Re: [opensource-dev] Tutorial needed on TPV viewer-side AOs

2012-04-12 Thread Ann Otoole
Thankfully the previously bad aos are not so bad now. If a client side AO cannot perform what Oracul and/or Vista AOs do then it is a total waste of time to bother with the client side code. In order to do client side AOs requires AO expertise. Period. Don't even bother if you don't have it. Bec

Re: [opensource-dev] GTX680 Compatibility

2012-04-06 Thread Ann Otoole
. From: Geenz To: Ann Otoole Cc: Viewer Sent: Friday, April 6, 2012 2:12 PM Subject: Re: [opensource-dev] GTX680 Compatibility It *should* run, provided Nvidia hasn't done anything funky with their drivers. --  Geenz Sent with Sparrow On Friday, April 6, 2012 at 1:43 PM, Ann Otoole

[opensource-dev] GTX680 Compatibility

2012-04-06 Thread Ann Otoole
Will SL run on the new nVidia GTX680? If not are there any plans to advance Secondlife with the way Video card technology is moving?___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the

Re: [opensource-dev] Viewer UI mode merge

2011-10-19 Thread Ann Otoole
>From my lengthy gaming experience what is called mini map in SL is called >radar in lots of games. Perhaps the radar like icon is a good call. IMHO From: Hitomi Tiponi To: Opensource_dev Sent: Wednesday, October 19, 2011 11:38 AM Subject: Re: [opensource-dev]

Re: [opensource-dev] Concerned about frequent crashes

2011-08-07 Thread Ann Otoole
Yes. It is so bad I was unable to be logged in for more than a minute in a sim with 40+ people last night. I installed Phoenix and had no problems rezzing all the avatars and no crashes for hours. Teleports were instant. Everything works really fast. The issues with geometry appears to reside s

Re: [opensource-dev] STORM-9 - sharing location and status message to Twitter

2011-03-20 Thread Ann Otoole
How does Twitter's new restrictions on 3rd party apps factor in on this since Twitter changed things recently? From: Opensource Obscure To: OpenSource Mailing List Sent: Sun, March 20, 2011 2:43:57 PM Subject: [opensource-dev] STORM-9 - sharing location and s

Re: [opensource-dev] UI - Picks - no delete button

2011-02-16 Thread Ann Otoole
I don't see any trashcan. Expected. Looked. Not there. v2.5. No way to delete picks. From: Geenz To: Ann Otoole Cc: opensource-dev@lists.secondlife.com Sent: Wed, February 16, 2011 4:42:11 AM Subject: Re: [opensource-dev] UI - Picks - no delete b

[opensource-dev] UI - Picks - no delete button

2011-02-16 Thread Ann Otoole
So exactly how do I delete a pick? Oh never mind. I have to get a third party viewer to do it. Great. ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posti

Re: [opensource-dev] STORM-243 - simulator version notifications

2011-01-18 Thread Ann Otoole
Doesn't it add some minor overhead to region crossings? I don't care about it. The message does not say what server version you just entered so it is mostly an annoyance. If I need version info I know where it is. What I would like to see is region rating and a single letter server version c

Re: [opensource-dev] disappearing friends

2011-01-15 Thread Ann Otoole
I see no discrepancies in the viewer I use. What viewer(s) and versions are you using? From: Erin Mallory for some reason like 1/3 of my friends list randomly unfriended themselves including 3 of my own alts that I did not unfriend. Some people at the auctio

[opensource-dev] What is with the cycling port connections on SLv2.4?

2010-12-22 Thread Ann Otoole
connect disconnect connect 4 times at once disconnect 4 bang bang hammer hammer Dear Oz and Esbee: Run a port monitor and look at what your client is doing. Please. No don't just do it from the office LAN. Hire someone to travel around to different areas of the country to monitor what your clien

[opensource-dev] Flexi Prim Mesh Resolution

2010-11-03 Thread Ann Otoole
What is the purpose of the flexi prims mesh resolution slider in graphics preferences. It now appears to be forced to mid or low all the time and changing the slider has no observable effect whatsoever. Second Life 2.4.0 (213715) Nov 2 2010 19:22:14 (Second Life Development) _

Re: [opensource-dev] Project-MESH viewer

2010-10-16 Thread Ann Otoole
own as specular reflectance, instead of reflecting the sky environment (at one point it reflected both around 2008 and 2009). Different shiny settings effects the overall brightness and distribution of the specular exponent. On Sat, Oct 16, 2010 at 11:24 AM, Ann Otoole wrote: Are you planning

Re: [opensource-dev] Project-MESH viewer

2010-10-16 Thread Ann Otoole
Are you planning to enable shine on prims with lighting/shadows on or is full lighting effects disable shininess something we need to accept as permanent and texture around? (Note that lighting in Kirstens also disables shine) From: Oz Linden (Scott Lawrence)

[opensource-dev] Local Lights

2010-10-12 Thread Ann Otoole
When is the last time anyone checked on local lights. I recall that 7 limit was removed a ways back and then during a discussion people were still saying there was a limit of 7. So I decided to test it. This is the current LL SLv2 Beta with ultra and everything settable in the UI maxed: http://

Re: [opensource-dev] Where oh where has my rendering gone?

