This is off-topic on this list, but I figured someone among the
subscribers might have an idea about what is going on. I posted a
question on the Nvidia nVnews forum, but got no replies so far.
We are using version 8756 of the Nvidia driver on Fedora Core 5. There
are several machines with various
pymol-users-ad...@lists.sourceforge.net wrote on 04/26/2006 08:03:40 PM:
> Hi all,
>
> The binary distribution (macpymol-0_99rc6.tar.gz) of PyMol 0.99 was
> installed in Mac 10.4.6. This
> Mac has 1.5G memory. When doing ray, it was using about 1.2G memory,
> it stopped in the middle and
> at las
Hi all,
The binary distribution (macpymol-0_99rc6.tar.gz) of PyMol 0.99 was installed
in Mac 10.4.6. This
Mac has 1.5G memory. When doing ray, it was using about 1.2G memory, it stopped
in the middle and
at last it died. The error message is about running out of memory.
Did anybody meet the s
Pete,
Thanks -- I ran some tests too and wasn't able to find any convincing memory
leaks either.
Instead, it appears that Python simply caching memory previously used, all of
which appears to remain available to Python for loading of subsequent session.
As it turns out, this inefficiency in
Warren,
I did a bit of testing (memory figures from top VIRT column, after pymol
had finished executing commands and was responsive to input):
>pymol set.pml (316MB)
save test.pse (537MB)
reinitialize ; load test.pse (539MB after load)
reinitialize ; load test.pse (540MB after load)
reinitialize
Pete,
It is a PyMOL fact of life that session files take more memory, because all
state information must transient exist in both Python and C while the session
is being loading. However, we should get that memory back after the session is
fully loaded. If not, then you may be right about a me
Hi Tsjerk
> "Tsjerk" == Tsjerk Wassenaar writes:
Tsjerk> There's a bit more to it. In the pymol view, the camera is located
Tsjerk> at the origin, so to rotate your coordinates you first have to move
Tsjerk> the center to the origin, do the rotation and move the thing
Tsjerk> back. I've scrip
Hi Terry,
There's a bit more to it. In the pymol view, the camera is located at the
origin, so to rotate your coordinates you first have to move the center to
the origin, do the rotation and move the thing back. I've scripted this in
Povray. If you're interested, I can send you the script. You can