Re: [opensource-dev] Reflections in SL. Re: Project-MESH viewer

2010-10-17 Thread Geenz Spad
I could see the new "Shiny" (in reality, they should be called specular highlights) breaking content that relied on the darkening properties of the classic Shiny shader. Which is why I've modified the deferred shiny shader to "darken" the object's diffuse shading depending on the shiny value,

Re: [opensource-dev] Reflections in SL. Re: Project-MESH viewer

2010-10-17 Thread Argent Stonecutter
On 2010-10-16, at 22:09, Tateru Nino wrote: > A year or two ago, I was treated to a demonstration of working mirrors > in SL. It was an override of Shiny, and I had to install a custom shader > file to my SL viewer installation directory. As far as I know, the > project died because - in order t

Re: [opensource-dev] Reflections in SL. Re: Project-MESH viewer

2010-10-17 Thread Argent Stonecutter
On 2010-10-16, at 18:18, Dave Booth wrote: > Yeah, windlight added so much but we lost a lot at the same time - Thats > one of the biggies we lost. That single image of Argents has more > "reality" to it than we'll ever see in a current viewer no matter how > far we tweak our windlight settings

Re: [opensource-dev] Reflections in SL. Re: Project-MESH viewer

2010-10-17 Thread Oz Linden (Scott Lawrence)
On 2010-10-16 20:02, leliel wrote: > Make it so people don't have to jump through hoops to build the viewer > and patches may start coming in more frequently. O.o Oddly, that's exactly what I'm working on... ___ Policies and (un)subscribe information

Re: [opensource-dev] Reflections in SL. Re: Project-MESH viewer

2010-10-16 Thread Tateru Nino
On 17/10/2010 10:45 AM, Oz Linden (Scott Lawrence) wrote: >On 2010-10-16 19:04, leliel wrote: >> On Sat, Oct 16, 2010 at 3:31 PM, SuezanneC Baskerville >>wrote: >>> I'd be quite content with mirror surfaces that only, for example, reflected >>> avatars. >>> >>> I think people would enjoy

Re: [opensource-dev] Reflections in SL. Re: Project-MESH viewer

2010-10-16 Thread Jay Reynolds Freeman
Now, wouldn't the vampire folks be delighted with a mirror that had a "don't reflect my avatar" option ... -- Jay Reynolds Freeman - jay_reynolds_free...@mac.com http://web.mac.com/jay_reynolds_freeman (personal web site) On Oct 16, 2010, at 4:45 PM, Oz Linden (Scott Lawrenc

Re: [opensource-dev] Reflections in SL. Re: Project-MESH viewer

2010-10-16 Thread leliel
On Sat, Oct 16, 2010 at 4:45 PM, Oz Linden (Scott Lawrence) wrote: >  On 2010-10-16 19:04, leliel wrote: >> On Sat, Oct 16, 2010 at 3:31 PM, SuezanneC Baskerville >>  wrote: >>> I'd be quite content with mirror surfaces that only, for example, reflected >>> avatars. >>> >>> I think people would e

Re: [opensource-dev] Reflections in SL. Re: Project-MESH viewer

2010-10-16 Thread Oz Linden (Scott Lawrence)
On 2010-10-16 19:04, leliel wrote: > On Sat, Oct 16, 2010 at 3:31 PM, SuezanneC Baskerville > wrote: >> I'd be quite content with mirror surfaces that only, for example, reflected >> avatars. >> >> I think people would enjoy mirrors no matter how much restriction had to be >> placed on them to

Re: [opensource-dev] Reflections in SL. Re: Project-MESH viewer

2010-10-16 Thread Dave Booth
On 10/16/2010 18:00, Argent Stonecutter wrote: > On 2010-10-16, at 17:31, SuezanneC Baskerville wrote: >> I'd be quite content with mirror surfaces that only, for example, reflected >> avatars. > They had a lot better than that... > > http://www.sluniverse.com/pics/pic.aspx?id=139865 > > ___

Re: [opensource-dev] Reflections in SL. Re: Project-MESH viewer

2010-10-16 Thread leliel
On Sat, Oct 16, 2010 at 3:31 PM, SuezanneC Baskerville wrote: > I'd be quite content with mirror surfaces that only, for example, reflected > avatars. > > I think people would enjoy mirrors no matter how much restriction had to be > placed on them to keep them from hogging excess resources. I sup

Re: [opensource-dev] Reflections in SL. Re: Project-MESH viewer

2010-10-16 Thread Argent Stonecutter
On 2010-10-16, at 17:31, SuezanneC Baskerville wrote: > I'd be quite content with mirror surfaces that only, for example, reflected > avatars. They had a lot better than that... http://www.sluniverse.com/pics/pic.aspx?id=139865 ___ Policies and (un)s

Re: [opensource-dev] Reflections in SL. Re: Project-MESH viewer

2010-10-16 Thread SuezanneC Baskerville
I'd be quite content with mirror surfaces that only, for example, reflected avatars. I think people would enjoy mirrors no matter how much restriction had to be placed on them to keep them from hogging excess resources. On Sat, Oct 16, 2010 at 5:27 PM, Argent Stonecutter wrote: > On 2010-10-16,

[opensource-dev] Reflections in SL. Re: Project-MESH viewer

2010-10-16 Thread Argent Stonecutter
On 2010-10-16, at 16:58, leliel wrote: > OpenGL has been able to do reflections for a long time now, it's just > a very demanding process since you have to render the scene from the > point of view of each reflective object in addition to the camera's > view point. Older games would cheat and just