2010-10-06 Thread Ann Otoole
Or if you have an invidia card just use the control panel and make it gray scale. At least for viewing anyway. Might not work so good for filming. From: Joshua Bell To: Kent Quirk (Q Linden) Cc: "opensource-dev@lists.secondlife.com" Sent: Wed, October 6, 201

Re: [opensource-dev] Latest LL viewer beta has inventory count issues?

2010-10-05 Thread Ann Otoole
___ From: Ellla McMahon To: Ann Otoole Cc: opensource-dev@lists.secondlife.com Sent: Tue, October 5, 2010 3:41:06 PM Subject: Re: [opensource-dev] Latest LL viewer beta has inventory count issues? Recently reported against Second Life Server 10.9.10.210079SVC-6353Inventory fails to load

[opensource-dev] Latest LL viewer beta has inventory count issues?

2010-10-05 Thread Ann Otoole
Anyone else noticing the inventory counts in the latest LL beta client are increasingly less than the count in the production release client and that cache clear does not correct it? ___ Policies and (un)subscribe information available here: h

Re: [opensource-dev] Question about LOD debug setting

2010-10-03 Thread Ann Otoole
Whats the jira for this defect you say exists that I have never once observed despite always using a setting of 4? There is a different debug setting calledRenderMaxNodeSize that produces the behavior you noted btw. It's default is 8192. Go lower and what you describe happens. _

Re: [opensource-dev] Question about LOD debug setting

2010-10-03 Thread Ann Otoole
It simply depends on your computer and video card. I can run that setting at 4 with no noticeable difference. LL's quest to remain mired in circa 1999 graphics is admirable and noble and all but is costing SL/LL a vast amount of money. When mesh is rolled out and the inevitable "use all avai

Re: [opensource-dev] Overview of JPEG 2000 codec

2010-10-01 Thread Ann Otoole
That would indicate we need region/location information panels accessible prior to teleport informing people of the expected bandwidth cost of the location. That way people on bandwidth limited plans can try to avoid going places that are costly. Want more traffic? Learn how to minimize textu

Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request

2010-09-28 Thread Ann Otoole
p up first. From: Lance Corrimal To: opensource-dev@lists.secondlife.com Sent: Tue, September 28, 2010 5:06:06 AM Subject: Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request Am Dienstag, 28. September 2010, 10:09:07 schrieb Ann Otoole: > I give you an

Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request

2010-09-28 Thread Ann Otoole
campaign is sorely needed. From: Ann Otoole To: opensource-dev@lists.secondlife.com Sent: Tue, September 28, 2010 2:52:53 AM Subject: Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request The issue is all these crappy old obsolete

Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request

2010-09-27 Thread Ann Otoole
The issue is all these crappy old obsolete resizers and texture changers. How about a different approach? Step one is complete. Some of us have worked and posted for free various versions of the fast resizers in one script. So there is no excuse for anyone to continue building new content usin

Re: [opensource-dev] Openjpeg/KDU the cold hard metrics

2010-09-22 Thread Ann Otoole
How many textures do you need? I bet I have a bunch that are perfectly OK for this purpose as well as for commercial use. And if you need more I can generate them using filters. I.e.; this is not a block. From: Robin Cornelius To: Sheet Spotter Cc: opensour

Re: [opensource-dev] Snowstorm - Product Engine?

2010-09-16 Thread Ann Otoole
But the question is what is the "Product Engine"? (I've seen the pics of those kids over there doing the work. They look like they like to have fun.) From: Yoz Grahame To: Ann Otoole Cc: opensource-dev@lists.secondlife.com Sent: Thu, Septembe

Re: [opensource-dev] Snowstorm - Product Engine?

2010-09-16 Thread Ann Otoole
What is this "Product Engine" I see references to (made apparently by team shining) in the Scrum summaries? ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before

Re: [opensource-dev] Severe water flicker in recent development build

2010-09-12 Thread Ann Otoole
I am not in the fan club of miring Second Life in the past. Another reason people don't stay is because all the current video games look so much better. However that has nothing to do with something working right on one build and then not working right on the next build and then trying to hide

Re: [opensource-dev] Retaining Newbies (Was: The Plan for Snowglobe)

2010-09-11 Thread Ann Otoole
Sitearm Madonna just hosted a discussion on this topic today. Perhaps you should contact Sitearm for a transcript. From: Dilly Dobbs To: Tateru Nino Cc: opensource-dev@lists.secondlife.com Sent: Sat, September 11, 2010 2:39:10 PM Subject: Re: [opensource-dev

