Hi Jason,
could you please use PYMOL_DATA to determine the location of the shaders
dir? it is actually stored in PYMOL_DATA/shaders and with PYMOL_DATA !=
PYMOL_PATH/data it fails.
Thanks justin
--
Justin Lecher
Institute of Complex Systems
ICS-6 Structural Biochemistry
Research Centre Juelich
5
Thanks a lot Jason!!
Will try it out today!!
On Fri, Apr 1, 2011 at 11:34 PM, Jason Vertrees <
jason.vertr...@schrodinger.com> wrote:
> Greetings PyMOLers,
>
> I got back from my trip last night and immediately started putting the
> new features into the open source branch as promised. I've fin
Hi Justin,
That sounds like a good idea. Let me make sure the paths are properly
defined and located everywhere before we make the change. If all goes
well, the changes will be pushed soon.
Cheers,
-- Jason
On Mon, Apr 4, 2011 at 5:46 AM, Justin Lecher wrote:
> Hi Jason,
>
> could you please
On Fri, Apr 01, 2011 at 05:34:47PM -0400, Jason Vertrees wrote:
> Greetings PyMOLers,
>
...
For CentOS-5 users, like me ;)
> For those adventurous enough to try the new code please give it a
> shot. If you're not familiar with building PyMOL, please wait for the
> stable v1.4 release. For those
Hi Tru,
> For CentOS-5 users, like me ;)
>> For those adventurous enough to try the new code please give it a
>> shot. If you're not familiar with building PyMOL, please wait for the
>> stable v1.4 release. For those wishing to try the new beta release
>> these following notes might help:
>>
>>
Hi Jason,
On Mon, Apr 04, 2011 at 08:19:17AM -0400, Jason Vertrees wrote:
>
> As you have discovered, and I forgot to mention, Python 2.5 or later
> is now required. This is due to 64-bit types using Py_ssize_t.
If the patch is the only thing needed to support "Py_ssize_t" for python 2.4
please
With shaders enabled, it seems that transparent sticks aren't rendered
correctly. The transparency setting seems to be under applied, and way way
under applied for stick surfaces directly facing the lighting. Setting
sphere_transparency to 0.5 produces nicely transparent spheres, but with
stick
Hi Jason,
> With shaders enabled, it seems that transparent sticks aren't rendered
> correctly. The transparency setting seems to be under applied, and way way
> under applied for stick surfaces directly facing the lighting. Setting
> sphere_transparency to 0.5 produces nicely transparent spher