I was *not* suggesting using the autopilot as it currently exists. I was suggesting a newer autopilot-like function provided by the simulator that can use live pathfinding to move the agent. I was suggesting it because a waypoint list can become obsolete between the time it's generated and the time the path is traversed. A *pathfinding capable* autopilot function could update the waypoint list while in route in case the original path becomes obstructed.
-d On Fri, Sep 21, 2012 at 9:32 AM, Lance Corrimal <lance.corri...@eregion.de>wrote: > Am Freitag 21 September 2012, 01:24:30 schrieb Dahlia Trimble: > > If you want to request a server mod, perhaps a mod to the autopilot > > functionality to be able to use pathfinding. A potential problem with > using > > a waypoint list is the path may become obstructed or otherwise modified > > while traversing the path. > > > and walking a straight line from A to B withoiut even paying attention to > obstacles is better? > > That is what the viewer does now when you do a "go here" by clicking on the > ground twice. > > > bye, > LC > > > > > -d > > > > On Fri, Sep 21, 2012 at 12:17 AM, Lance Corrimal > > > > <lance.corri...@eregion.de>wrote: > > > Hi all! > > > > > > Here's a feature idea that I just had, and I thought I'd float it past > > > here > > > before I post a feature request on the jira. > > > > > > As a user I would like to see a third option for doubleclick navigation > > > inworld: "pathfinding - immersive" > > > > > > With that option turned on, the viewer would determine if the point the > > > user > > > clicked on is within draw distance, and if so, use pathfinding > "navigate > > > to" > > > to walk there. If the point was outside of drawdistance, the viewer > would > > > use > > > whatever else the user had configured for normal doubleclick navigation > > > (i.e. > > > teleporting or "go here"). > > > > > > any thoughts? > > > > > > I'd believe that would need some server code, so that the viewer could > ask > > > the > > > server for a list of waypoints to walk from A to B, the user being a > > > character > > > type A. > > > > > > > > > bye, > > > LC > > > > > > _______________________________________________ > > > Policies and (un)subscribe information available here: > > > http://wiki.secondlife.com/wiki/OpenSource-Dev > > > Please read the policies before posting to keep unmoderated posting > > > privileges >
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