Hi Madhavi,
with regards to your first question:
I usually add text after rendering the stereo figures. That gives much
better control and has the advantage that label come out cleaner. Look
into Canvas, Photoshop or GIMP to do this. As an additional tip you can
control the depth of the labels thi
But does this problem look like a bug ?
No, it works as intended. The issue here is that the GUI just does not (yet)
provide the capability of coloring representations, just atoms. So if you
color representations directly using a command, then you'll need to use a
command uncolor them.
At
-Original Message-
> From: pymol-users-ad...@lists.sourceforge.net
> [mailto:pymol-users-ad...@lists.sourceforge.net] On Behalf Of
> Sebastien Moretti
> Sent: Monday, October 17, 2005 11:45 PM
> To: pymol-users
> Subject: [Re: [PyMOL] [colors frozen for rendering modes
&g
Sebastien,
I cannot
change the color for rendering modes I defined.
I do not understand what you mean by this.
Cheers,
Warren
I mean that the color, for cartoon view, is unchangeable when 'set
cartoon_color' is defined in the $HOME/.pymolrc file.
Thus, when I define 'set cartoon_color' in
Sebastien,
* Sebastien Moretti [2005-10-17 08:41]
wrote:
> >Sebastien,
> >
> >>I cannot
> >>change the color for rendering modes I defined.
> >
> >I do not understand what you mean by this.
> >
> >Cheers,
> >Warren
>
> I mean that the color, for cartoon view, is unchangeable when 'set
> carto
Sebastien,
I cannot
change the color for rendering modes I defined.
I do not understand what you mean by this.
Cheers,
Warren
I mean that the color, for cartoon view, is unchangeable when 'set
cartoon_color' is defined in the $HOME/.pymolrc file.
Thus, when I define 'set cartoon_color' in
> I just discovered that I can't set colors with more than one
> decimal point
> of precision. Is there any way around this? I'm trying to get a
> background that blends in with part of a web page.
>
Not true... just the output is rounded. The exact color is whatever you set it
to.
PyMOL>se
My guess is that you may still be showing sticks in the original object,
instead of just cartoons. If you have the same overlapping representation in
two objects, it isn't predictable which will show up in the ray-tracer, and you
can get exactly this behavior, where you see one color in OpenGL
Mario,
> From: Mario Sanchez [mailto:sanc...@if.sc.usp.br]
> I have some questions using pymol and I wonder if someone can give me
> some help.
>
> At first I would like to know if there are any way to define
> more colors
> than that appearing in the menu. Is there some kind of "rgb"
> definit