Okay first off let me say that the documents on Mesh Avatars (unless they have been updated in the last week of so) are either outdated or partly fictional. Does anybody have access to a decent and complete spec as to what is needed to make a Rigged Mesh Avatar?? 1 mesh Complexity should be below XK 2 how do you setup the mesh bones for correct rigging??
Also does anybody have access to a ready to upload Human avatar (simplebot.dae does not count and that avastar file is useless) and any hints on how to get it to work properly?? last bit if you after doing the upload edit the object to include say an avatar overide and or a RVL relay would that work properly?? -- Robert L Martin _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges