Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request

2010-10-01 Thread Erik Anderson
I hate to break in like this, but we're discussing how inaccurate it is for Mono scripts to contribute a different multiple than LSL scripts, but in the end aren't we just counting scripts? Would it be more accurate to report a script count and let the user do whatever multiple they want, and then

Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request

2010-10-01 Thread Bryon Ruxton
> * We change something, and the thing that used to work no longer works > * People scream that we broke content > So if we create a call that returns approximate results now, it *always* has > to return the same results. Q, in this case, I disagree. Changing the SCRIPT_MEMORY reports later will no

Re: [opensource-dev] Faster for people with crappy internet? (was Re: Overview of JPEG 2000 codec

2010-10-01 Thread Glen Canaday
On Sat, 2010-10-02 at 05:45 +1000, Tateru Nino wrote: > > > On 2/10/2010 5:22 AM, Brian McGroarty wrote: > > On Fri, Oct 1, 2010 at 11:41 AM, Ponzu wrote: > > On Fri, Oct 1, 2010 at 1:06 PM, Thomas Grimshaw > > wrote: > > On 01/10/2010 18:04, Ponzu wrote: > >

Re: [opensource-dev] Faster for people with crappy internet? (was Re: Overview of JPEG 2000 codec

2010-10-01 Thread Tateru Nino
On 2/10/2010 5:22 AM, Brian McGroarty wrote: On Fri, Oct 1, 2010 at 11:41 AM, Ponzu > wrote: On Fri, Oct 1, 2010 at 1:06 PM, Thomas Grimshaw mailto:t...@streamsense.net>> wrote: On 01/10/2010 18:04, Ponzu wrote: Nobody has crappier int

Re: [opensource-dev] Faster for people with crappy internet? (was Re: Overview of JPEG 2000 codec

2010-10-01 Thread Brian McGroarty
On Fri, Oct 1, 2010 at 11:41 AM, Ponzu wrote: > On Fri, Oct 1, 2010 at 1:06 PM, Thomas Grimshaw wrote: > >> On 01/10/2010 18:04, Ponzu wrote: >> >>> Nobody has crappier internet than I (satellite). >>> >> >> Well, we're really talking about transfer caps, here, rather than >> available bandwidth

[opensource-dev] New Snowstorm Team Scrum Meeting Times

2010-10-01 Thread Sarah (Esbee) Hutchinson
Hi all, I've just finished adjusting our team calendar to reflect our new meeting times - these should work well for both east and west coasters moving forward. :) *Snowstorm Team Daily Scrum - *Daily from 10:30-10:45am PT *Sprint Planning Meeting - *Every two weeks on Tuesday from 10-1pm PT *Ne

Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request

2010-10-01 Thread Ponzu
On Fri, Oct 1, 2010 at 1:07 PM, Kent Quirk (Q Linden) wrote: > > > > I don't actually have an opinion about the right answer, but I will note > that if this is going to be used for things like banning people, then we > can't ever change it to be something accurate later. The pattern we see is: > >

Re: [opensource-dev] Faster for people with crappy internet? (was Re: Overview of JPEG 2000 codec

2010-10-01 Thread Ponzu
On Fri, Oct 1, 2010 at 1:06 PM, Thomas Grimshaw wrote: > On 01/10/2010 18:04, Ponzu wrote: > >> Nobody has crappier internet than I (satellite). >> > > Well, we're really talking about transfer caps, here, rather than available > bandwidth. > > Available bandwidth can be appeased by the network

Re: [opensource-dev] WebP, a new image format for the Web

2010-10-01 Thread Tateru Nino
Hmm. Only supports a single image data chunk and no alpha channels in this release. True, you could break compatibility and extend it, but I'm not sure that's really the way to go. Not close to a drop-in replacement yet, even after banging it on some rocks. On 2/10/2010 3:15 AM, SuezanneC Bas

