i am using the 5.0.1.1 racket build with 2htdp/image and 2htdp/universe and capping the memory at 512 MB. Is there anyway, I can preload the images for universe and then use them (almost like the java way). Or is there some place i can store the images in some sort of hash map.
Basically, instead of loading images at the second you use them, can you load it at the beginning of running a program. On Thu, Jul 22, 2010 at 2:37 PM, Matthias Felleisen <matth...@ccs.neu.edu>wrote: > > > On Jul 22, 2010, at 2:25 PM, Mathew Kurian wrote: > > > Yes, Matthias...mine is using universe, so i don't think i can pesonally > implement double buffering... i think it is caused from the game being to > large...but its just a thought you guys are the pros, so you teach me. > > > > I have a lot of transparency in my images...i personally make them using > fireworks and photoshop, so that too might be an issue. > > > We have noticed performance problems in 2htdp/universe and images before. > So which image package are you using and can you describe the conditions > under which you see flickering? (I am assuming that you're running 5.0.)
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