On Sat, Dec 10, 2011 at 1:18 PM, Moriz Gupte <moriz.gu...@gmail.com> wrote: > Hey there may be something here > http://blog.machinimatrix.org/avatar-workbench/ > > On Sat, Dec 10, 2011 at 10:57 AM, Robert Martin <robertl...@gmail.com> > wrote: >> >> Does anybody have (and would like to share) a Normal Human Mesh Avatar?? >> >> As part of playing with MakeHuman i would like to be able to use it to >> make Mesh Avatars but i need to sort out the right workflow. >> >> things that are currently NOT DOCUMENTED >> 1 what should be the maximum number of vertexes in the model for it to >> work >> 2 how do i go about rigging the avatar?? >> 3 will the normal 1024X textures work or can they be bigger?? >> >> Bu naq v unir gevrq gb Tbbtyr Vg fb WSTV vf abg na nafjre gur jvxv vf >> svpgvbany (be qbrf abg nafjre gur dhrfgvba) fb EGSZ vf nyfb n >> abanafjre (fvapr gur xnzn fhgen qbrf abg pbire guvf) {rot13} >> >> -- >> Robert L Martin >> >> _______________________________________________ >> Policies and (un)subscribe information available here: >> http://wiki.secondlife.com/wiki/OpenSource-Dev >> Please read the policies before posting to keep unmoderated posting >> privileges > > > > even if the site functioned at all i don't think i has what im looking for
-- Robert L Martin _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges