"Jordan" <[EMAIL PROTECTED]> wrote in message
news:[EMAIL PROTECTED]
> On
> the other hand, I thought that you were looking for something that
> doesn't use openGL and I think that Slut is built around it.
>
Yes, slut *does* use OpenGL, so if that is in fact a poison pill for this
app, it's a n
I don't thnk you should have any problems using Slut with wxpython - wx
would be much less amazing if it couldn't do something like that. On
the other hand, I thought that you were looking for something that
doesn't use openGL and I think that Slut is built around it.
Cheers,
Jordan
nelson - wro
you might find this interesting...
www.ogre3d.org/
and its python wrapper
http://www.ogre3d.org/wiki/index.php/PyOgre
With /without Hardware acceleration...
with /without OpenGL or DirectX...
hello
Ge
On 2006-11-01, Will McGugan <[EMAIL PROTECTED]> wrote:
> If you are worried about running your 3d app on older
> machines, OpenGL will typically fall back to software
> rendering if the hardware isn't available.
That's true. OpenGL (which will do SW rendering) will
certainly be available on most
nelson - wrote:
> hi!
>i want to build up a simple 3d interactive geometry application in
> python. Since i want to run it without 3D acceleration (a scene will
> be quite simple) I was wondering if there was a library in python that
> allow me to build 3D graphic without the need to use OpenG
Fredrik Lundh wrote:
> Richard Jones wrote:
>>> Pure Python doesn't necessarily imply "no graphics drawing code written
>>> in some other language", though. You can get pretty far by using a 2D
>>> library for simple 3D rendering.
>>
>> Someone wrote a 3D demo for the pygame.draw challenge*. It w
Richard Jones wrote:
>> Pure Python doesn't necessarily imply "no graphics drawing code written
>> in some other language", though. You can get pretty far by using a 2D
>> library for simple 3D rendering.
>
> Someone wrote a 3D demo for the pygame.draw challenge*. It worked but
> unfortunately h
Fredrik Lundh wrote:
> Grant Edwards wrote:
>
>> Oy. A pure Python solution would probably be _really_ slow.
>
> Pure Python doesn't necessarily imply "no graphics drawing code written
> in some other language", though. You can get pretty far by using a 2D
> library for simple 3D rendering.
So
Grant Edwards wrote:
> Oy. A pure Python solution would probably be _really_ slow.
Pure Python doesn't necessarily imply "no graphics drawing code written
in some other language", though. You can get pretty far by using a 2D
library for simple 3D rendering.
--
http://mail.python.org/mailm
On 2006-10-31, nelson - <[EMAIL PROTECTED]> wrote:
>i want to build up a simple 3d interactive geometry application in
> python. Since i want to run it without 3D acceleration (a scene will
> be quite simple)
If you just want slow, it's probably easier to use OpenGL and
just put calls to time
nelson - wrote:
> hi!
>i want to build up a simple 3d interactive geometry application in
> python. Since i want to run it without 3D acceleration (a scene will
> be quite simple) I was wondering if there was a library in python that
> allow me to build 3D graphic without the need to use OpenG
"nelson -" <[EMAIL PROTECTED]> wrote in message
news:[EMAIL PROTECTED]
> Hi paul,
> i look at slut and it seem very good... Can i embed it into a
> wxpython application?
>
> thanks,
> nelson
I've no earthly idea, nelson, sorry. The sphere program is the extent of my
slut experience (for which m
"Steve Holden" <[EMAIL PROTECTED]> wrote in message
news:[EMAIL PROTECTED]
>
> Looks like c.l.py just slashdotted you ... """The GeoCities web site you
> were trying to view has temporarily exceeded its data transfer limit.
> Please try again later."""
>
> regards
> Steve
> --
> Steve Holden
Hi paul,
i look at slut and it seem very good... Can i embed it into a
wxpython application?
thanks,
nelson
--
http://mail.python.org/mailman/listinfo/python-list
Paul McGuire wrote:
> "nelson -" <[EMAIL PROTECTED]> wrote in message
> news:[EMAIL PROTECTED]
>
>>hi!
>> i want to build up a simple 3d interactive geometry application in
>>python. Since i want to run it without 3D acceleration (a scene will
>>be quite simple) I was wondering if there was a li
"Paul McGuire" <[EMAIL PROTECTED]> wrote in message
news:[EMAIL PROTECTED]
> "nelson -" <[EMAIL PROTECTED]> wrote in message
> news:[EMAIL PROTECTED]
>> hi!
>> i want to build up a simple 3d interactive geometry application in
>> python. Since i want to run it without 3D acceleration (a scene w
"nelson -" <[EMAIL PROTECTED]> wrote in message
news:[EMAIL PROTECTED]
> hi!
> i want to build up a simple 3d interactive geometry application in
> python. Since i want to run it without 3D acceleration (a scene will
> be quite simple) I was wondering if there was a library in python that
> allo
nelson - wrote:
>i want to build up a simple 3d interactive geometry application in
> python. Since i want to run it without 3D acceleration (a scene will
> be quite simple)
the scene is simple so I don't want to use a well-supported and widely
used standard API because it might use hardware
hi!
i want to build up a simple 3d interactive geometry application in
python. Since i want to run it without 3D acceleration (a scene will
be quite simple) I was wondering if there was a library in python that
allow me to build 3D graphic without the need to use OpenGL I
google but i can't
19 matches
Mail list logo