On 2010-10-16, at 16:58, leliel wrote:
> OpenGL has been able to do reflections for a long time now, it's just
> a very demanding process since you have to render the scene from the
> point of view of each reflective object in addition to the camera's
> view point. Older games would cheat and just render one cube map for
> the whole scene and use it for all reflections, but that may not be
> acceptable in sl.

Sure it is. They had it working on First Look 1.13.57575. The source code for 
which is in the old viewer archives. It was nerfed some (the cube map was 
reduced to about 32x32) but the RenderDynamicReflections option was still there 
right up to Windlight. People LOVED it, particularly in rave-style clubs.
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