On 1/11/18 10:23 AM, Chris Angelico wrote:
On Fri, Jan 12, 2018 at 12:38 AM, bartc <b...@freeuk.com> wrote:
On 11/01/2018 05:16, Michael Torrie wrote:
On 01/10/2018 01:13 PM, bartc wrote:
Yes the link didn't have the simple examples I hoped for. How's this:
-----------------------------
import pygame
import time
pygame.init()
screen = pygame.display.set_mode((1024, 768) )
red = (255,0,0)
green = (0,255,0)
screen.fill( (255,255,255) )
pygame.draw.lines(screen, red, False, ((0,0),(100,100)))
pygame.draw.lines(screen, green, False, ((0,100),(100,0)))
pygame.display.update()
time.sleep(5)
pygame.quit()
------------------------------
That looks reasonable.
Although I can't run it because 'pygame' is not available. I think
installing this library is likely to be a bigger obstacle than programming
any graphics!
(If I try and download it as a ready-built library for Windows, it has a
range of .msi files, none of which is a match for my Python. The newest is
for win32 Py3.2; I need win64 Py3.6. While building from source involves
running MSVC 2008 .... urghh)
https://www.lfd.uci.edu/~gohlke/pythonlibs/#pygame
Go. Fetch. Stop fudding.
I notice that pygame also has a nice set of wheels on PyPI:
https://pypi.python.org/pypi/Pygame/1.9.3, including for win64 Python
3.6, so "pip install pygame" should work. Some people seem so
determined to dislike a thing, they cannot be convinced there are
solutions to their problems.
--Ned.
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