On Fri, Oct 1, 2010 at 4:58 AM, Thomas Grimshaw <t...@streamsense.net> wrote:

>  On 01/10/2010 09:54, Lance Corrimal wrote:
> > did you ever notice how may people are online in SL only at the
> > beginning of
> > the month? ...yes, that's because their connection gets capped after a
> few days of SL
> > usage... because SL kicks up even more traffic than downloading pirated
> music
> > 0.o
>

I have never seen this reflected in the concurrency data.  Maybe it is only
a myth.


>
> Second Life is, at its core, designed to be a bandwidth hungry
> application, and users need to budget for that.
>
> However, an optional discard level cap could be useful to conserve
> bandwidth for people on crappy ISP's (or in australia)
>
> Nobody has crappier internet than I (satellite).  However, before expending
any resources on making SL Faster for people with crappy internet, first you
need to show that there are enough of us to matter, and also that our
internet won't be improving any time soon.  No sense making expensive
changes (cheap ones are fine 8-) for a dwindling group of users.

Which begs the question:  What does the internet connection of current users
look like, and how is that population changing or likely to change in the
future?

regards,
ponzu
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