Re: [opensource-dev] WebP, a new image format for the Web

2010-10-01 Thread Ron Festa
Also forgot to add this link as its a good write up and comparison of x264 vs vp8 vs JPEG w/jpgcrunch for still images: http://x264dev.multimedia.cx/?p=541 Ron Festa Virtual Worlds Admin Division of Continuing Studies at Rutgers University PGP key: http://bit.ly/b1ZyhY Phone: 732-474-8583 On Fri

Re: [opensource-dev] WebP, a new image format for the Web

2010-10-01 Thread Ron Festa
VP8 focuses too much on PSNR which for still photo usage comes out blurrier. Plus Google's ref-spec VP8 is not exactly known for being CPU friendly on encode or decode. Even then they're comparing to standard JPEG, not JPEG2000 which there has yet to be a comparison test of. Even then its an unprov

[opensource-dev] WebP, a new image format for the Web

2010-10-01 Thread SuezanneC Baskerville
Google is putting out a new open source image format, said to offer higher compression rates than JPEG2000. I just thought someone with the appropriate technical knowledge ought to take a look at in case it might be useful for use in Second Life. http://blog.chromium.org/2010/09/webp-new-image-fo

Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request

2010-10-01 Thread Ponzu
On Fri, Oct 1, 2010 at 12:50 PM, Gigs wrote: > > > Don't overcomplicate things. Just count mono scripts as 16k as well. > The average size of them is less than 16k, so it's still a conservative > number. > > We don't need perfection. The person with 255 scripts in each shoe will > still show up

Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request

2010-10-01 Thread Kent Quirk (Q Linden)
On Oct 1, 2010, at 12:50 PM, Gigs wrote: > On 09/29/2010 07:06 PM, Kelly Linden wrote: >> * In my mind the biggest issue is that mono scripts will appear 4x worse >> than LSL scripts. This is really the reason I am hesitant to push a >> function like this through before we have the ability for mo

Re: [opensource-dev] Faster for people with crappy internet? (was Re: Overview of JPEG 2000 codec

2010-10-01 Thread Thomas Grimshaw
On 01/10/2010 18:04, Ponzu wrote: > Nobody has crappier internet than I (satellite). Well, we're really talking about transfer caps, here, rather than available bandwidth. Available bandwidth can be appeased by the network slider. But transfer caps are the biggest problem, and pretty much ev

[opensource-dev] Faster for people with crappy internet? (was Re: Overview of JPEG 2000 codec

2010-10-01 Thread Ponzu
On Fri, Oct 1, 2010 at 4:58 AM, Thomas Grimshaw wrote: > On 01/10/2010 09:54, Lance Corrimal wrote: > > did you ever notice how may people are online in SL only at the > > beginning of > > the month? ...yes, that's because their connection gets capped after a > few days of SL > > usage... becaus

Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request

2010-10-01 Thread Gigs
On 09/29/2010 07:06 PM, Kelly Linden wrote: > * In my mind the biggest issue is that mono scripts will appear 4x worse > than LSL scripts. This is really the reason I am hesitant to push a > function like this through before we have the ability for mono scripts > to better reflect how much memory t

Re: [opensource-dev] New features in beta version of today... ?

2010-10-01 Thread Sarah (Esbee) Hutchinson
As Wolfpup notes, we didn't get the work from Richard until after the Viewer 2.2 Beta was cut. We won't be introducing new work from viewer-development until this Beta cycle is complete and the current beta has gone to Release. - Esbee On Fri, Oct 1, 2010 at 8:54 AM, WolfPup Lowenhar wrote: >

[opensource-dev] Reminder - New time for Snowstorm Daily Scrum Meetings

2010-10-01 Thread Sarah (Esbee) Hutchinson
Good morning all, My email to the list appears not to have made it to the list yesterday, so I'm resending now. Starting today, the Snowstorm Daily Scrum meetings will now be held at 10:30am PT. I'll be announcing new times for our sprint planning, retrospective and review meetings by the end of

Re: [opensource-dev] Overview of JPEG 2000 codec

2010-10-01 Thread Brian McGroarty
On Fri, Oct 1, 2010 at 1:54 AM, Lance Corrimal wrote: > Am Freitag, 1. Oktober 2010, 10:26:46 schrieb Yoz Grahame: > > > Another format referenced in the discussion is JPEG-XR (originally > released > > as "HD Photo" by Microsoft, now an ISO standard), which has all of the > > above features. It m

Re: [opensource-dev] New features in beta version of today... ?

2010-10-01 Thread WolfPup Lowenhar
Actualy Richard Linden’s work landed in viewer-development two days after the beta was branched off. And there are some issues that have come about since the drop that are being worked on. So his work should appear in the next beta after all the issues have been corrected(bug fixing). From:

Re: [opensource-dev] New features in beta version of today... ?

2010-10-01 Thread Hitomi Tiponi
There isn't much there - mainly bug fixes and tidying up. Even since that release there has been very little new functionaliy. Incidentally it seems that 210676 bears little resemblance to 210670 or 210680 - maybe Esbee got fed up of all the changes that Richard Linden did to the Viewer and d

Re: [opensource-dev] New features in beta version of today... ?

2010-10-01 Thread Laurent Bechir
Elenia a écrit : hello here you are an abstract on the new features of 2.2 beta viewer in french http://forums.jeuxonline.info/showpost.php?p=21418763&postcount=1 Thank you. In fact I've already put these in a first video : http://youtu.be/OfHz-CuzcOI?hd=1 I just missed the double click t

Re: [opensource-dev] New features in beta version of today... ?

2010-10-01 Thread Elenia
Laurent Bechir has wrote : >> Hello, >> Is there new features in this week version of 2.2 beta viewer like there >> was last week  or is it just bug fixes this time ? Im' trying to do >> videos in french to show the new features when they are some :) hello here you are an abstract on the new

Re: [opensource-dev] Overview of JPEG 2000 codec

2010-10-01 Thread Ambrosia
I hope the point was brought up that Webp only does lossy compression tho, while Jpeg2k Also does lossless. In light of sculpts requiring lossless compression, I'd not expect the need for a jpeg2k decoder to go away anytime soon for at least that kind of texture, alas, unless lossless textures'd g

Re: [opensource-dev] Overview of JPEG 2000 codec

2010-10-01 Thread Ann Otoole
That would indicate we need region/location information panels accessible prior to teleport informing people of the expected bandwidth cost of the location. That way people on bandwidth limited plans can try to avoid going places that are costly. Want more traffic? Learn how to minimize textu

Re: [opensource-dev] Overview of JPEG 2000 codec

2010-10-01 Thread Yoz Grahame
On 1 October 2010 01:54, Lance Corrimal wrote: > > or in other words, minimizing traffic through higher compression of > textures > could be a nice thing. > Absolutely, and it's a major factor, it's just not the only one. All the recent discussion about OpenJPEG vs KDU is because of decode perfo

Re: [opensource-dev] Overview of JPEG 2000 codec

2010-10-01 Thread Thomas Grimshaw
On 01/10/2010 09:54, Lance Corrimal wrote: > did you ever notice how may people are online in SL only at the > beginning of > the month? ...yes, that's because their connection gets capped after a few > days of SL > usage... because SL kicks up even more traffic than downloading pirated music >

Re: [opensource-dev] Overview of JPEG 2000 codec

2010-10-01 Thread Lance Corrimal
Am Freitag, 1. Oktober 2010, 10:26:46 schrieb Yoz Grahame: > Another format referenced in the discussion is JPEG-XR (originally released > as "HD Photo" by Microsoft, now an ISO standard), which has all of the > above features. It might be worth doing a comparison, bearing in mind that > compressi

Re: [opensource-dev] Overview of JPEG 2000 codec

2010-10-01 Thread Yoz Grahame
On 30 September 2010 22:05, Patrick N. wrote: > How about this, it should greatly accelerate graphic loading in the > virtual worlds. > > http://code.google.com/intl/en/speed/webp/ > We were discussing that in the office today. It's got promise (for us, anyway - I'd be surprised if it got much