Re: [PyMOL] PyMOL Project Updates & Open Source PyMOL v1.4b1

2011-04-04 Thread Justin Lecher
Hi Jason, could you please use PYMOL_DATA to determine the location of the shaders dir? it is actually stored in PYMOL_DATA/shaders and with PYMOL_DATA != PYMOL_PATH/data it fails. Thanks justin -- Justin Lecher Institute of Complex Systems ICS-6 Structural Biochemistry Research Centre Juelich 5

Re: [PyMOL] PyMOL Project Updates & Open Source PyMOL v1.4b1

2011-04-04 Thread Abhinav Verma
Thanks a lot Jason!! Will try it out today!! On Fri, Apr 1, 2011 at 11:34 PM, Jason Vertrees < jason.vertr...@schrodinger.com> wrote: > Greetings PyMOLers, > > I got back from my trip last night and immediately started putting the > new features into the open source branch as promised. I've fin

Re: [PyMOL] PyMOL Project Updates & Open Source PyMOL v1.4b1

2011-04-04 Thread Jason Vertrees
Hi Justin, That sounds like a good idea. Let me make sure the paths are properly defined and located everywhere before we make the change. If all goes well, the changes will be pushed soon. Cheers, -- Jason On Mon, Apr 4, 2011 at 5:46 AM, Justin Lecher wrote: > Hi Jason, > > could you please

Re: [PyMOL] PyMOL Project Updates & Open Source PyMOL v1.4b1

2011-04-04 Thread Tru Huynh
On Fri, Apr 01, 2011 at 05:34:47PM -0400, Jason Vertrees wrote: > Greetings PyMOLers, > ... For CentOS-5 users, like me ;) > For those adventurous enough to try the new code please give it a > shot. If you're not familiar with building PyMOL, please wait for the > stable v1.4 release. For those

Re: [PyMOL] PyMOL Project Updates & Open Source PyMOL v1.4b1

2011-04-04 Thread Jason Vertrees
Hi Tru, > For CentOS-5 users, like me ;) >> For those adventurous enough to try the new code please give it a >> shot.  If you're not familiar with building PyMOL, please wait for the >> stable v1.4 release.  For those wishing to try the new beta release >> these following notes might help: >> >>

Re: [PyMOL] PyMOL Project Updates & Open Source PyMOL v1.4b1

2011-04-04 Thread Tru Huynh
Hi Jason, On Mon, Apr 04, 2011 at 08:19:17AM -0400, Jason Vertrees wrote: > > As you have discovered, and I forgot to mention, Python 2.5 or later > is now required. This is due to 64-bit types using Py_ssize_t. If the patch is the only thing needed to support "Py_ssize_t" for python 2.4 please

[PyMOL] funny transparent stick rendering when use_shaders = 1

2011-04-04 Thread Jason Ferrara
With shaders enabled, it seems that transparent sticks aren't rendered correctly. The transparency setting seems to be under applied, and way way under applied for stick surfaces directly facing the lighting. Setting sphere_transparency to 0.5 produces nicely transparent spheres, but with stick

Re: [PyMOL] funny transparent stick rendering when use_shaders = 1

2011-04-04 Thread Jason Vertrees
Hi Jason, > With shaders enabled, it seems that transparent sticks aren't rendered > correctly. The transparency setting seems to be under applied, and way way > under applied for stick surfaces directly facing the lighting. Setting > sphere_transparency to 0.5 produces nicely transparent spher