With shaders enabled, it seems that transparent sticks aren't rendered correctly. The transparency setting seems to be under applied, and way way under applied for stick surfaces directly facing the lighting. Setting sphere_transparency to 0.5 produces nicely transparent spheres, but with stick_transparency set to 0.5 the sticks are still opaque. I have to got to 0.8 to see any significant transparency. And with stick_transparency = 1.0, where I would expect to not see anything, it looks like the surfaces that directly face the lighting are still drawn opaque. This results in really strange looking displays. With use_shaders = 0 the sticks and spheres behave the same and everything looks as I would expect.
I see this behavior in both the incentive builds and the open source version. Are there settings that control the shader behavior, or do I have to mess with the code in data/shaders? ------------------------------------------------------------------------------ Create and publish websites with WebMatrix Use the most popular FREE web apps or write code yourself; WebMatrix provides all the features you need to develop and publish your website. http://p.sf.net/sfu/ms-webmatrix-sf _______________________________________________ PyMOL-users mailing list (PyMOL-users@lists.sourceforge.net) Info Page: https://lists.sourceforge.net/lists/listinfo/pymol-users Archives: http://www.mail-archive.com/pymol-users@lists.sourceforge.net