Making graphs on that might be challenging. Is that the only way?
--
Mathew Kurian
Seven Lakes High School
Cell: 8324932862 | Home: 2814929526
Do all the good you can, by all the means you can,
In all the ways you can, in all the places you can,
At all the times you can, to all the people you
There is a lot of good information here.
Thank you all who contributed.
Mathew Kurian
--
Mathew Kurian
Seven Lakes High School
Cell: 8324932862 | Home: 2814929526
Do all the good you can, by all the means you can,
In all the ways you can, in all the places you can,
At all the times you can, to
, Racket has to be an interpreted language since it
is layered on Assembly. Or I may just be completely wrong in my perception
of that part.
In response to Professor Bloch:
How can those researched numbers be random? It can only LOOK random, but not
ACTUALLY random. Right?
Sincerely,
Mathew Kurian
Thank you Professor Felleison (not Professor Matthias...my mistake).
It was a very informative and interesting read. I definitely learned a lot.
And indeed I agree, going to the quarks would not be a wise idea.
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bove my head, but one day
I might be there. After all, our education encompasses a lifetime and the
tombstone will be our diploma (Mrs. Kitt).
--
Mathew Kurian
Seven Lakes High School
Cell: 8324932862 | Home: 2814929526
Do all the good you can, by all the means you can,
In all the ways you can,
--
Mathew Kurian
Seven Lakes High School
Cell: 8324932862 | Home: 2814929526
Do all the good you can, by all the means you can,
In all the ways you can, in all the places you can,
At all the times you can, to all the people you can,
As long as ever you can." :) John Wesley
*Please be sure to
the idea, not too technical.
With some direction to start, I can go ahead and google for articles to find
for an in-depth analysis.)
Thank you for your help.
Sincerely,
Mathew Kurian
--
Mathew Kurian
Seven Lakes High School
Cell: 8324932862 | Home: 2814929526
Do all the good you can, by all the
recently due to SAT studies. I hope it works out at the end though.
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Mathew Kurian
Seven Lakes High School
Cell: 8324932862
Home: 2814929526
*“Do all the good you can, b**y all the means you can, **In all the ways you
can, in all the places you can,
At all the times you can, to all the people
congratulations Prof. Matthias.
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Hey everybody,
I was wondering how universe.ss is so optimized, there is no flickering (esp
on faster pcs). What approach does it take?
Thank you
Sincerely,
Mathew Kurian
--
Mathew Kurian
Seven Lakes High School
*“Do all the good you can, b**y all the means you can,*
*In all the ways you can
thank you martin
On Tue, Sep 21, 2010 at 2:21 PM, Martin DeMello wrote:
> On Sun, Sep 19, 2010 at 6:13 AM, Mathew Kurian
> wrote:
> > BTW...i didnt know Moby already did this
> > If I could see Moby's code, we could probably merge these together and I
> > could
them,
but I would be obliged if the someone had a list, paste it directly. It
would save a lot of time.
Thank you
--
Mathew Kurian
Seven Lakes High School
*“Do all the good you can, b**y all the means you can,*
*In all the ways you can, in all the places you can,
At all the times you can, to al
on command prompt?
On Sun, Sep 19, 2010 at 7:18 AM, Robby Findler
wrote:
> Well, I'll cheat: you say "raco make filename.rkt".
>
> Robby
>
> On Sun, Sep 19, 2010 at 12:55 AM, Mathew Kurian
> wrote:
>
>> Hahahaha...Neil, i agree with you, it will be my
Hahahaha...Neil, i agree with you, it will be my one of my best of friends
[?]
But, give me some time to read through...it may take a while before i have a
question.
Thanks again Deren and Neil...i really appreciate your help.
Sincerely,
Mathew Kurian
--
Mathew Kurian
Seven Lakes High
That is a good idea good Deren. Ill read up on that a bit.
Meanwhile a quick question, can it be called via command prompt?
--
Mathew Kurian
Seven Lakes High School
*“Do all the good you can, b**y all the means you can,*
*In all the ways you can, in all the places you can,
At all the times you
,
Mathew Kurian
--
Mathew Kurian
Seven Lakes High School
*“Do all the good you can, b**y all the means you can,*
*In all the ways you can, in all the places you can,
At all the times you can, to all the people you can,**As long as ever you
can.” :) ---John Wesley*
Please be sure to visit: SLHS RED
Ohh i see...thank you Mr. Krishnamurthi.
