Oz,
Would it be possible to do something about
https://wiki.secondlife.com/wiki/Release_Notes so it is possible to tell at a
glance which of these releases have made it to the release channel?
Hitomi___
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As day 10 is approaching of the next dev viewer build being 'in progress' I am
filled with anticipation at the goodies it must contain to take so long to
build. Or is it stuck again and no-one noticed?
Hitomi
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Yes - the formatting on the xui code of the official viewer is horrific,
especially the few files that have been relatively unchanged since Viewer 1.
Sadly LL's own standards are so vague that many different styles actually
conform to them. I tried to standardize on my version but gave up and
It is in the latest Snowstorm build Oz -
http://automated-builds-secondlife-com.s3.amazonaws.com/hg/repo/integration_viewer-development/rev/261018/index.html
From: Oz Linden (Scott Lawrence)
To: Hitomi Tiponi
Sent: Monday, 2 July 2012, 17:51
Subject: Re
I know you guys are rushing to get to your holiday but the latest Snowstorm
viewer-development build (21006) is marked as completed at "03 July 2012
00:18:35 (1341271115)". Thought you should know in case the date-stamps mess
up anything in the repository. __
Many of the resolved issues in the recent 'Release Notes for v3.3.2 (255742) -
Second Life Beta Viewer' are not accessible when you click on them. Now that
these issues are resolved would it be possible to gain access to them (as many
sound quite interesting) or at least see the summaries, as t
The User Experience JIRAs are hardly progressing very quickly. Last 30 days
stats show 0 issues created and 0 issues resolved. and it doesn't look like
there are many people working on their issues..and the stated project lead,
Richard Linden, hasn't touched an EXP JIRA entry in like...
It really is a very nice retro version though - even sees the old sidebar
returning. Maybe it is the 'nostalgia viewer'.___
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The latest build is now showing as 3.1.1.254000 - is this a case of going back
several months in time, or just a simple mistake? Also we still have no
details of changes or JIRAs satisfied - do you know who is looking at fixing
this?
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In the past some special projects have fed straight into viewer-beta - does
this mean that all new project work will always hit viewer-development before
viewer-beta?
What happens with viewer-pre-beta and viewer-pre-release?
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Several hundred outstanding JIRA issues/bugs have suddenly been assigned to a
new 'Maintenance' project. Could someone please tell me what this means?
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Will a patch be provided for Viewer 1, and will a more general announcement be
made, as not all TPV devs (or people who compile or use their own viewers)
follow this list closely?
>
>Date: Fri, 06 Jan 2012 16:15:58 -0500
>From: "Oz Linden (Scott Lawrence)"
>S
It does appear to be stuck still - it's not the first time this has happened.
Also the problem with not showing changes in the builds has still not been
solved when it does complete.
---
Date: Sat, 19 Nov 2011 21:26:0
There is a lot of really good stuff in this release including some icons that
look similar to those used in Firestorm and StarLight - so especially like them
:). Some are a bit odd, like the mini-map which I would use for a radar
instead, but generally they are of a high quality.
Were any non-
I also agree with Arrehn's assessment - and welcome the changes made by FUI.
It is a shame that these ideas were not run past some ordinary (i.e.
non-techie) users at a group such as the Viewer Evolution User Group to gauge
user opinion and priorities on various issues before deciding on design
I have noticed that the fields 'Changes since last good build' and 'Jiras' on
the Snowtorm Viewer development build are repeatedly showing as 'None' for more
than a weeknow - despite the fact that there are clearly changes and responses
to JIRAs being implemented.
It is quite useful to see wh
It is now 2 months since the last of these meetings were held. When I last
asked about them 7 weeks ago I was told by Trilo (thanks) that Esbee planned on
restarting the meetings in the future with a greater scope. I wondered if
there
was a planned timescale for this yet. Thanks in advance.
Have these weekly meetings being cancelled - as they seem to have been removed
from the calendar - or are LL just missing one or two?
If they have been cancelled then the relevant wiki pages need to be amended.
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That is why there are the Low-Medium-High-Ultra settings - so that people don't
need to know about shaders, just that sliding the slider right makes things
look
better but slower. The individual settings for each standard setting (e.g.
Low)
could be debated, but the approach seems to work pr
Seems to work fine Jonathan. I had no trouble with the notification lagging.
>There is an updated version of the draw distance review viewer here:
>http://automated-builds-secondlife-com.s3.amazonaws.com/hg/repo/oz_project-1/rev/233253/index.html
>l
...
> The only other tester than myself (Oz) re
Please no automatic DD - there are two many variables and differing
circumstances for it ever to work. Much better to work on other ways of
improving fps e.g. selective updating of avatar movement.
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As this has created such an interest, and ideas, amongst the community maybe LL
should think of throwing the ideas for icons for new features open to the
community. It looks like mesh could definitely do with a few ideas.
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Yes it's possible (see attached) - but something like that says 'landscape' or
'plants' to me.
