On Fri, 12 Jan 2018 12:45:04 +1300, Gregory Ewing wrote:
> Seems to me it would help if pip were to announce which version of
> Python it's installing things into. And instead of just saying "not
> compatible with this version of Python", say "not compatible with Python
> X.Y.Z". That would make t
On 10 Jan 2018, at 13:40, Jan Erik Moström wrote:
I'm looking for a really easy to use graphic library. The target users
are teachers who have never programmed before and is taking a first
(and possible last) programming course.
Thanks for all the suggestions, I'm going to take a look at them
On Fri, 12 Jan 2018 12:14:03 +1100, Chris Angelico wrote:
> On Fri, Jan 12, 2018 at 11:57 AM, Steven D'Aprano
> wrote:
[...]
>> Recent Pythons include "ensure pip" by default, which is a private
>> version of pip which is intended to do nothing but install the latest
>> version of pip.
>
> True,
On 1/11/2018 4:49 PM, Dan Stromberg wrote:
Hi folks.
Is anyone on the list familiar with the process of getting a Python
Software Foundation grant awarded to a worthy project? And with
what's generally considered "worthy"?
The best people to answer that are the grants committee. Is there
an
On 1/11/2018 6:35 PM, Gregory Ewing wrote:
bartc wrote:
I downloaded Python 3.7. It didn't work. I uninstalled and reinstalled
it, this time with the 'set environment variables' option (to allow
'pip' to be typed from anywhere).
I suspect some of your problems might have been caused
by 'pip'
On 1/11/2018 3:34 PM, Dietmar Schwertberger wrote:
On 1/11/2018 8:51 PM, bartc wrote:
I downloaded Python 3.7. It didn't work. I uninstalled and reinstalled
it, this time with the 'set environment variables' option (to allow
'pip' to be typed from anywhere).
You can't expect that people prov
On 1/11/2018 2:51 PM, bartc wrote:
I downloaded Python 3.7. It didn't work. I uninstalled and reinstalled
it, this time with the 'set environment variables' option (to allow
'pip' to be typed from anywhere).
The recommended way to run pip and similar python code is
-m pip install xyz
where
On 1/11/18 8:21 PM, bartc wrote:
On 11/01/2018 23:23, Chris Angelico wrote:
On Fri, Jan 12, 2018 at 10:11 AM, bartc wrote:
I'm almost ready to plonk you, but I think there is still SOME value
in your posts. But please, stop denigrating what you don't understand.
And please try to see thing
On Fri, Jan 12, 2018 at 12:21 PM, bartc wrote:
> On 11/01/2018 23:23, Chris Angelico wrote:
>>
>> On Fri, Jan 12, 2018 at 10:11 AM, bartc wrote:
>
>
>> I'm almost ready to plonk you, but I think there is still SOME value
>> in your posts. But please, stop denigrating what you don't understand.
>
On 11/01/2018 23:23, Chris Angelico wrote:
On Fri, Jan 12, 2018 at 10:11 AM, bartc wrote:
I'm almost ready to plonk you, but I think there is still SOME value
in your posts. But please, stop denigrating what you don't understand.
And please try to see things from the pointer of view of a be
On Fri, Jan 12, 2018 at 11:57 AM, Steven D'Aprano
wrote:
> On Fri, 12 Jan 2018 05:42:03 +1100, Chris Angelico wrote:
>
>> On Fri, Jan 12, 2018 at 5:33 AM, bartc wrote:
> [...]
>>> Except my Python 3.6 doesn't have pip. There is a however a copy in my
>>> Python 3.4. But that gives me the message:
On Fri, 12 Jan 2018 05:42:03 +1100, Chris Angelico wrote:
> On Fri, Jan 12, 2018 at 5:33 AM, bartc wrote:
[...]
>> Except my Python 3.6 doesn't have pip. There is a however a copy in my
>> Python 3.4. But that gives me the message:
>
> Why doesn't it? Recent Pythons should include pip by default
Robert O'Shea wrote:
I wrote a little bytecode interpreter in C (maybe should have
upgrade to C++ but not yet)
Don't feel bad about that -- IMO, C is perfectly fine for
tnis kind of thing, and "upgrading" to C++ would gain you
nothing while introducing extra headaches.
--
Greg
--
https://mail.
Ned Batchelder wrote:
so "pip install pygame" should work. Some people seem so
determined to dislike a thing, they cannot be convinced there are
solutions to their problems.
But it clearly didn't work for bartc at first, and the
error messages he got didn't make it at all clear why.
You can't
bartc wrote:
I downloaded Python 3.7. It didn't work. I uninstalled and reinstalled
it, this time with the 'set environment variables' option (to allow
'pip' to be typed from anywhere).
I suspect some of your problems might have been caused
by 'pip' not using the Python you thought it was usin
On 2018-01-11 23:11, bartc wrote:
On 11/01/2018 22:32, Chris Angelico wrote:
On Fri, Jan 12, 2018 at 9:21 AM, bartc wrote:
As I understand it, pygame is just another add-on, which doesn't inherently
need to use .whl format, and which doesn't inherently need to use 'pip'
package installer. I
On Fri, Jan 12, 2018 at 10:11 AM, bartc wrote:
> On 11/01/2018 22:32, Chris Angelico wrote:
>>
>> On Fri, Jan 12, 2018 at 9:21 AM, bartc wrote:
>
>
>>> As I understand it, pygame is just another add-on, which doesn't
>>> inherently
>>> need to use .whl format, and which doesn't inherently need to
On 11/01/2018 22:32, Chris Angelico wrote:
On Fri, Jan 12, 2018 at 9:21 AM, bartc wrote:
As I understand it, pygame is just another add-on, which doesn't inherently
need to use .whl format, and which doesn't inherently need to use 'pip'
package installer. I even saw somewhere that you needed
On Fri, Jan 12, 2018 at 9:52 AM, Skip Montanaro
wrote:
>> So besides just grabbing a chunk of CPython source code and digesting it, I
>> was wondering if those of you have read and understood the source code, do
>> you have any tips or good starting points?
>
> Not mentioned yet, but maybe worth c
> So besides just grabbing a chunk of CPython source code and digesting it, I
> was wondering if those of you have read and understood the source code, do
> you have any tips or good starting points?
Not mentioned yet, but maybe worth considering, might be to dip into
the way back machine and star
On Fri, Jan 12, 2018 at 9:21 AM, bartc wrote:
> On 11/01/2018 20:53, Chris Angelico wrote:
>>
>> On Fri, Jan 12, 2018 at 7:34 AM, bartc wrote:
>
>
>>> It failed on my 3.6, it failed on 3.4, it failed on 3.7 (is what 'pip'
>>> does
>>> really so leading edge?), and finally worked on a brand-new 3.
On 11/01/2018 20:53, Chris Angelico wrote:
On Fri, Jan 12, 2018 at 7:34 AM, bartc wrote:
It failed on my 3.6, it failed on 3.4, it failed on 3.7 (is what 'pip' does
really so leading edge?), and finally worked on a brand-new 3.6.
In case you haven't figured it out by now, pygame has differe
Hi folks.
Is anyone on the list familiar with the process of getting a Python
Software Foundation grant awarded to a worthy project? And with
what's generally considered "worthy"? I found
https://www.python.org/psf/records/board/resolutions/ , but almost all
of the grants seem to be for conferen
On Thursday, January 11, 2018 at 8:34:30 PM UTC, bartc wrote:
> On 11/01/2018 20:12, Chris Angelico wrote:
> > On Fri, Jan 12, 2018 at 7:02 AM, bartc wrote:
> >> On 11/01/2018 19:41, Paul Moore wrote:
> >>>
> >>> On 11 January 2018 at 18:33, bartc wrote:
> >>
> >>
> >>> python -m pip instal
On Fri, Jan 12, 2018 at 7:34 AM, bartc wrote:
> On 11/01/2018 20:12, Chris Angelico wrote:
>>
>> On Fri, Jan 12, 2018 at 7:02 AM, bartc wrote:
>>>
>>> On 11/01/2018 19:41, Paul Moore wrote:
On 11 January 2018 at 18:33, bartc wrote:
>>>
>>>
>>>
python -m pip install XXX
On 1/11/2018 8:51 PM, bartc wrote:
I downloaded Python 3.7. It didn't work. I uninstalled and reinstalled
it, this time with the 'set environment variables' option (to allow
'pip' to be typed from anywhere).
You can't expect that people provide binary installers for Python
versions that are
On ons, jan 10, 2018 at 01:40:28 +0100, Jan Erik Moström wrote:
> I'm looking for a really easy to use graphic library. The target users are
> teachers who have never programmed before and is taking a first (and
> possible last) programming course.
