On 2/10/2010 5:22 AM, Brian McGroarty wrote:
On Fri, Oct 1, 2010 at 11:41 AM, Ponzu <lee.po...@gmail.com <mailto:lee.po...@gmail.com>> wrote:

    On Fri, Oct 1, 2010 at 1:06 PM, Thomas Grimshaw
    <t...@streamsense.net <mailto:t...@streamsense.net>> wrote:

         On 01/10/2010 18:04, Ponzu wrote:

            Nobody has crappier internet than I (satellite).


        Well, we're really talking about transfer caps, here, rather
        than available bandwidth.

        Available bandwidth can be appeased by the network slider.
         But transfer caps are the biggest problem, and pretty much
        everyone in Australia is affected, and a lot of people on the
        less decent ISP's in the UK.


    and me.  17GB per 30 day period, in a sliding window.
    Point is still that caps will be increased as time goes on (or
    decreased, as international economic system collapses, but taht is
    a differnt sim).


Devs concerned about crazy-limited connections shouldn't worry about the small changes that may someday come with a different image CODEC. They can cut texture transfers in half -today- at the expense of texture blurriness.

A test should be straightforward, if anyone feels strongly enough to take a whack at it. Add a "texture fidelity" slider that scales the measure the viewer uses to decide what discard level it wants. See where you still find it tolerable.
I read that three times, with different reactions. After a little thought, though, yes. I'd _totally_ use that if it were an option. Right on the main UI next to a draw-distance slider.

--
Tateru Nino
http://dwellonit.taterunino.net/

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