i would think that if it sends standard keystrokes it should work as well
as any version of this tech. Im not sure if the hooks are still in place
but there was at one time baked in support for a 3d controller in the
client code.
On Tue, Jun 25, 2013 at 9:20 AM, Laurent Bechir
wrote:
> Hello,
>
i see the confusion the date stamp for the message is all the way at the
bottom left
2013-06-01 16:22:34
On Sat, Jun 1, 2013 at 12:46 PM, Henri Beauchamp wrote:
> On Sat, 1 Jun 2013 18:40:16 +0200, Martin Fürholz wrote:
>
> > Hi Henri,
> > I'm curious:
> > why are you posting a link to this mai
On Fri, Apr 26, 2013 at 11:28 AM, glen wrote:
> It seems that all discussion happens at the inworld meetings
> that not everyone can attend and I believe that's just as bad as it's
> still a barrier to participation.
>
or worse meetings that are being held 98% in VOICE (and of course no
recordin
What is the current status on how SL handles mesh avatars that are not
quite "standard"??
as an example if im using a Dire Wolf mesh avatar (and its properly rigged)
will it work with quad animations??
Please do not just link to some semi random LL wiki page only link if it
covers large/small and
First off could MarineKelly please email me directly?? (i have some
RLV questions i want to ask the source)
Also a lot of the "we won't implement X because its 'unsafe'" type
things could be solved quickly by having an Advanced Actor Actions
API. I would suggest having the current RLV API used as
Could somebody hit the Jira with this so it can be hopefully properly
handled by The Lindens???
(in lue of the normal Voting as required by "my" Rules of Order [wolf grin])
--
Robert L Martin
___
Policies and (un)subscribe information available here:
One side bar to this is the problem of what order textures are being fetched
Is the order still by oldest texture first or has that been fixed to
nearest texture first??
( it would help the expedience if the avatars textures were loaded
first and then the stuff near to the avatar was loaded [follow
The only real thing that HUD AOs have that a client side AO can do is
the various "buttons" for different things. I normally (back when i
was inworld) used a Dire Wolf
this has a bunch of different functions (different animations and
recoloring things) also will we ever get a way to do a true Quad
Recently MakeHuman gained the ability to use "custom" rigs as a test
of this feature the first custom rig created (by my request) was a
SecondLife compatible rig. This means that MakeHuman is about 89% of
the way to being able to create Mesh Avatars. Could Somebody Linden
see about getting them a b
On Thu, Jan 26, 2012 at 10:44 AM, Stickman wrote:
> Robert,
>
> You know, I don't even know what mailing list this should go to. I
> don't think there is a "general creators mailing list" for SL. Just
> scripting.
>
the lack of a decent list for this is why i punted to the developers
general list
Okay first off let me say that the documents on Mesh Avatars (unless
they have been updated in the last week of so) are either outdated or
partly fictional.
Does anybody have access to a decent and complete spec as to what is
needed to make a Rigged Mesh Avatar??
1 mesh Complexity should be below X
On Mon, Dec 12, 2011 at 2:07 PM, Mike Chase
wrote:
> On Mon, 2011-12-12 at 10:25 -0700, Moriz Gupte wrote:
>> Or to save some time, get the blender files from the link I provided
>> earlier ... and examine the mesh files in blender
>> R
>
> Yep, Gaia's project is very relevant. It include 2 meshes
On Sat, Dec 10, 2011 at 2:56 PM, Dahlia Trimble wrote:
> The MakeHuman mesh is probably far too complex (vertex count) to allow
> reasonable real-time performance for many users with less than the best
> graphics cards. There's probably other meshes available on other 3d content
> sites which are
On Sat, Dec 10, 2011 at 1:18 PM, Moriz Gupte wrote:
> Hey there may be something here
> http://blog.machinimatrix.org/avatar-workbench/
>
> On Sat, Dec 10, 2011 at 10:57 AM, Robert Martin
> wrote:
>>
>> Does anybody have (and would like to share) a Normal Human Mes
Does anybody have (and would like to share) a Normal Human Mesh Avatar??
As part of playing with MakeHuman i would like to be able to use it to
make Mesh Avatars but i need to sort out the right workflow.
things that are currently NOT DOCUMENTED
1 what should be the maximum number of vertexes in
given that the Mesh docs seem to be a dogs breakfast does anybody have
interest in creating a set of "reference" Avatars (with Clothing
maybe??)? Im thinking that it would help say the Make Human project if
they had something to look at to see where they would need to end up
(if they wanted to supp
On Tue, Sep 6, 2011 at 3:25 AM, Nicky D. wrote:
> As strange as this might sound, 6/12 GB might be too much.
