Thankfully the previously bad aos are not so bad now. If a client side AO
cannot perform what Oracul and/or Vista AOs do then it is a total waste of time
to bother with the client side code. In order to do client side AOs requires AO
expertise. Period. Don't even bother if you don't have it. Bec
.
From: Geenz
To: Ann Otoole
Cc: Viewer
Sent: Friday, April 6, 2012 2:12 PM
Subject: Re: [opensource-dev] GTX680 Compatibility
It *should* run, provided Nvidia hasn't done anything funky with their drivers.
--
Geenz
Sent with Sparrow
On Friday, April 6, 2012 at 1:43 PM, Ann Otoole
Will SL run on the new nVidia GTX680? If not are there any plans to advance
Secondlife with the way Video card technology is moving?___
Policies and (un)subscribe information available here:
http://wiki.secondlife.com/wiki/OpenSource-Dev
Please read the
>From my lengthy gaming experience what is called mini map in SL is called
>radar in lots of games. Perhaps the radar like icon is a good call. IMHO
From: Hitomi Tiponi
To: Opensource_dev
Sent: Wednesday, October 19, 2011 11:38 AM
Subject: Re: [opensource-dev]
Yes. It is so bad I was unable to be logged in for more than a minute in a sim
with 40+ people last night.
I installed Phoenix and had no problems rezzing all the avatars and no crashes
for hours. Teleports were instant. Everything works really fast. The issues
with geometry appears to reside s
How does Twitter's new restrictions on 3rd party apps factor in on this since
Twitter changed things recently?
From: Opensource Obscure
To: OpenSource Mailing List
Sent: Sun, March 20, 2011 2:43:57 PM
Subject: [opensource-dev] STORM-9 - sharing location and s
I don't see any trashcan. Expected. Looked. Not there. v2.5. No way to delete
picks.
From: Geenz
To: Ann Otoole
Cc: opensource-dev@lists.secondlife.com
Sent: Wed, February 16, 2011 4:42:11 AM
Subject: Re: [opensource-dev] UI - Picks - no delete b
So exactly how do I delete a pick? Oh never mind. I have to get a third party
viewer to do it. Great.
___
Policies and (un)subscribe information available here:
http://wiki.secondlife.com/wiki/OpenSource-Dev
Please read the policies before posti
Doesn't it add some minor overhead to region crossings? I don't care about it.
The message does not say what server version you just entered so it is mostly
an
annoyance. If I need version info I know where it is.
What I would like to see is region rating and a single letter server version
c
I see no discrepancies in the viewer I use. What viewer(s) and versions are you
using?
From: Erin Mallory
for some reason like 1/3 of my friends list randomly unfriended themselves
including 3 of my own alts that I did not unfriend. Some people at the auctio
connect disconnect connect 4 times at once disconnect 4 bang bang hammer hammer
Dear Oz and Esbee: Run a port monitor and look at what your client is doing.
Please. No don't just do it from the office LAN. Hire someone to travel around
to different areas of the country to monitor what your clien
What is the purpose of the flexi prims mesh resolution slider in graphics
preferences.
It now appears to be forced to mid or low all the time and changing the slider
has no observable effect whatsoever.
Second Life 2.4.0 (213715) Nov 2 2010 19:22:14 (Second Life Development)
_
own as specular reflectance, instead of reflecting the
sky environment (at one point it reflected both around 2008 and 2009).
Different shiny settings effects the overall brightness and distribution of
the
specular exponent.
On Sat, Oct 16, 2010 at 11:24 AM, Ann Otoole wrote:
Are you planning
Are you planning to enable shine on prims with lighting/shadows on or is full
lighting effects disable shininess something we need to accept as permanent and
texture around? (Note that lighting in Kirstens also disables shine)
From: Oz Linden (Scott Lawrence)
When is the last time anyone checked on local lights. I recall that 7 limit was
removed a ways back and then during a discussion people were still saying there
was a limit of 7. So I decided to test it.
This is the current LL SLv2 Beta with ultra and everything settable in the UI
maxed: http://
Or if you have an invidia card just use the control panel and make it gray
scale. At least for viewing anyway. Might not work so good for filming.
From: Joshua Bell
To: Kent Quirk (Q Linden)
Cc: "opensource-dev@lists.secondlife.com"
Sent: Wed, October 6, 201
___
From: Ellla McMahon
To: Ann Otoole
Cc: opensource-dev@lists.secondlife.com
Sent: Tue, October 5, 2010 3:41:06 PM
Subject: Re: [opensource-dev] Latest LL viewer beta has inventory count issues?
Recently reported against Second Life Server 10.9.10.210079SVC-6353Inventory
fails to load
Anyone else noticing the inventory counts in the latest LL beta client are
increasingly less than the count in the production release client and that
cache
clear does not correct it?
___
Policies and (un)subscribe information available here:
h
Whats the jira for this defect you say exists that I have never once observed
despite always using a setting of 4?
There is a different debug setting calledRenderMaxNodeSize that produces the
behavior you noted btw. It's default is 8192. Go lower and what you describe
happens.
_
It simply depends on your computer and video card. I can run that setting at 4
with no noticeable difference.
LL's quest to remain mired in circa 1999 graphics is admirable and noble and
all
but is costing SL/LL a vast amount of money. When mesh is rolled out and the
inevitable "use all avai
That would indicate we need region/location information panels accessible prior
to teleport informing people of the expected bandwidth cost of the location.
