Re: [opensource-dev] feature suggestion: make "doubleclick navigation" more "immersive"

2012-09-21 Thread Dahlia Trimble
I guess it could be prototyped by using http://wiki.secondlife.com/wiki/LlGetStaticPath in an attachment that the viewer can communicate with, but (assuming the wiki is accurate) it looks like it doesn't deal with the obstructed path problem so requesting a new path upon reaching a waypoint proba

Re: [opensource-dev] Review Request: patch potential memory leak in llgl.h

2012-09-21 Thread Boroondas Gupte
- Boroondas --- This is an automatically generated e-mail. To reply, visit: http://codereview.secondlife.com/r/603/#review1268 --- On Sept. 20, 2012, 6:15 p.m., Gistya Eusebio wrote

Re: [opensource-dev] Review Request: patch potential memory leak in llgl.h

2012-09-21 Thread Boroondas Gupte
--- This is an automatically generated e-mail. To reply, visit: http://codereview.secondlife.com/r/603/#review1270 --- indra/llrender/llgl.h

Re: [opensource-dev] feature suggestion: make "doubleclick navigation" more "immersive"

2012-09-21 Thread Lance Corrimal
Am Freitag 21 September 2012, 12:43:29 schrieb Dahlia Trimble: A *pathfinding capable* autopilot function > could update the waypoint list while in route in case the original path > becomes obstructed. basically, after reaching a waypoint it would request the list of remaining waypoints again? th

Re: [opensource-dev] feature suggestion: make "doubleclick navigation" more "immersive"

2012-09-21 Thread Dahlia Trimble
I was *not* suggesting using the autopilot as it currently exists. I was suggesting a newer autopilot-like function provided by the simulator that can use live pathfinding to move the agent. I was suggesting it because a waypoint list can become obsolete between the time it's generated and the time

Re: [opensource-dev] feature suggestion: make "doubleclick navigation" more "immersive"

2012-09-21 Thread Lance Corrimal
Am Freitag 21 September 2012, 01:24:30 schrieb Dahlia Trimble: > If you want to request a server mod, perhaps a mod to the autopilot > functionality to be able to use pathfinding. A potential problem with using > a waypoint list is the path may become obstructed or otherwise modified > while traver

Re: [opensource-dev] feature suggestion: make "doubleclick navigation" more "immersive"

2012-09-21 Thread Argent Stonecutter
User story: I would love to be able to set waypoints like in Everquest for mouse navigation. It's not too confusing, I don't know how many people played Everquest but they were all able to figure it out. ___ Policies and (un)subscribe information availa

Re: [opensource-dev] feature suggestion: make "doubleclick navigation" more "immersive"

2012-09-21 Thread Jonathan Welch
As I recall from some months ago we were told at a PF UG meeting this idea had been discussed but was thought to be too confusing/non-intuitive. Maybe if it were an option there would be more chance of it being approved. ___ Policies and (un)subscribe in

Re: [opensource-dev] feature suggestion: make "doubleclick navigation" more "immersive"

2012-09-21 Thread Dahlia Trimble
If you want to request a server mod, perhaps a mod to the autopilot functionality to be able to use pathfinding. A potential problem with using a waypoint list is the path may become obstructed or otherwise modified while traversing the path. -d On Fri, Sep 21, 2012 at 12:17 AM, Lance Corrimal wr

[opensource-dev] feature suggestion: make "doubleclick navigation" more "immersive"

2012-09-21 Thread Lance Corrimal
Hi all! Here's a feature idea that I just had, and I thought I'd float it past here before I post a feature request on the jira. As a user I would like to see a third option for doubleclick navigation inworld: "pathfinding - immersive" With that option turned on, the viewer would determine if