>
> There are a lot of casts down to U32. There might be a hidden overflow there,
> turning some counter into a very small number.
> ___
it may
Does anybody know of some sort of documentation on the ins and outs of mesh??
And before you say the SL wiki everything there is one or more of 1
Outdated 2 FICTIONAL 3 without any actual details
(unless of course its been massively updated in the last week or so)
Questions i have
1 what is the c
On Fri, Aug 26, 2011 at 1:34 PM, opensourceobscure
wrote:
> Currently, if you search multiple keywords on jira.secondlife.com
> you get result that include at least one of the keywords
> in Summary OR Description OR Comments fields.
>
actually i would like to see ALL KEYWORDS set as default on all
On Wed, Aug 17, 2011 at 5:42 PM, Mimika Oh wrote:
> On 2011-08-17, at 17:42, Daniel wrote:
>
>> ... As somone who typically has 7 viewer versions
>> installed for testing, I would be gun-shy of logging in with any of them
>> if it means losing my accounts.
>
> +1
>
> (or maybe +7?)
If it is found
What i would think should happen is
1 a very clear set of controls (a set of sliders with a number input
box would be good)
2 a way to control any kind of auto set function (min max and OFF maybe)
3 a very clearly stated wiki page on this function to explain what is going on
btw it is a function
On Fri, Jun 10, 2011 at 11:59 PM, wrote:
> But one thing i don't think i've
> seen in the discussion, wouldn't it be a good idea to have an auto-reset
> take place on every tp? Have it go to some standard value that works
> pretty good most places, and it'll save forgetful or excited people
> p
My thoughts on this revolve around maybe coding the needed "triggers"
into the viewer and then require each device to have a map of its
controls to what the viewer is expecting.
we would need triggers for
1 Primary Secondary and Tetrary "buttons"
2 plus and minus translate for each of the X Y Z ax
Does anybody have a WORKING link to what the current state of mesh is?
Im particularly interested in what work has been done on Mesh based
avatars. Bonus if somebody has an idea as to if we will have mesh on
the main grid before say third quarter this year.
--
Robert L Martin
As a sidebar to the whole autobuild system it would be cool if
somebody could download a program and then verify that they have a
Valid install platform (bonus points if it could also download the
missing parts (i suppose that you could only pop the webpage for MS
VStudio).
--
Robert L Martin
___
Just tossing this out if you have any kind of .edu address then MS
Dreamspark is a way to get the full Visual Studio legitimately.
So what this will enable somebody to yank down the source and then
without doing File Voodoo do a compile run??
--
Robert L Martin
__
On Mon, Jan 24, 2011 at 7:53 PM, Trilo Byte wrote:
> Perhaps the experimental/developer-related debug settings should be
> accessible from the Developer menu (further removing it from casual users).
> Then an 'Advanced Preferences' floater could be made available from the
> Advanced Menu. Thi
Does anybody know of a good reason why when you are resizing a set of
linked prims you do not have the single axis resize??
(also could we get a way to resize a linkset with 0.001 meters as a
floor not as a locking measurement?)
--
Robert L Martin
___
P
On Sun, Jan 9, 2011 at 10:09 AM, Ponzu wrote:
> Can someone give a cheap estimate of how hard this will be to fix?
> if it is easy to fix, I agree that it should be done soon.
i would say that a full audit of the hover text submodule would be in
order (say 4 hours of junior grade programmer??)
Im part of an rp and we have a problem that one of our sims is on the
release channel and the rest are on magnum how can this be fixed??
--
Robert L Martin
the problem is that walking from this sim to the rest is about impossible
___
Policies and (un)su
On Wed, Nov 10, 2010 at 11:38 AM, Oz Linden (Scott Lawrence)
wrote:
> See the archive for my rant on using the word "latest".
in short please For The Love Of The One True Prim please give the repo
tag/build number of which viewer you are talking about.
