I have been struggling with this on StarLight as well. My design approach was to incorporate many of the debug settings that people seemed to like while also keeping a fairly simple approach. The skill seems to be in allocating them into a sensible form - so in the end I settled for sub-tabs based on KirstenLee's approach - with the main options separated from additional, specific options. And can we please ditch ('can' for the Americans) the 'Advanced' tab - it is just there for stuff that didn't fit in the other tabs and is hardly 'advanced' - much better to give the option in sub-tabs for those that care to explore more. Many of the debug settings don't work anymore so maybe it would be a good idea to ditch those first. Hitomi
>one of the things that oz and q have been grousing (to use oz's word) about >lately is that there are LOTS of preferences in the debug menu that really >don't >have debug functions but are preferences. Both oz and q feel that the >>preferences bar is already kind of full though many users want to see more >preferences. >What I propose is kind of a compromise. >Here's how it would work. We take the existing advanced preferences tab and >turn >it into a floater activated if you click on where the advanced tab is now. we >then bump many of the preferences that are in the debug over. we >can do it >in >kinda a category form as the sketch here shows or break it up into tabs. > >This would give the ui more of an mmo like presences control which would not >necessarily be a bad thing and give faster, very easy and intuitive access to >the more advanced features for those that want them and yet also >allow us to >keep both the preferences and debug consoles "clean." with some careful >monitoring and feedback from the users we could then possibly narrow down what >settings are not really needed and eliminate them off >this panel and >conversely >have a space to add new preferences as well. >I'm sure someone is going to argue that this would just make things more >complicated both in the short term and long term. I'm going to attempt to >answer >those as follows. > >As far as the short term, yes it would. I'm sure it would involve quite a bit >of >code reworking and discussion and stuff. It would also take users a bit of >time >to adjust to the changes. > >In the long term, I think it would actually be simpler this way and add to the >new user experience. by setting up things this way we could add ui hints >and/or >tool tips that explain what these preferences do, and if this one >panel gets >crowded, i don't think that most users will mind. in fact those used to mmo's >will be kind of expecting it. in the mean time it gives us a place to part >lesser used preferences from the prefences control, and clears >up the debug >menu while also making it easier to both move more used features back into the >preferences menu and setting up for eventually allowing us to pick and choose >what preferences we want where. >
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