>
I do a two day workshop for design and illustr
On 11/01/2018 20:12, Chris Angelico wrote:
On Fri, Jan 12, 2018 at 7:02 AM, bartc wrote:
On 11/01/2018 19:41, Paul Moore wrote:
On 11 January 2018 at 18:33, bartc wrote:
python -m pip install XXX
just works, for 99% of things anyone wants. In particular it works for
pygame.
Conti
On Fri, Jan 12, 2018 at 7:02 AM, bartc wrote:
> On 11/01/2018 19:41, Paul Moore wrote:
>>
>> On 11 January 2018 at 18:33, bartc wrote:
>
>
>> python -m pip install XXX
>>
>> just works, for 99% of things anyone wants. In particular it works for
>> pygame.
>>
>> Continuing to complain about a
On 11/01/2018 19:41, Paul Moore wrote:
On 11 January 2018 at 18:33, bartc wrote:
python -m pip install XXX
just works, for 99% of things anyone wants. In particular it works for pygame.
Continuing to complain about a situation that has been resolved for a
year or more
I tried that on
On Fri, Jan 12, 2018 at 6:51 AM, bartc wrote:
> On 11/01/2018 18:42, Chris Angelico wrote:
>>
>> On Fri, Jan 12, 2018 at 5:33 AM, bartc wrote:
>
>
>>> Well, that seemed to do something, and it didn't need me to download any
>>> .whl files. But then I noticed a bunch of errors culminating with:
>>
On 11 January 2018 at 19:51, bartc wrote:
> I downloaded Python 3.7. It didn't work. I uninstalled and reinstalled it,
> this time with the 'set environment variables' option (to allow 'pip' to be
> typed from anywhere).
Stop trolling. Python 3.7 final hasn't been released yet. OF COURSE
you will
On 11/01/2018 18:42, Chris Angelico wrote:
On Fri, Jan 12, 2018 at 5:33 AM, bartc wrote:
Well, that seemed to do something, and it didn't need me to download any
.whl files. But then I noticed a bunch of errors culminating with:
"Command python setup.py egg_info failed with error code 1 in
C
On 11 January 2018 at 18:33, bartc wrote:
>> Go. Fetch. Stop fudding.
>
> And you know this link, how? Because googling for 'download pygame', it
> doesn't appear on the first page (or in any of the next half dozen).
Using your search phrase, the first results I get are:
1. Downloads - Pygame
On Fri, Jan 12, 2018 at 5:33 AM, bartc wrote:
> On 11/01/2018 15:23, Chris Angelico wrote:
>>
>> On Fri, Jan 12, 2018 at 12:38 AM, bartc wrote:
>
>
>>> Although I can't run it because 'pygame' is not available. I think
>>> installing this library is likely to be a bigger obstacle than
>>> program
On 11/01/2018 15:23, Chris Angelico wrote:
On Fri, Jan 12, 2018 at 12:38 AM, bartc wrote:
Although I can't run it because 'pygame' is not available. I think
installing this library is likely to be a bigger obstacle than programming
any graphics!
(If I try and download it as a ready-built lib
On 1/11/18 10:23 AM, Chris Angelico wrote:
On Fri, Jan 12, 2018 at 12:38 AM, bartc wrote:
On 11/01/2018 05:16, Michael Torrie wrote:
On 01/10/2018 01:13 PM, bartc wrote:
Yes the link didn't have the simple examples I hoped for. How's this:
-
import pygame
import
Thanks for the info. I found two copies of pip.exe. One of them was left
from a previous installation.
Removed the extra copy. Now pip is working.
Thank you very much for your help.
On Thu, Jan 11, 2018 at 10:46 AM, Harriett Xing
wrote:
> Thanks for the info.
>
> "python -m pip " works.
>
>
Thanks for the info.
"python -m pip " works.
Python
Path: C:\Users\harriett.xing-adm\AppData\Local\Programs\Python\Python36
C:\Users\harriett.xing-adm\Documents\Learning\python>python
Python 3.6.1 (v3.6.1:69c0db5, Mar 21 2017, 18:41:36) [MSC v.1900 64 bit
(AMD64)] on win32
Type "help", "copyrigh
Glad it's working for you. You don't say where your pip.exe command is
located, but I suspect what's happening is that you're picking up a
pip.exe from an old and since uninstalled copy of Python. But at least
you can use pip now which is the main thing :-)
Paul
On 11 January 2018 at 15:46, Harri
On 01/11/2018 06:38 AM, bartc wrote:
> Although I can't run it because 'pygame' is not available. I think
> installing this library is likely to be a bigger obstacle than
> programming any graphics!