From: Argent Stonecutter
To: Hitomi Tiponi
Cc: a...@skyhighway.com; opensource-dev@lists.secondlife.com
Sent: Mon, 13 June, 2011 1:58:54
ave that symbol used for Search and
also for Zoom on the World Map, and it isn't really a 'zoom' feature
From: Argent Stonecutter
To: Hitomi Tiponi
Cc: opensource-dev@lists.secondlife.com; a...@skyhighway.com
Sent: Sun, 12 June, 2011 16:38:35
Subject: Re: [opensource-dev] Review view
Trouble with that is that LL already have that symbol used for Search and also
for Zoom on the World Map, and it isn't really a 'zoom' feature.
From: Argent Stonecutter
To: Hitomi Tiponi
Cc: opensource-dev@lists.secondlife.com; a...@skyhighwa
Love OO's idea of the labels - that should do a lot to offset Josh's, very
reasonable, concerns.
Also - maybe move it the other side of the 'Lindens' fields to show that it
isn't just another audio/media setting.
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> Guys, the whole thing with the easily accessible slider for draw distance
> is really great! Inspiring, actually. It's almost enough to make me
> wanna try out the v2 viewer again. i hope the feature gets back-ported to
> Snowglobe v1 by someone better at that stuff than me.
There is a simpli
Just knocked this up by modding the xml you did - see what you think Jonathan.
http://farm3.static.flickr.com/2758/5819291026_895c9231da.jpg
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Please
That's not bad :). My thoughts:
* The range should start at 32 and move out further - make it jump in
increments of 16 instead.
* Slider should highlight when selected like with other sliders in
preferences.
* Replace icon with something better - and make it so that the
On 6/6/2011 12:37 PM, Jonathan Welch wrote:
> I have been working on a draw distance slider and realized this would
> be a good time to have a discussion about what the lowest value you
> can set your draw distance to should be.
>
> If you have an opinion of why it should be lowered from what it is
As a side issue it seems the section 'Changes since last good build' is not
opening on recent builds of Snowstorm. It was fine until a few days back - but
now won't do the normal 'drop-down' thing.
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It was good to see some quick responses to the queries made by OO.
With so much work on Viewer 2 now being carried out by teams other than
Snowstorm would it be possible to produce a list of tasks being carried out?
Clearly if you are planning a 'wow' feature you may want to omit that, but it
I've been trying to click on my favourite'Details for these builds' link from
the Snowstorm wiki page for the last twelve hours (well not every minute
obviously, even I'm not that sad), but all I am getting now is '
Build Results Pending...
Architectures being built: CYGWIN Linux Darwin'
I presu
STORM-250, STORM-659, STORM-971, STORM-1030, STORM-1035, STORM-1077 and
VWR-0 seem OK
STORM-1018 not tested
STORM-1025 - works for Nearby Chat but not for IMs
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Oz Linden wrote:
> Any hard-coded color is a bug - if you find them, please file an issue.
I agree Oz - but as I have found 91 hard-coded colours in /default/xui/en/
alone
I hardly felt like listing them all. I restrict myself to logging JIRAs for
crashing, performance or serious usability is
>Trilo Byte wrote:
>2) I agree with Hitomi's comment, this could/should have been done as a
>viewer
>skin implementation. Open up that door, and let the community
> get more invested in using (and creating) skins for the viewer.
To be fair they have enabled skinning in Viewer 2.6.0, and I am
that will need a bit more work. But am still pretty happy with it.
____
From: Hitomi Tiponi
To: Opensource_dev
Sent: Thu, 17 March, 2011 0:28:51
Subject: [opensource-dev] Snowstorm 2.6.1 with Advanced and Basic mode
I agree - this is definitely a very big step in
I agree - this is definitely a very big step in the right direction for new
residents. So many good things - especially the easy destination guide.
But a few observations:
1 - a shame this wasn't implemented using proper skinning instead of a hack on
the code.
2 - although you can 'detach' your
i-map.
From: Jonathan Welch
To: Hitomi Tiponi
Cc: Opensource_dev ; Ibrew Meads
Sent: Fri, 11 March, 2011 20:56:18
Subject: Re: [opensource-dev] Review Request: Add optional range ring to the
mini-map -- one centered on you with a radius of 20m to show local chat range
I
>Date: Thu, 10 Mar 2011 16:02:12 -0800
>From: Ibrew Meads
>Subject: Re: [opensource-dev] Review Request: Add optional range ring
> to the mini-map -- one centered on you with a radius of 20m to show
> local chat range
>To: Jonathan Yap
>Cc: Viewer
>Message-ID:
>
>Content-Type: text/p
The last couple of Snowstorm test builds (e.g.
http://automated-builds-secondlife-com.s3.amazonaws.com/hg/repo/snowstorm_viewer-development/rev/221902/index.html)
no longer have the 'Changes since last good build' being shown - instead it is
showing 'Unknown'. Is this a bug or will it be like t
Is there any news on when Snowstorm will be getting a new Product/Business Lead
(it is still listed as Esbee on the wiki) or who is dealing with such matters
in
the interim?
Hitomi
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I have been having this trouble on some sims for the last few days (using 2.5.1
Beta 2 and later). I have been trying to figure out the cause or something
that
may tie in the various sims it seems to happen on - but so far without luck.