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And plus as a side note...maybe with a solid translator, racket could be
merged directly with some of the top running languages, since its codes will
be variable/dynamic.
--
Mathew Kurian
Seven Lakes High School
*“Do all the good you can, b**y all the means you can,*
*In all the ways you can, in
then convert directly to Java or even
Javascript so that they can be more versatile with their coding as well as
learn by looking at the differences.
--
Mathew Kurian
Seven Lakes High School
*“Do all the good you can, b**y all the means you can,*
*In all the ways you can, in all the places you can,
A
to ask you all is: What features would you all
like to see or what features do you most admire in any sort of compiler?
--
Mathew Kurian
Seven Lakes High School
*“Do all the good you can, b**y all the means you can,*
*In all the ways you can, in all the places you can,
At all the times you can
I am still going through lists of racket and java code to find
similarities...I have seen many similarities and started to implement these
similarities.
but i was asking in terms of how the looks. I find it a lot easier to work
from the GUI backwards.
I am doing this for curiosity and educational
ught it would
a good idea to get ideas from the experienced.
I hope writing a quick review/ critique wont be too much of trouble.
Thank you
Sincerely,
Mathew Kurian
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Hey guys...those were all excellent answers and helped greatly.
However, it seems that Matthew Flatt's descriptions were a bit more
consistent with what i had in mind.
With this said, can anyone give me an example of the program implementing
what Matthew Flatt had described. It does not necessaril
st for one word (i.e.[This is
an ***example.***] (the word between the two *** is green).?
Hopefully these questions weren't to verbose.
Thank you all for your help.
Sincerely,
Mathew Kurian
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Quote from Shriram: "Read the whole thing, don't just read the first
paragraph like one of
today's kids. (-:"
haha...ill try not to.
and thank you for explaining
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On Wed, Aug 18, 2010 at 2:41 AM, Eduardo Cavazos wrote:
>
> Mathew Kurian:
>
> However, in the case of universe/world teachpacks, where the use of
>> states is a vital component, a set of code can get very long,
>> especially if the program is very complex and contains mu
hey everybody,
Like I had mentioned before, i went through to create a mock-up of what i
was talking about in my previous comments. It was rather difficult to redraw
some of the windows-ui, so i went ahead to design a different drracket ui.
Instead of focusing on the gui, take a look at the extra
Matthias Felleisen: "What do you mean with that? When I have students write
large programs, my Racket programs are routinely a factor of 3 or more
shorter than those of the best of my students (5Kloc in Racket vs 15Kloc in
Java or C# or C++), tend to perform more tasks, and are more stable."
Reply
Hey guys,
Since I myself am beginner programmer and a student in high-school, i
thought that my opinion might be beneficial to the racket community. So here
goes:
I am basically going to list out the pros and cons how drracket actually
places the code:
Pros:
1.Color-coding (differenciating b
on a new version of the
> low-level GUI toolkit, and perhaps when that is done, he'll be in a
> better position to interface with the various OSes to get that kind of
> thing to work.
>
> Robby
>
> On Fri, Jul 23, 2010 at 12:21 PM, Mathew Kurian
> wrote:
> > I was
I was hoping that the whole inside of the frame is transparent. The code on
top only takes out the window decorations. But it is on the right path.
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I apologize for asking so many questions. I'll take a break after this.
Well, as you probably noticed, I am very interested in the GUI part of every
language, including that of scheme.
Anyways, my question is"'Is there anyway you can make a Scheme Frame
transparent (inside the frame itself where
an example of that handler...in code would be much appreciated
On Fri, Jul 23, 2010 at 10:17 AM, Matthias Felleisen
wrote:
>
> Matt, what's missing from Universe to avoid your kind of flickering isn't
> double buffering. It is a handler that allows you to send updates to an
> established scene so
So in terms of garbage collection...the deletion of those arrays are the
only part.
On Thu, Jul 22, 2010 at 9:27 PM, Robby Findler
wrote:
> On Thu, Jul 22, 2010 at 8:21 PM, Mathew Kurian
> wrote:
> > If someone has a bit of spare time, can he/she explain how these images
> are
&
I agree with that Robby, but the issue I see is once the image is loaded
once, in other words the image is seen on the frame/canvas at least once,
the next time it comes up on that same frame during the same run, it works
with minimal load time.
If someone has a bit of spare time, can he/she expla
, instead of loading images at the second you use them, can you
load it at the beginning of running a program.