--
Robert L Martin
___
getting back to what i said
1 the uninstaller should state that it is removing the profile data
(best thing to do would be to zip it and put it in a folder on the
desktop)
2 TPVs should by default not use the default secondlife profile folder
(i would bet that 40% of SL/TPV problems could be solv
On Tue, Oct 26, 2010 at 2:51 PM, SuezanneC Baskerville
wrote:
> The uninstaller asks if you want to delete files left in the SL program
> files folder and then if you answer yes it proceeds to delete not only files
> in the SL program folder, it also deletes files in the Application Data and
> Loc
Since the Jira got stomped during the last upgrade i was thinking at
this point if we wanted to update the meshes and morphs dialog (which
has been picked up by a few TPVs) we might as well have it export the
avatar as a .dae package. This will allow folks to base a Mesh avatar
on the "legacy" mesh
On Wed, Oct 20, 2010 at 9:56 AM, WolfPup Lowenhar
wrote:
> Thank you Oz for doing that.
>
>
>
> Fellow OS dev’s please let me know of any changes that might be need. And
> also translations would be helpful as well.
>
>
err a bit of a doc bug "Both Linden Lab and Thrid Party Viewers (TPV)
may post
I think the only way to do this would be for LL to have (maybe as a
Premium benefit) some sort of webstorage to save assets then you would
seen to run a sync program to link a local folder to the webstorage
(and then to the asset farm)
--
Robert L Martin
_
On Mon, Oct 11, 2010 at 10:44 AM, Kent Quirk (Q Linden)
wrote:
> If the reason is that we can't use the issue the way it's written, then
> please don't reopen it, write a new and better one.
Just make sure on the Linden side we have a few things laid out
1 if a linden closes a jira then there sh
On Wed, Oct 6, 2010 at 7:50 PM, Rob Nelson wrote:
> There's a GUI editor, but last I checked, only LL employees and a select few
> really know how to use it; The manual is still in some LL wiki somewhere.
>
> Rob
oh really could Some Linden please put both on the public wiki somewhere??
--
Rob
-- Forwarded message --
From: Robert Martin
Date: Mon, Oct 4, 2010 at 4:52 PM
Subject: Re: [opensource-dev] Unity 3D as possible base / 2.x Codebase
plugin capable?
To: Frans
On Mon, Oct 4, 2010 at 4:38 PM, Frans wrote:
> I really hope LL is not going to add a Mesh Editor
On Sat, Oct 2, 2010 at 12:34 PM, miss c wrote:
> THANK YOU, what he said. Why lie and make up some weird inaccurate number
> to leave people guessing, just give us a script counter, LOL.
>
what i would suggest is
1 have a way to see TOTAL scripts LSL scripts and Mono scripts
2 if any ARC type num
On Sat, Sep 25, 2010 at 10:51 PM, Rob Nelson
wrote:
> How does the server figure out when the user's fallen off the terrain and
> correct accordingly? What about water fog effects? How much of a
> performance hit are we talking about? Will this allow users to fly
> underneath the terrain and h
I just wondering how complex an idea it would be to create an "exclude
land/water from interior" flag on a prim.
basically you could rez a prim sink it into the ground/water and
suppress the ground mesh from the inside (or water depending on how
low your prim is)
any thoughts Jira entries or whate
On Sat, Sep 25, 2010 at 5:27 PM, JB Hancroft wrote:
> If it were renamed and some of it's "heritage" obscured, I could use it in
> some business situations where it would be nice to have the functionality.
> As it... can't go anywhere near RLV.
>
> Regards,
> - JB
>
actually if the RLV api was ren
Im just dartboarding this but would it be possible to have some sort
of secondary center marker on the ends of prims to enable showing that
a prim encroaches on a neighboring parcel??
(primary center would be the geometric center of the object and the
secondary centers would be the ends of the X Y
On Sat, Sep 11, 2010 at 1:52 PM, dilly dobbs wrote:
> We all seem like intelligent adults that could come to an agreement on how
> to add priority to the issues that we would like to see addressed. And yes
> i work in an Agile dev software shop so im sorry about the lingo.
> Opinions, and ideas o
The things that i see as problems
1 folks seem to more or less "sleepwalk" through the newbie portal so
that we folks in Help areas (i stalk NCI Kuula myself) get asked
questions that are answered in the newbie portal.
2 folks seem to tp into the area and have no clue where they have
arrived at (
On Wed, Aug 25, 2010 at 4:59 PM, Brian McGroarty wrote:
> Has anyone spent time looking at the encrypted chat feature included in some
> third-party viewers?
you mean like THAT VIEWERs OTR feature??
1 its badly broken anyway
2 it does not have a keyserver all keys are current session only (even
t
On Sun, Aug 22, 2010 at 10:56 AM, JB Hancroft wrote:
> If the TPVP really matters, we'll see Emerald shut down from the TPVP
> program, because of this accumulated nonsense.
