Am Freitag 21 September 2012, 01:24:30 schrieb Dahlia Trimble: > If you want to request a server mod, perhaps a mod to the autopilot > functionality to be able to use pathfinding. A potential problem with using > a waypoint list is the path may become obstructed or otherwise modified > while traversing the path.
and walking a straight line from A to B withoiut even paying attention to obstacles is better? That is what the viewer does now when you do a "go here" by clicking on the ground twice. bye, LC > > -d > > On Fri, Sep 21, 2012 at 12:17 AM, Lance Corrimal > > <lance.corri...@eregion.de>wrote: > > Hi all! > > > > Here's a feature idea that I just had, and I thought I'd float it past > > here > > before I post a feature request on the jira. > > > > As a user I would like to see a third option for doubleclick navigation > > inworld: "pathfinding - immersive" > > > > With that option turned on, the viewer would determine if the point the > > user > > clicked on is within draw distance, and if so, use pathfinding "navigate > > to" > > to walk there. If the point was outside of drawdistance, the viewer would > > use > > whatever else the user had configured for normal doubleclick navigation > > (i.e. > > teleporting or "go here"). > > > > any thoughts? > > > > I'd believe that would need some server code, so that the viewer could ask > > the > > server for a list of waypoints to walk from A to B, the user being a > > character > > type A. > > > > > > bye, > > LC > > > > _______________________________________________ > > Policies and (un)subscribe information available here: > > http://wiki.secondlife.com/wiki/OpenSource-Dev > > Please read the policies before posting to keep unmoderated posting > > privileges _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges