Hard to feel congratulatory when the beta was pushed out with a known major
regression (anti-aliasing has been broken since build 208569).
On Sep 24, 2010, at 8:08 AM, Ponzu wrote:
> Pat yourselves on the back 8-)
>
> By the way, will there be a 2-1-0-beta tag on the viewer-beta and
> viewer-
I've seen the problem as well (and voted on the issue), but did not see it in
the 2.2.0 beta (build 210127). This only broke in a more recent build (one of
the ones from yesterday, I believe).
On Sep 24, 2010, at 4:11 PM, miss c wrote:
>
> Here is a screen shot of the bug
>
> http://www.flic
Agreed, Yoz, it's definitely worth doing right and while it may be possible to
get some stats with a viewer-based solution it makes sense that this should
fall to the land team.
Trilo
On Sep 28, 2010, at 1:57 AM, Yoz Grahame wrote:
>
>
> On 27 September 2010 23:22, Brandon Husbands wrote:
>
This is great, but I'd like to see the shadows implementation actually working
on all platforms first.
TriloByte Zanzibar
On Sep 29, 2010, at 6:14 PM, Reed Steamroller wrote:
> Basically, I got this idea from all of the controls you've got over shadows
> in Maya ( a program I'm partial to ).
But on the flipside, the Project MESH viewer has working shadows for nVidia
GPU's on Mac (never happened before on any known config), and anti-aliasing's
fixed. If we could get that bit out of the mesh viewer and into the 2.2
pipeline, we'd really be in great shape IMO.
Trilo
On Oct 15, 2010
2010-10-15 18:00, Trilo Byte wrote:
>> But on the flipside, the Project MESH viewer has working shadows for nVidia
>> GPU's on Mac (never happened before on any known config), and
>> anti-aliasing's fixed. If we could get that bit out of the mesh viewer and
>>
On Nov 10, 2010, at 7:33 AM, Oz Linden (Scott Lawrence) wrote:
> On 2010-11-10 6:13, Trilo Byte wrote:
>> I was busy checking out some other items/banging on different parts of the
>> viewer, and didn't realize until just now that "Touch" appears to not be
>
I was hoping that build fixed it, but the email that went out said the build
had failed. Waiting patiently for a working build to test :-)
On Nov 10, 2010, at 1:29 PM, Yoz Grahame wrote:
>
> On 10 November 2010 13:10, Trilo Byte wrote:
> On Nov 10, 2010, at 7:33 AM, Oz Linden (Scott
, but rendering in 214429 is still a big
regression for me. Stuttering/performance is much worse than 214370.
On Nov 10, 2010, at 1:29 PM, Yoz Grahame wrote:
>
> On 10 November 2010 13:10, Trilo Byte wrote:
> On Nov 10, 2010, at 7:33 AM, Oz Linden (Scott Lawrence) wrote:
>
> &g
Sounds great, let me know if you need any additional Mac testing :-)
TriloByte Zanzibar
On Nov 12, 2010, at 5:35 PM, Philippe (Merov) Bossut wrote:
> Hi guys,
>
> As anyone who reads Snowstorm's scrum reports knows, I've been working on
> upgrading our old KDU v4.2.1 to v6.4.1. This work is ch
As far as I'm aware, the ATI and shadow issue is something that's affected ATI
(AMD) users on Windows platform as well as Mac... which would lead one to
believe it's an issue for AMD more than it would be for Apple (Apple fine tunes
and handles distribution of the drivers, but the driver codebas
Broken here as well, Merov. After downloading and installing the DMG file and
attempting to run the application, I immediately get an error that reads:
Second Life Developer cannot be opened because of a problem.
Check with the developer to make sure Second Life Developer works with this
versi
Name Tags have been broken in the last few builds for the Mac client. Last
good build for users with nVidia graphics was 215139, for ATI users it's been
broken for weeks (forcing users to choose between broken Name Tags and broken
Anti-Aliasing). Taking a look at build 215215 on my primary mac
ts since 215139.
Overall though, great progress. I look forward to this getting refined and
brought in as soon as possible.
Trilo
On Nov 22, 2010, at 2:06 PM, Philippe (Merov) Bossut wrote:
> Hi,
>
> On Fri, Nov 19, 2010 at 3:27 AM, Trilo Byte wrote:
> Broken here as well, Me
I notice the version change in the latest snapshot. I sincerely hope that
means that a 2.4 beta hasn't been committed to before Name Tags has been fixed
and tested. Shipping a beta/release (that is, putting it on the downloads page
for all residents to easily see/use) with known major & showst
Runs great on Mac Pro with nVidia GTX285 running OSX 10.6. Texture loading
in-world seems improved from the last KDU build/test, and loading textures and
images from inventory seems significantly faster (not sure if that's due to
changes in the code on your end or just that the asset server's b
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