> If not, then it confirms that it's all just a paper chase.
actually lets see whats going on here
1 the whole texture thin
my thoughts are
1 the 2.* BACKEND is great (but needs to have some sort of SDK)
2 meetings should have Voice turned off just for performance reasons
(plus the problem of getting a good record of what was actually said
using voice)
3 SnowStorm is findable in the wiki but that link is a bit "off"
4
On Mon, Aug 16, 2010 at 1:54 PM, Oz Linden (Scott Lawrence)
wrote:
> Would it be useful if I set up a one-way mailing list for
> announcements of build results for the new viewer-development repository?
>
> How does the name viewer-development-bui...@lists.secondlife.com sound?
>
> Given that we
On Mon, Aug 16, 2010 at 10:52 AM, Oz Linden (Scott Lawrence)
wrote:
..
> This change in how we do viewer development is a result of taking a good
> hard self-critical look at what was working and what wasn't, and trying to
> find a better way. It was clear that:
>
> Viewer 2 would have benefited
Is there any way to see what changed from build to build?? also does
it seem like the build farm is triggering way to many times a day??
--
Robert L Martin
___
Policies and (un)subscribe information available here:
http://wiki.secondlife.com/wiki/OpenSo
On Sun, Jun 27, 2010 at 12:57 PM, Tigro Spottystripes
wrote:
> -BEGIN PGP SIGNED MESSAGE-
> Hash: SHA512
>
> I know that part of this would require LL to contribute, i'm bringing
> this up in the OSD list because i know somtimes an outside in approach
> is possible, perhaps some developers
On Fri, Jun 11, 2010 at 8:44 AM, Kent Quirk (Q Linden)
wrote:
> Just getting the export process together. Sorry for the delay -- it should be
> there today.
>
> Q
>
> On Jun 11, 2010, at 4:17 AM, Lance Corrimal wrote:
>
>> Hi,
>>
>> after seeing the 2.1 announcement on the wiki I checked
What im seeing is something similar to the search for Altantis LL is
thrashing about trying to get "The Big Score" and does not seem to
know that they are going in the wrong direction
(and besides Stargate: SG1 and Stargate: A gives us the "fact" that
Atlantis is not "here").
What they are searchi
http://wiki.secondlife.com/wiki/User:Dzonatas_Sol/Icesphere
seems to be what website is availible
hint for the developer
1 could you please get a website for this and not have your stuff
scattered across 5 different sites
2 a patched build would be a good thing
--
Robert L Martin
_
On Sat, May 1, 2010 at 6:09 PM, Glen Canaday wrote:
>
> [15:05] GC Continental: Compile it yourself - use the svn sources
> [15:05] zFire Xue: but being that I have IDed Snowglobe over 2800 times
> with the system, and then there is you, and 2 others... it doesnt look
> good that you are such a ra
On Thu, Apr 29, 2010 at 7:30 AM, wrote:
> Henri Beauchamp wrote ..
>
>> On Thu, 29 Apr 2010 03:41:50 -0700, Rob Nelson wrote:
>>
>> > This is a bad idea, as the TPV violators would merely migrate to a
>> > non-blacklisted viewer.
>>
>> If they do, and after some time, the only non-blacklisted vi
If i have run into a person that is on the main grid but is underage
not including doing an AR is there a "nicer" way to have the account
ported to the teen grid? Bonus if there is a Linden that exists on
both grids that can handle it.
--
Robert L Martin
__
On Tue, Apr 20, 2010 at 4:16 PM, Gigs wrote:
> Ron Festa wrote:
>> Not really. If you're a user basically that means you have to stop using
>> that viewer if you want to continue access. If you are a developer it
>> means you have to remove the ability to connect to SL. Again as per the
>> FSF rul
On Tue, Apr 20, 2010 at 10:02 AM, Joe Linden wrote:
> Boy,
>
> There was nothing quiet, or "in the background" about it, believe me. This
> update is the topic of conversation at the noon PDT brown bag I'm hosting
> today. The changes were pushed live ahead of the meeting, so there would be
> no
On Thu, Apr 15, 2010 at 11:01 AM, Gareth Nelson wrote:
> A quick note on that - this is not the whole meeting, some of the
> start was missing
>
suggestion for the next meeting MAKE IT TEXT CHAT ONLY.
how much of the meeting was lost to overhead related to voice links
getting garbled or relaying i
On Wed, Apr 14, 2010 at 8:39 AM, Ambrosia wrote:
> He's supposedly going after rival products.
>
and the big problem is how he is defining "rival products" hes
claiming copyright on any gesture In the form of
dd 0
wait 1
dd 4
wait 1
dd 8
wait 1
..
dd 64 (or whatever the set normal draw distance
Dusting off an old statement
The 3PVp will be a semi joke until LL decides to put up a compile farm
and begin creating "signed builds". Even not using proxies and other
cloaking all somebody has to do is get the source for a listed viewer
and then hack and recompile.
Oh and They can't wait until
With all this talk over changing how clothes work i was thinking
Why don't we code for Multi-layer images? Leave the clothing layers as
numbered but include support for having multiple layers in a texture.
an example of how it could work (and yes it would be very complicated
so we may need to targ
-- Forwarded message --
From: Robert Martin
Date: Sun, Apr 11, 2010 at 6:36 PM
Subject: Re: [opensource-dev] Semi-transparent UI, other modifications
to viewer 2 UI (was: Two Worlds)
To: Boroondas Gupte
On Sun, Apr 11, 2010 at 5:39 PM, Boroondas Gupte
wrote:
> On 04/11/2010
On Fri, Apr 9, 2010 at 12:33 PM, Argent Stonecutter
wrote:
> Holding the meeting in voice already excludes people. The last time I
> tried to enable voice for a meeting with a Linden I couldn't actually
> get it to work. The dot came up, and my computer was receiving data
> because his dot was sho
On Fri, Apr 9, 2010 at 11:45 AM, Erik Anderson
wrote:
> Would Skype be an option?
> --piping up from the peanut gallery...
>
1 not every stake holder even has skype
2 still has the not recordable problem
3 would it even scale to the needed level??
--
Robert L Martin
__
> On Fri, 9 Apr 2010 08:37:00 +0200, Henri Beauchamp wrote:
>
>> Voice is a no-no for me. Being French, I can't speak and understand
>> spoken English (and worst, American English...) well and fast enough
>> to hold a conversation in voice.
>
also unless im not mistaken holding it in Voice also gu
On Thu, Apr 8, 2010 at 10:00 PM, Boy Lane wrote:
> Viewers partly ceased/unsure:
> OMV, some code removed (full/text)
> Emerald, no statement (full)
The Emerald Developers have stated that they will have a complient
viewer out by the deadline.
--
Robert L Martin
As a sidebar to this is the documents on how to compile the viewer
actually current??
If somebody would be willing to walk me through this i could help find
out what is correct
(note i have Mandriva 2010)
--
Robert L Martin
___
Policies and (un)subscri
What may be a stopgap would be to have different "levels" of collision detection
so if you have say 4 levels of detection then do the lowest level on
the server and work with the other 3 levels client side (have a skirt
bounce back from the legs but leave exactly which way it bounces on
clientside
Some of the noise surrounding 2.0 concerns the lack of adblocking and
other privacy enhancing things that can be used with the browser.
so if somebody could point me to the answers for the following
questions that would be "spiffy"
1 the BiB is htmlkit/safari correct?
2 how could a person install
The "problem" with patches not making it to the core opensim server is
that recently they went ripping through the server to enforce a better
order to things so you could write a patch that did solve a problem
but was useless to the CURRENT code. I think most of the core
functions has become stable
The big problem can be stated as Tivoization
The GPL allows you to make any changes you wish to the code (and
require you to allow folks to change you code).
The Third Party Viewer Policy creates a Huge list of things that you
can't do with the code (and connect to SL) especially if you include
t
On Wed, Mar 31, 2010 at 10:46 AM, Morgaine
wrote:
> Tayra, I don't think you understand how law works.
>
> TPV developers cannot appear in a court of law and tell the judge, "Judge,
> I'm not liable to this plaintiff, because Tayra Dagostino's interpretation
> of the TPV says that it doesn't apply
On Tue, Mar 30, 2010 at 6:10 AM, Morgaine
wrote:
> Marine, you raise a good question, but it's hard to give a reasonable answer
> to a "what if" question about a totally unreasonable TPV policy. :-)
>
> The fact that the TPV document places the burden of liability for LL's own
> bugs (and many ot
On Fri, Mar 26, 2010 at 9:39 AM, Argent Stonecutter
wrote:
Doing this right (ie, starting from a clean slate, or going to 'new
type' clothing with legacy wearables mapped to the new scheme when
edited):
1. All tops would have a lower part. It would just be empty for many
wearables.