On
other sims this works as expected.
And yes - this ha
Useful changes :).
STORM-236 - works fine
STORM-348 - works fine
STORM-373 - works fine
STORM-465 - works fine (yay!)
STORM-547 - not tested
STORM-643 - works but 'panel_people.xml' is badly formatted - 5 pixels have
been added to the length when adding in the minimap.
I have been struggling with this on StarLight as well. My design approach was
to incorporate many of the debug settings that people seemed to like while also
keeping a fairly simple approach. The skill seems to be in allocating them
into
a sensible form - so in the end I settled for sub-tabs
oops - apologies for adding on the entire opensource-dev mail in my last
message. Forgot to cut it out.
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re: "SOCIAL-452 FIX Default size of Web content floater is wrong - needs to be
optimized for Web profile display". I noticed this has been merged across to
viewer-beta and am worried it is going to be deployed. If you do I think you
will face a lot of annoyance over the now very large size of
Fair point Andrew - but I was just thinking that from a resident's
point-of-view
it doesn't seem that obvious when you already have the other login options in
'General'
>From: Andrew Dyukov
>To: Hitomi Tiponi
>Cc: opensource-d
That looks great Merov. Would suggest that the option for displaying them
moves
alongside the other login options in the 'General' Preferences panel as
'Privacy' was not an obvious place to look.
From: "opensource-dev-requ...@lists.secondlife.com"
To: open
>Jonathan Yap wrote:
>
>I wrote two programs that use settings.xml to produce this massive table:
>http://wiki.secondlife.com/wiki/Debug_Settings
>
>While doing this I found 4 places with duplicate entries and 1 entry that is
>repeated 4 times. There is also a pair of unnecessary tags.
Thanks
That appears to have been a design decision. Suggest you raise it as an issue
if you feel you would like an alternative. I know that while most of my users
like the shortened sidebar some still prefer the full-length bar - so it may be
better as an option.
Hitomi
_
Thanks for the Preferences mock-up (must say that I rather like the anime look
of them :)) - some really sensible stuff there.
Suggestions (all currently in Debug Settings):
* Chat - adjustable life and fade times for Startup, IM and Group
popups - I
find they are too short for me to sp
Is there a reason why 213435 seems identical to last week's 212977? Or am I
missing something?
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Thanks for that Q - hadn't spotted that.
I've been torturing the xml to within an inch of it's life with StarLight,
including having completely re-done the profile panels. I think I have now
learnt most of what can and can't be done with it -so if anybody wants to ask
any questions I will be h
There isn't much there - mainly bug fixes and tidying up. Even since that
release there has been very little new functionaliy.
Incidentally it seems that 210676 bears little resemblance to 210670 or 210680
-
maybe Esbee got fed up of all the changes that Richard Linden did to the Viewer
and d
> The version I have is much higher than the public release. It looks like an
> update was pulled 9 hours ago from the repro, but I just downloaded this new
> version a couple of hours ago.
>
> I am on 2.2.1 (210446)
>
> The official beta release appears to be 2.2.0 (210127)
>
> Was the release
Just some thoughts about Skinning - love the Furry bottombar btw Miss. :-)
Currently I skin for Viewer 2 - see
http://wiki.secondlife.com/wiki/Viewer_Skins/Starlight, and also for the
Viewer
2-based TPV Kirstens Viewer (as do Ginger M and Niran). I have carried out a
number of xml changes an
>I hope that some TPV developers provide us with alternatives to kludgily
>modified, poorly designed panels for groups, profiles, inventory, etc
Try looking at the StarLight skin for the viewer if you want some redesigned
profile panels (and lots of other goodies) - details at
http://wiki.second
>I'm seeing what I believe is the same problem described in SNOW-745 in
>our current development viewer.
>Second Life 2.1.2 (209297)
>
>I added some detail to the issue description.
>
>It's very irritating. I think we need to do something about it (might
>we be able to force Atmospheric Shaders
I was wondering what the criteria is for something to be pulled across from the
issue tracker (JIRA) into the Product Backlog? Some requests for change seem
to
have been in the JIRA a long time and have lots of votes and don't seem to get
pulled across whereas some others seem to come straight
Could I point out that I doubt no-one cares about this except the Lindens - so
why has this change been RAISED TO CRITICAL?. I run dev, beta, current, and
old
versions using different icons and rarely get confused - just why is it so
important (nay critical) to have a different coloured menu-
ion bar, the control you need is 'WLEastAngle'.
Let me know if you need a hand with it, or have any other questions and I'll be
happy to help out.
Hitomi Tiponi.
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> Actually, it would be nice if RenderVolumeLODfactor could either
> persist from one version to the next (instead of getting reset with everey
> new version installation), or be set based on GPU detection.
> I imagine the default of 1.125 is based on "class 0" (intel integrated
>graphics)
> but a
nd may use what they want. StarLight is a true example
of community co-operation - for example, the 'About Land' button came from
Alexandrea Fride and the draw distance slider was a modification by me of work
by Avi Arrow. None of them are particularly wonderful, but they do see
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