On 2010-10-16, at 18:18, Dave Booth wrote:
> Yeah, windlight added so much but we lost a lot at the same time - Thats 
> one of the biggies we lost. That single image of Argents has more 
> "reality" to it than we'll ever see in a current viewer no matter how 
> far we tweak our windlight settings or how carefully we create and 
> texture our meshes.... Just what was it about introducing windlight that 
> required the nerfing of that kind of awesome anyway?

To be fair,that level of awesome had been nerfed long before windlight. Later 
versions reduced the cube map from the 1024x1024 you see there to 32x32. Trying 
to get that resolution with a later version of the viewer was likely to crash 
you right off.
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