>Trilo Byte wrote: >2) I agree with Hitomi's comment, this could/should have been done as a >viewer >skin implementation. Open up that door, and let the community > get more invested in using (and creating) skins for the viewer.
To be fair they have enabled skinning in Viewer 2.6.0, and I am taking advantage of that - thanks guys :). The odd thing for me is that 2.6 is using two separate settings files which makes it a bit messier for those of us doing mods. I can see why it has been done that way - so that various features are changed/disabled. It would have been cleaner to have modal checks in the code (or even better have 'basic' equivalents of the debug settings), but the way it has been done is quicker and does allow easier tweaking while it is being developed. >Trilo Byte wrote: >5) Hey look, did anybody else notice that the sidebar tabs were gone? Please >can we have that as an option in the current advanced mode? > I've been able to get acclimated to having them there, but it seems like a >fairly significant percentage of residents don't care for buttons > on the side of the screen. Giving people the flexibility to use either > bottom >row buttons or enable/disable sidebar would probably help improve adoption >rates. I agree that adding that as an option should do a lot to improve adoption - it has become a bit of a sticking point with those that won't even try the latest Viewer 2 versions. At least the way that it has been done in the Basic mode gives TPV developers a standard way of doing it in their implementations. ----------------------------- Other comments: There really is a need for a minimal inventory, as it is the inventory does pop up some times when given something - a bug that needs fixing. And a plea - remind your developers to use the referenced colours in the colors.xml file rather than hard-coding them. As Rod says, this is an important first step and I'm sure it will get better.
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