That way people on bandwidth limited plans can try to avoid going places that
are costly.
Want more traffic? Learn how to minimize textu
p up first.
From: Lance Corrimal
To: opensource-dev@lists.secondlife.com
Sent: Tue, September 28, 2010 5:06:06 AM
Subject: Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature
request
Am Dienstag, 28. September 2010, 10:09:07 schrieb Ann Otoole:
> I give you an
campaign is sorely needed.
From: Ann Otoole
To: opensource-dev@lists.secondlife.com
Sent: Tue, September 28, 2010 2:52:53 AM
Subject: Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature
request
The issue is all these crappy old obsolete
The issue is all these crappy old obsolete resizers and texture changers.
How about a different approach?
Step one is complete. Some of us have worked and posted for free various
versions of the fast resizers in one script. So there is no excuse for anyone
to
continue building new content usin
How many textures do you need? I bet I have a bunch that are perfectly OK for
this purpose as well as for commercial use. And if you need more I can generate
them using filters.
I.e.; this is not a block.
From: Robin Cornelius
To: Sheet Spotter
Cc: opensour
But the question is what is the "Product Engine"? (I've seen the pics of those
kids over there doing the work. They look like they like to have fun.)
From: Yoz Grahame
To: Ann Otoole
Cc: opensource-dev@lists.secondlife.com
Sent: Thu, Septembe
What is this "Product Engine" I see references to (made apparently by team
shining) in the Scrum summaries?
___
Policies and (un)subscribe information available here:
http://wiki.secondlife.com/wiki/OpenSource-Dev
Please read the policies before
I am not in the fan club of miring Second Life in the past. Another reason
people don't stay is because all the current video games look so much better.
However that has nothing to do with something working right on one build and
then not working right on the next build and then trying to hide
Sitearm Madonna just hosted a discussion on this topic today. Perhaps you
should
contact Sitearm for a transcript.
From: Dilly Dobbs
To: Tateru Nino
Cc: opensource-dev@lists.secondlife.com
Sent: Sat, September 11, 2010 2:39:10 PM
Subject: Re: [opensource-dev
?
From: Nicky Perian
To: Ann Otoole ; Brendan Wilson
; OpenSource Mailing List
Sent: Sat, September 4, 2010 1:14:14 PM
Subject: Re: [opensource-dev] Plugins/Modular architecture
Libraries, Libraries, Libraries and MS redistribution hell.
From
started working on bring it to VS2008 and even doing
that
is by a lot of effort from the OS community there even a jira on at least bring
it to VS2008(vc90)
From:opensource-dev-boun...@lists.secondlife.com
[mailto:opensource-dev-boun...@lists.secondlife.com] On Behalf Of Ann Otoole
Sent
Has this project code been brought forward to Visual Studio 2010?
From: Oz Linden (Scott Lawrence)
To: opensource-dev@lists.secondlife.com
Sent: Fri, September 3, 2010 9:32:54 AM
Subject: Re: [opensource-dev] Plugins/Modular architecture
On 2010-09-03 9:14,
ell me when the latest release is available and that is very useful
information. Maybe there is a way for LL to provide motd bullets for tpvs so
they can get the word out about updates or something.
There has to be a better way.
Regards
Ann Otoole InSL
From:
Do I understand you correctly that new accounts can make their name anything
including existing account names?
From: Kelly Linden
To: Jesse Barnett
Cc: opensource-dev@lists.secondlife.com; Baloo Uriza
Sent: Thu, August 19, 2010 11:27:21 AM
Subject: Re: [ope
I use SLv2 code base viewers unless I need to go into complex build
environments. The SLv2 code has a lot of performance issues that don't exist in
the 1.x code. And it has nothing to do with avatar attachments since the
crashes
occur in regions with only me in them. When I need to go to those
What would be wrong with a dialog that informs the visitor they can have an
enhanced experience by accepting the environment settings that are optimal.
Of course some of us would want those settings to become an available option
anywhere so it is a matter of the owner providing the settings and t
utilization as
a key metric
On 2010-03-10, at 05:51, Ann Otoole wrote:
> Oddly it is pretty much a fact that when over 10 avatars enter my
> region and script time goes up far enough for spare time to remain
> at zero the sim starts lagging. Lagging as in rubber banding,
> getting pendi
Oddly it is pretty much a fact that when over 10 avatars enter my region and
script time goes up far enough for spare time to remain at zero the sim starts
lagging. Lagging as in rubber banding, getting pending downloads rising, etc.
Not sure what sort of sims you guys are looking at but it is
The 5.6 is obviously LL shifting liability for "bad viewer" users to the person
that wrote it. Can't blame them for that.
Only problem is the "bad viewer" writers never cared and will keep right on
doing what they do and the counterfeiters and shoplifters will keep right on
doing what they do u
OK I have read this and in plain English it is pretty clear.
So I expect Linden Lab will be terminating the ability to save full permissions
textures to disk unless the person saving them uploaded them right?
And since Linden Lab's viewer cannot determine license state of builds in view
then
So basically I cannot grant export for use in other grids licenses and must
instead use some sort of a tool to export the assemblies myself and market them
outside of SL as import packages. That seems to be problematic but more so it
appears LL is attempting to deny the right to export any of yo
I've already learned the hard way time spent in or around Second Life is a
career death sentence.
It doesn't matter what happens down the road. The taint is permanent. Second
Life cannot be mentioned in public.
Time in this business is lost years.
From: Henr
42 matches
Mail list logo