On Thu, Jul 22, 2010 at 2:37 PM, Matthias Felleisen wrote:
>
>
> On Jul 22, 2010, at 2:25 PM, Mathew Kurian wrote:
>
> > Yes, Matthias...mine is using universe, so i don'
one mo thing...
if you need the files to check it out...just mention it...like i said, it is
not optimized yet, but you can still check it out if you want.
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Yes, Matthias...mine is using universe, so i don't think i can pesonally
implement double buffering... i think it is caused from the game being to
large...but its just a thought
you guys are the pros, so you teach me.
I have a lot of transparency in my images...i personally make them using
firewor
yes sir :)
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thank you Noel...got it
srry for not searching well enough to find thatthis thread can now be
closed
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optimized.)
So, I was wondering if that was normal? or would it be more likely be the
program's optimization?
BTW. I saw the black PNG's were fixed in the latest build. Thank you all.
Mathew Kurian
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LOL...I was not smooth on that one! :(
On Wed, Jul 21, 2010 at 12:17 AM, Mathew Kurian wrote:
> LOL...I was not smooth on that one! :(
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Thanks for the credit Robby.
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Good explaination...some of that stuff is way over my head...
but i appreciate it and the quick repy was very helpfulill give it a try
on linux tomorrow
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can everybody who looks at this give me a pc spec and say if you have seen
the bug?
My Specs:
System
--
Manufacturer GatewayModel NV79Total amount of system memory 4.00
GB RAM System type 64-bit operating system Number of processor cores 2
Storage
---
Thanks for the update Mattlemme know once you find a fix how long
will that take? just curious.
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forgot...here is the file >>
http://www.mediafire.com/?wijnce937tyacjd
it is in a zip file
extract, read the txt files, and open the .rkt file..
enjoy!
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I can give you a smaller program (little longer than 20 lines...sorry..but
it does show the error)
PLEASE DONT SELL THIS TO ANYONE, ETC. I TRUST U ALL.
PLEASE RUN IT SEVERAL TIMES IF YOU DON'T SEE THE ERROR ON THE FIRST RUN
CLICK "START" and move out of the START then HOVER OVER THE "START" a
LOL...Thank you brother.
i am a senior at high school and still learning. I am doing a summer program
at brown university right now...
I wish there are coding competitions for large programs...if anybody knows
anythinghook me up!
Put your effort and anything is possible. Sky is the limit.
__
I don't think I can make it into a 5 line program. But I can cut short by to
like let say 20 or so lines. Yes and it still remains to be an issue.
This definitely seems to be an issue with the alpha channel as John said.
BTW: Thank you John about your positive compliments of the graphics. I have
I just recently started coding a game in scheme and am noticing an issue
when loading PNGs.
This issue happens RANDOMLY on RANDOM image(s). So, its not just one
particular image.
well, i forgot to say the issue...the issue is that the images are full
black. The image shape is evident and clear, bu
Yes. I finally get it. My professor went in some detail with all of
your explanation and it makes sense. Thank you.
This thread can be closed now.
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OK. Here is what I am trying to do.
The game screenshot:
http://img829.imageshack.us/img829/4864/65490383.jpg
I am trying to rotate the guy's arm by the dynamic degree denoted on the
bottom-left corner of the screen. I just have to center the rotated image.
How would I go about doing that?
Com
@Robby Findler : I see what you mean. But in this example given by Paul
Ojanen
(require 2htdp/image)
(require 2htdp/universe)
(define BACKGROUND (rectangle 100 100 "outline" "white"))
(define TRI (triangle 35 "solid" "blue"))
(define (render ang)
(place-image (rotate ang TRI) 20 20 BACKGROUND))
Woah...so many good responses...thank you all
Now give me some time to read all of this and try to understand before I ask
another question.
NOTE: This topic is not yet closed. I will get back with a response in a
bit. Gotta ask my professor some questions as well.
Paul Ojanen's reply outlined t
Just want to clear up thingsthe how can adjust the pinhole or the
rotation center?
And Stephen Bloch, can you explain in a bit more detail...seems like that
is exactly what i am looking for...but i am having challenging understanding
the concept.
I am making trying to make a shooter game and
Hi guys,
Hope you all having a great day.
I got a question for you all.
I am trying to rotate an image around a certain point. Using the 2htdp/image
and its rotate function, it seems to be rotating the image.
But what is it rotating around?
I appreciate all your help.
Thank you.
MK
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