On Fri, Jan 12, 2018 at 12:38 AM, bartc <b...@freeuk.com> wrote: > On 11/01/2018 05:16, Michael Torrie wrote: >> >> On 01/10/2018 01:13 PM, bartc wrote: > > >> Yes the link didn't have the simple examples I hoped for. How's this: >> ----------------------------- >> import pygame >> import time >> >> pygame.init() >> screen = pygame.display.set_mode((1024, 768) ) >> red = (255,0,0) >> green = (0,255,0) >> >> screen.fill( (255,255,255) ) >> pygame.draw.lines(screen, red, False, ((0,0),(100,100))) >> pygame.draw.lines(screen, green, False, ((0,100),(100,0))) >> pygame.display.update() >> >> time.sleep(5) >> pygame.quit() >> ------------------------------ > > > That looks reasonable. > > Although I can't run it because 'pygame' is not available. I think > installing this library is likely to be a bigger obstacle than programming > any graphics! > > (If I try and download it as a ready-built library for Windows, it has a > range of .msi files, none of which is a match for my Python. The newest is > for win32 Py3.2; I need win64 Py3.6. While building from source involves > running MSVC 2008 .... urghh)
https://www.lfd.uci.edu/~gohlke/pythonlibs/#pygame Go. Fetch. Stop fudding. ChrisA -- https://mail.python.org/mailman/listinfo/python-list