>
> (If I try and download it as a ready-built library for Windows, it has a
> range of .msi fil
On Fri, Jan 12, 2018 at 12:38 AM, bartc wrote:
> On 11/01/2018 05:16, Michael Torrie wrote:
>>
>> On 01/10/2018 01:13 PM, bartc wrote:
>
>
>> Yes the link didn't have the simple examples I hoped for. How's this:
>> -
>> import pygame
>> import time
>>
>> pygame.init()
Have you done any research (google, for example) and tried any of the
suggested solutions on the web?
>From a quick search, I'd suggest:
1. Can you confirm if "python -m pip "
has the same error?
2. What is the exact path of the pip executable you're running, and if
you go into the Python prompt
I am getting the message:
Fatal error in launcher: Unable to create process using '"'
for all pip commands.
I tried uninstalling and installing different versions of python, but the pip
is still not work, getting the same error message.
Has anyone encountered this? Any ideas? Thanks.
--
htt
I am getting the message:
Fatal error in launcher: Unable to create process using '"'
for all pip commands.
I tried uninstalling and installing different versions of python, but the pip
is still not work, getting the same error message.
Has anyone encountered this? Any ideas? Thanks.
--
htt
Thanks all for the links and suggestions, they are greatly appreciated. I
might be programming for a long time (relative to my age) but I haven't
touched much on compilers or interpreters. Inspired a but by Python's
interpreter I wrote a little bytecode interpreter in C (maybe should have
upgrade t
On 11/01/2018 05:16, Michael Torrie wrote:
On 01/10/2018 01:13 PM, bartc wrote:
Yes the link didn't have the simple examples I hoped for. How's this:
-
import pygame
import time
pygame.init()
screen = pygame.display.set_mode((1024, 768) )
red = (255,0,0)
green = (
On Thursday, January 11, 2018 at 2:49:27 PM UTC+5:30, Thomas Jollans wrote:
> On 2018-01-11 09:59, Rustom Mody wrote:
> > On Thursday, January 11, 2018 at 2:13:46 PM UTC+5:30, Paul Moore wrote:
> >> The HTML representation is supplied by the object's _repr_html_
> >> method. See https://ipython.or
[This announcement is in German since it targets a local user group
meeting in Düsseldorf, Germany]
ANKÜNDIGUNG
Python Meeting Düsseldorf
http://pyddf.de/
Ein Tref
Steven D'Aprano writes:
> Ideally, I'd like to draw a figure pixel by pixel, and then have the SVG
> library fit a bezier curve to it.
Uhm, dunno if it is a good approach, it really depends on the kind of
"figures" you are going to draw.
Anyway, in the past I used http://pyx.sourceforge.net/ t
I'd like to draw something with turtle, then generate a SVG file from it.
Is this possible?
If not, is there something I can do which lets me plot lines, shapes and
curves and output to SVG?
Ideally, I'd like to draw a figure pixel by pixel, and then have the SVG
library fit a bezier curve to
On 2018-01-11 09:59, Rustom Mody wrote:
> On Thursday, January 11, 2018 at 2:13:46 PM UTC+5:30, Paul Moore wrote:
>> The HTML representation is supplied by the object's _repr_html_
>> method. See https://ipython.org/ipython-doc/3/config/integrating.html
>> for some details.
>>
> import pandas
On Thursday, January 11, 2018 at 2:13:46 PM UTC+5:30, Paul Moore wrote:
> The HTML representation is supplied by the object's _repr_html_
> method. See https://ipython.org/ipython-doc/3/config/integrating.html
> for some details.
>
> >>> import pandas as pd
> >>> df = pd.DataFrame()
> >>> df._rep
The HTML representation is supplied by the object's _repr_html_
method. See https://ipython.org/ipython-doc/3/config/integrating.html
for some details.
>>> import pandas as pd
>>> df = pd.DataFrame()
>>> df._repr_html_()
'\n\n.dataframe tbody tr th:only-of-type {\n
vertical-align: middle;\
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