I'd be quite content with mirror surfaces that only, for example, reflected avatars.
I think people would enjoy mirrors no matter how much restriction had to be placed on them to keep them from hogging excess resources. On Sat, Oct 16, 2010 at 5:27 PM, Argent Stonecutter <secret.arg...@gmail.com > wrote: > On 2010-10-16, at 16:58, leliel wrote: > > OpenGL has been able to do reflections for a long time now, it's just > > a very demanding process since you have to render the scene from the > > point of view of each reflective object in addition to the camera's > > view point. Older games would cheat and just render one cube map for > > the whole scene and use it for all reflections, but that may not be > > acceptable in sl. > > Sure it is. They had it working on First Look 1.13.57575. The source code > for which is in the old viewer archives. It was nerfed some (the cube map > was reduced to about 32x32) but the RenderDynamicReflections option was > still there right up to Windlight. People LOVED it, particularly in > rave-style clubs. > _______________________________________________ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/OpenSource-Dev > Please read the policies before posting to keep unmoderated posting > privileges > -- v i r t u a l w o r l d e n t h u s i a s t -- http://www.google.com/profiles/s u e z a n n e --
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