If you want to request a server mod, perhaps a mod to the autopilot
functionality to be able to use pathfinding. A potential problem with using
a waypoint list is the path may become obstructed or otherwise modified
while traversing the path.

-d

On Fri, Sep 21, 2012 at 12:17 AM, Lance Corrimal
<lance.corri...@eregion.de>wrote:

> Hi all!
>
> Here's a feature idea that I just had, and I thought I'd float it past here
> before I post a feature request on the jira.
>
> As a user I would like to see a third option for doubleclick navigation
> inworld: "pathfinding - immersive"
>
> With that option turned on, the viewer would determine if the point the
> user
> clicked on is within draw distance, and if so, use pathfinding "navigate
> to"
> to walk there. If the point was outside of drawdistance, the viewer would
> use
> whatever else the user had configured for normal doubleclick navigation
> (i.e.
> teleporting or "go here").
>
> any thoughts?
>
> I'd believe that would need some server code, so that the viewer could ask
> the
> server for a list of waypoints to walk from A to B, the user being a
> character
> type A.
>
>
> bye,
> LC
>
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