Hi Jason, > With shaders enabled, it seems that transparent sticks aren't rendered > correctly. The transparency setting seems to be under applied, and way way > under applied for stick surfaces directly facing the lighting. Setting > sphere_transparency to 0.5 produces nicely transparent spheres, but with > stick_transparency set to 0.5 the sticks are still opaque. I have to got to > 0.8 to see any significant transparency. And with stick_transparency = 1.0, > where I would expect to not see anything, it looks like the surfaces that > directly face the lighting are still drawn opaque. This results in really > strange looking displays. With use_shaders = 0 the sticks and spheres behave > the same and everything looks as I would expect. > > I see this behavior in both the incentive builds and the open source version. > > Are there settings that control the shader behavior, or do I have to mess > with the code in data/shaders?
The new basic shaders don't yet support transparencies. They're there basically to complement the volumes and will be further developed soon. Cheers, -- Jason -- Jason Vertrees, PhD PyMOL Product Manager Schrodinger, LLC (e) jason.vertr...@schrodinger.com (o) +1 (603) 374-7120 ------------------------------------------------------------------------------ Create and publish websites with WebMatrix Use the most popular FREE web apps or write code yourself; WebMatrix provides all the features you need to develop and publish your website. http://p.sf.net/sfu/ms-webmatrix-sf _______________________________________________ PyMOL-users mailing list (PyMOL-users@lists.sourceforge.net) Info Page: https://lists.sourceforge.net/lists/listinfo/pymol-users Archives: http://www.mail-archive.com/pymol-users@lists.sourceforge.net