Re: [opensource-dev] Plugins/Modular architecture

2010-09-04 Thread Ann Otoole
? From: Nicky Perian To: Ann Otoole ; Brendan Wilson ; OpenSource Mailing List Sent: Sat, September 4, 2010 1:14:14 PM Subject: Re: [opensource-dev] Plugins/Modular architecture Libraries, Libraries, Libraries and MS redistribution hell. From

Re: [opensource-dev] Plugins/Modular architecture

2010-09-04 Thread Ann Otoole
started working on bring it to VS2008 and even doing that is by a lot of effort from the OS community there even a jira on at least bring it to VS2008(vc90) From:opensource-dev-boun...@lists.secondlife.com [mailto:opensource-dev-boun...@lists.secondlife.com] On Behalf Of Ann Otoole Sent

Re: [opensource-dev] Plugins/Modular architecture

2010-09-03 Thread Ann Otoole
Has this project code been brought forward to Visual Studio 2010? From: Oz Linden (Scott Lawrence) To: opensource-dev@lists.secondlife.com Sent: Fri, September 3, 2010 9:32:54 AM Subject: Re: [opensource-dev] Plugins/Modular architecture On 2010-09-03 9:14,

Re: [opensource-dev] Malicious payloads in third-party viewers: is the policy worth anything?

2010-08-22 Thread Ann Otoole
ell me when the latest release is available and that is very useful information. Maybe there is a way for LL to provide motd bullets for tpvs so they can get the word out about updates or something. There has to be a better way. Regards Ann Otoole InSL From:

Re: [opensource-dev] display names = the end of 1.x viewers?

2010-08-19 Thread Ann Otoole
Do I understand you correctly that new accounts can make their name anything including existing account names? From: Kelly Linden To: Jesse Barnett Cc: opensource-dev@lists.secondlife.com; Baloo Uriza Sent: Thu, August 19, 2010 11:27:21 AM Subject: Re: [ope

Re: [opensource-dev] Open Viewer Development Announcement

2010-08-17 Thread Ann Otoole
I use SLv2 code base viewers unless I need to go into complex build environments. The SLv2 code has a lot of performance issues that don't exist in the 1.x code. And it has nothing to do with avatar attachments since the crashes occur in regions with only me in them. When I need to go to those

Re: [opensource-dev] Request for comments about llSetAgentEnvironment / SVC-5520

2010-03-11 Thread Ann Otoole
What would be wrong with a dialog that informs the visitor they can have an enhanced experience by accepting the environment settings that are optimal. Of course some of us would want those settings to become an available option anywhere so it is a matter of the owner providing the settings and t

Re: [opensource-dev] Script memory limit vs server CPU utilization as a key metric

2010-03-10 Thread Ann Otoole
utilization as a key metric On 2010-03-10, at 05:51, Ann Otoole wrote: > Oddly it is pretty much a fact that when over 10 avatars enter my > region and script time goes up far enough for spare time to remain > at zero the sim starts lagging. Lagging as in rubber banding, > getting pendi

Re: [opensource-dev] Script memory limit vs server CPU utilization as a key metric

2010-03-10 Thread Ann Otoole
Oddly it is pretty much a fact that when over 10 avatars enter my region and script time goes up far enough for spare time to remain at zero the sim starts lagging. Lagging as in rubber banding, getting pending downloads rising, etc. Not sure what sort of sims you guys are looking at but it is

Re: [opensource-dev] FAQ posted for Third Party Viewer Policy

2010-02-28 Thread Ann Otoole
The 5.6 is obviously LL shifting liability for "bad viewer" users to the person that wrote it. Can't blame them for that. Only problem is the "bad viewer" writers never cared and will keep right on doing what they do and the counterfeiters and shoplifters will keep right on doing what they do u

Re: [opensource-dev] FAQ posted for Third Party Viewer Policy

2010-02-28 Thread Ann Otoole
OK I have read this and in plain English it is pretty clear. So I expect Linden Lab will be terminating the ability to save full permissions textures to disk unless the person saving them uploaded them right? And since Linden Lab's viewer cannot determine license state of builds in view then

Re: [opensource-dev] FAQ posted for Third Party Viewer Policy

2010-02-27 Thread Ann Otoole
So basically I cannot grant export for use in other grids licenses and must instead use some sort of a tool to export the assemblies myself and market them outside of SL as import packages. That seems to be problematic but more so it appears LL is attempting to deny the right to export any of yo

Re: [opensource-dev] Third party viewer policy

2010-02-26 Thread Ann Otoole
I've already learned the hard way time spent in or around Second Life is a career death sentence. It doesn't matter what happens down the road. The taint is permanent. Second Life cannot be mentioned in public. Time in this business is lost years. From: Henr