Hi Tsjerk >>>>> "Tsjerk" == Tsjerk Wassenaar <tsje...@gmail.com> writes: Tsjerk> There's a bit more to it. In the pymol view, the camera is located Tsjerk> at the origin, so to rotate your coordinates you first have to move Tsjerk> the center to the origin, do the rotation and move the thing Tsjerk> back. I've scripted this in Povray. If you're interested, I can Tsjerk> send you the script.
Yes, that sounds great, thanks. Tsjerk> You can then rescript it in python or you can Tsjerk> output your scene to povray and do the rest there. If it's not too complex, I'll rewrite for python so I can run it interactively. Tsjerk> In addition (although you may already know this), the meaning of Tsjerk> all elements of the result of get_view (python index) is Yes, thanks a lot. Terry