Hi Tsjerk

>>>>> "Tsjerk" == Tsjerk Wassenaar <tsje...@gmail.com> writes:
Tsjerk> There's a bit more to it. In the pymol view, the camera is located
Tsjerk> at the origin, so to rotate your coordinates you first have to move
Tsjerk> the center to the origin, do the rotation and move the thing
Tsjerk> back. I've scripted this in Povray. If you're interested, I can
Tsjerk> send you the script.

Yes, that sounds great, thanks.

Tsjerk> You can then rescript it in python or you can
Tsjerk> output your scene to povray and do the rest there.

If it's not too complex, I'll rewrite for python so I can run it
interactively.

Tsjerk> In addition (although you may already know this), the meaning of
Tsjerk> all elements of the result of get_view (python index) is

Yes, thanks a lot.

Terry

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