If you want to request a server mod, perhaps a mod to the autopilot functionality to be able to use pathfinding. A potential problem with using a waypoint list is the path may become obstructed or otherwise modified while traversing the path.
-d On Fri, Sep 21, 2012 at 12:17 AM, Lance Corrimal <lance.corri...@eregion.de>wrote: > Hi all! > > Here's a feature idea that I just had, and I thought I'd float it past here > before I post a feature request on the jira. > > As a user I would like to see a third option for doubleclick navigation > inworld: "pathfinding - immersive" > > With that option turned on, the viewer would determine if the point the > user > clicked on is within draw distance, and if so, use pathfinding "navigate > to" > to walk there. If the point was outside of drawdistance, the viewer would > use > whatever else the user had configured for normal doubleclick navigation > (i.e. > teleporting or "go here"). > > any thoughts? > > I'd believe that would need some server code, so that the viewer could ask > the > server for a list of waypoints to walk from A to B, the user being a > character > type A. > > > bye, > LC > > _______________________________________________ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/OpenSource-Dev > Please read the policies before posting to keep unmoderated posting > privileges >
_______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges