On Sat, 2010-10-02 at 05:45 +1000, Tateru Nino wrote: > > > On 2/10/2010 5:22 AM, Brian McGroarty wrote: > > On Fri, Oct 1, 2010 at 11:41 AM, Ponzu <lee.po...@gmail.com> wrote: > > On Fri, Oct 1, 2010 at 1:06 PM, Thomas Grimshaw > > <t...@streamsense.net> wrote: > > On 01/10/2010 18:04, Ponzu wrote: > > Nobody has crappier internet than I > > (satellite). > > > > > > Well, we're really talking about transfer caps, > > here, rather than available bandwidth. > > > > Available bandwidth can be appeased by the network > > slider. But transfer caps are the biggest problem, > > and pretty much everyone in Australia is affected, > > and a lot of people on the less decent ISP's in the > > UK. > > > > > > and me. 17GB per 30 day period, in a sliding window. > > > > Point is still that caps will be increased as time goes on > > (or decreased, as international economic system collapses, > > but taht is a differnt sim). > > > > > > Devs concerned about crazy-limited connections shouldn't worry about > > the small changes that may someday come with a different image > > CODEC. They can cut texture transfers in half -today- at the expense > > of texture blurriness. > > > > > > A test should be straightforward, if anyone feels strongly enough to > > take a whack at it. Add a "texture fidelity" slider that scales the > > measure the viewer uses to decide what discard level it wants. See > > where you still find it tolerable. > > > I read that three times, with different reactions. After a little > thought, though, yes. I'd _totally_ use that if it were an option. > Right on the main UI next to a draw-distance slider. > -- > Tateru Nino > http://dwellonit.taterunino.net/
Totally seconded. That's very nice - it's almost like using fog to hide a draw distance limit. As the human eye sees things blurrier as they get further away, it seems like a healthy method of bandwidth capping to me. That way they only fully load those textures that are in view and within the slider's distance. --GC _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges