With shaders enabled, it seems that transparent sticks aren't rendered 
correctly. The transparency setting seems to be under applied, and way way 
under applied for stick surfaces directly facing the lighting. Setting 
sphere_transparency to 0.5 produces nicely transparent spheres, but with 
stick_transparency set to 0.5 the sticks are still opaque. I have to got to 0.8 
to see any significant transparency. And with stick_transparency = 1.0, where I 
would expect to not see anything, it looks like the surfaces that directly face 
the lighting are still drawn opaque. This results in really strange looking 
displays. With use_shaders = 0 the sticks and spheres behave the same and 
everything looks as I would expect.

I see this behavior in both the incentive builds and the open source version.

Are there settings that control the shader behavior, or do I have to mess with 
the code in data/shaders?





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