I was *not* suggesting using the autopilot as it currently exists. I was
suggesting a newer autopilot-like function provided by the simulator that
can use live pathfinding to move the agent. I was suggesting it because a
waypoint list can become obsolete between the time it's generated and the
time the path is traversed. A *pathfinding capable* autopilot function
could update the waypoint list while in route in case the original path
becomes obstructed.

-d

On Fri, Sep 21, 2012 at 9:32 AM, Lance Corrimal
<lance.corri...@eregion.de>wrote:

> Am Freitag 21 September 2012, 01:24:30 schrieb Dahlia Trimble:
> > If you want to request a server mod, perhaps a mod to the autopilot
> > functionality to be able to use pathfinding. A potential problem with
> using
> > a waypoint list is the path may become obstructed or otherwise modified
> > while traversing the path.
>
>
> and walking a straight line from A to B withoiut even paying attention to
> obstacles is better?
>
> That is what the viewer does now when you do a "go here" by clicking on the
> ground twice.
>
>
> bye,
> LC
>
> >
> > -d
> >
> > On Fri, Sep 21, 2012 at 12:17 AM, Lance Corrimal
> >
> > <lance.corri...@eregion.de>wrote:
> > > Hi all!
> > >
> > > Here's a feature idea that I just had, and I thought I'd float it past
> > > here
> > > before I post a feature request on the jira.
> > >
> > > As a user I would like to see a third option for doubleclick navigation
> > > inworld: "pathfinding - immersive"
> > >
> > > With that option turned on, the viewer would determine if the point the
> > > user
> > > clicked on is within draw distance, and if so, use pathfinding
> "navigate
> > > to"
> > > to walk there. If the point was outside of drawdistance, the viewer
> would
> > > use
> > > whatever else the user had configured for normal doubleclick navigation
> > > (i.e.
> > > teleporting or "go here").
> > >
> > > any thoughts?
> > >
> > > I'd believe that would need some server code, so that the viewer could
> ask
> > > the
> > > server for a list of waypoints to walk from A to B, the user being a
> > > character
> > > type A.
> > >
> > >
> > > bye,
> > > LC
> > >
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