2. The defaul
On Tue, Mar 23, 2010 at 12:58 PM, Nyx Linden wrote:
> The current iteration of the appearance floater needs to go away. The
> current implementation has been held together with chicken wire, bubble
> gum, and duct tape. It works for now, but it won't hold up to the
> addition of multiple wearable
While you are working in this area one killer feature would be to have
a way to create a "base outfit" list colors and then have the program
create copies with each color
(looking at the xml export files this would be just a matter of UUID
patching and flipping 3 fields in the data)
Bonus points
While i agree that this maybe could have been phrased better if you
look the GPL Violation due to liability concerns may not actually be
valid
#include standardIANAL.h
the liability tree goes
LL is liable for the servers being fit for purpose and is also liable
for Gross Negligence for as distribu
On Thu, Mar 18, 2010 at 1:48 PM, Carlo Wood wrote:
> In what respect did I miss this?
>
> Are you implying that it should be possible to add new features
> that Linden Lab *disagrees* with?
>
> If not, and as you say they don't disagree with VWRAP, then I don't
> see the issue. VWRAP compatibility
On Mon, Mar 15, 2010 at 4:40 PM, Lawson English wrote:
> Tigro Spottystripes wrote:
>> -BEGIN PGP SIGNED MESSAGE-
>> Hash: SHA1
>>
>> People can still simply sell the L$ for a fraction of the market price
>> directly to other people, without ever going thru an exchange service,
>> that's h
On Sun, Mar 14, 2010 at 7:45 PM, k\o\w wrote:
> .. OpenSim will never be a replacement for what the Linden grid
> provides, and is a wonderful tool that I hope a lot of client devs are
> using to enhance their development process. ...
And of course since OpenSim is dirt cheap a company that is th
On Fri, Mar 12, 2010 at 4:47 PM, Boroondas Gupte
wrote:
> On 03/12/2010 07:49 PM, Martin Spernau wrote:
>
> A bit like a LM really, only for a profile
>
> This sounds suspiciously like calling cards. Maybe we should allow to create
> them by other ways than only by giving your own to someone?
>
>
On Fri, Mar 12, 2010 at 11:59 AM, Martin Spernau wrote:
> Am 12.03.2010 um 17:47 schrieb Soft Linden:
>> With larger features like mesh coming along, know that you'll be
>> signing up for an awfully large chunk of porting work though.
>
> Which is why my feeling is that it makes more sense to add
Okay who hid the release notes for the latest (as of today) SecondLife
2.0 viewer??
(aka what did they fix and whats newly broken)
--
Robert L Martin
___
Policies and (un)subscribe information available here:
http://wiki.secondlife.com/wiki/OpenSource-
On Mon, Mar 1, 2010 at 9:49 AM, Lance Corrimal
wrote:
> set the media url to something that is not an url to a video, but the url of a
> script that exploits something in quicktime to gather data about the client
> requesting that url, and poof you have all kind of cans of worms wide open.
>
>
>
ive been trying to get somebody to code an editor for SL clothing and
one of the things ive found is a file deep somewhere in the tree that
has the parameters of the avatar in a nice neat list.
The question is since i seem to have dumped the original could
somebody remind me where this file is in t
On Thu, Feb 18, 2010 at 5:27 PM, Morgaine
wrote:
> On Thu, Feb 18, 2010 at 7:07 PM, Dahlia Trimble
> wrote:
>>
>> To me, an environment such as SL or the web in general tend to attract a
>> few malicious developers, or more so, companies and individuals who are
>> interested in collecting persona
My suggestion would be to in cases where policies and such are being
decided that LL not have an office hour (or a couple office hours) but
an office DAY and yes im suggesting that a linden or lindens put in a
full 12 hour time where folks can discuss the subject. Even if Y'all
did it tag team sty
ive noticed that there is a link on the secondlife.com dashboard to
download sl 2.0 (with a target of http://secondlife.com/beta-viewer/)
is this a case of released to soon or what??
--
Robert L Martin
___
Policies and (un)subscribe information av
On Wed, Feb 17, 2010 at 10:30 AM, Mike Monkowski
wrote:
> Seems like you're looking for a shortcut. The main Snowglobe page says
>> The Get source and compile page gives general information about how to
>> compile the source. For a quick step-by-step instruction for building on
>> Linux, see Co
I have an idea for a program that would just about need to reimplement
the edit appearance dialog and i was wondering
how self contained is the code for the dialog (bonus round question
what files are used?)? I would need just the settings sliders not the
thumbnails or any of the rendered views.
A
94 matches
Mail list logo