The issue is all these crappy old obsolete resizers and texture changers.
How about a different approach?
Step one is complete. Some of us have worked and posted for free various
versions of the fast resizers in one script. So there is no excuse for anyone
to
continue building new content usin
To your p.s i think the code she submitted was more of a example of how its
done not a patch as she is not a coder nor submitted the code as a official
patch. Also you should note that most people are ignorant of LLs need to be
able to push code back into a closed source and assume that GPL / opens
There are multiple issues at play here:
What I understand is that the viewer is flogging our servers to brute force
build the data being requested. Yes, you get the results, yes it can take a
bit of time for complex avatars or objects - and a lot more work is being
done than is necessary both by t
I think that Esbee is right, this feature really does need a server assist
to work properly. Most significantly, the client-only attempts skip HUD
scripts.
___
Policies and (un)subscribe information available here:
http://wiki.secondlife.com/wiki/OpenSou
Just to iterate that it does work.
[22:22] Counting scripts. Please wait.
[22:22] Counted scripts on object SL Exchange Magic Box white: 5
Works for any object.
The code even allows you if you have permissions to remove all scripts which
is a desperately needed function with all the poorly scri
It isn't a server feature, this works right now in all the OTHER viewers. I
attached like 10 files from the source code of all those viewers, the same
exact
files in each viewer that does this NOW. Did you even read my Jira?? I worked
so hard to supply every bit of information. Unless you h
Actually no its a viewer feature...
http://hg.phoenixviewer.com/phoenix-sg/file/cc7894faa410/indra/newview/scriptcounter.h
and
http://hg.phoenixviewer.com/phoenix-sg/file/cc7894faa410/indra/newview/scriptcounter.cpp
Just plugin and create a menu etc...
If you want a non phoenix one re written fo
Hi Miss C,
The script count feature you requested is something that the Snowstorm Team
wouldn't work on as its not really a Viewer feature - requiring mostly work
on the server-side.
I've moved the issue to our Land team so they can evaluate and prioritize
the request. Unfortunately, the Land Tea
I found a simple fix to the OpenJPEG v2 library that corrects the previous
crashes that occurred with the test harness.
The fix is attached to https://jira.secondlife.com/browse/SNOW-361
I also updated Robin's spreadsheet to reflect the improved performance.
OpenJPEG v2 is now marginally quicker
Ok folk I need some help Testing the change set posted in:
https://jira.secondlife.com/browse/STORM-255
I'm testing it on Windows 7 32 bit.
I need others to test it on other operating systems in both 32 and 64
environments.
Please post to the jira the OS your testing it on.
_
There's some suggestions on VWR-16671 and linked issues.
On 27 September 2010 23:24, Bunny Halberd wrote:
> On Mon, Sep 27, 2010 at 3:28 PM, Ron Festa
> wrote:
>
> > As a User, I would like the ability to apply a Linden supplied texture or
> > Prim Type flag to turn a prim into Linden Water (
On Mon, Sep 27, 2010 at 3:28 PM, Ron Festa wrote:
> As a User, I would like the ability to apply a Linden supplied texture or
> Prim Type flag to turn a prim into Linden Water (such as a cube). This would
> allow residents to use Linden Water on multiple ground heights on land and
> in skyboxes.
Apparently it was moved, leaped the the land group, but I cant access where it
went either. Below are the details I added, worked real hard on getting all
information needed, all the referencing files uploaded, had 50 something votes,
now gone, I hope it is taken seriously.
Miss
[
https:
Apparently it was moved, leaped the the land group, but I cant access where it
went either. Below are the details I added, worked real hard on getting all
information needed, all the referencing files uploaded, had 50 something votes,
now gone, I hope it is taken seriously.
Miss
[
https:/
For some reason I can't access the Jira. I'm not sure what you are asking
for. If you are asking for a script counter, there is the top scripts
counter in the estate panel.
-Frans
On Mon, Sep 27, 2010 at 4:47 PM, miss c wrote:
>
> I added it to the Jira : https://jira.secondlife.com/browse/VWR
As a User, I would like the ability to apply a Linden supplied texture or
Prim Type flag to turn a prim into Linden Water (such as a cube). This would
allow residents to use Linden Water on multiple ground heights on land and
in skyboxes. Currently one has to use prim/sculptie water that lacks vari
And I've been thinking of a way to implement and arbitrary number of
tags that would require a rewrite of the assest servers. Admittedly
this is a hack, but it could potentially work, assuming that adding a
system for an arbitrary amount of arbitrary properties (tags) for
assets the simple way is
As a User, I would like to be able to load the support live chat up WITHIN the
secondlife browser, AND I would liek to not have to provide personal details
about my self to support people i do not know in order to get support. An
assigned set of security questions or a pin would be MUCH better
On Sun, Sep 26, 2010 at 10:00 PM, Talia Tokugawa <
talia.tokug...@googlemail.com> wrote:
> I was wondering how easy this'd be to achieve. When I take a snapshot to
> inventory
> Now this is definitely more useful than the original "Snapshot" that was
> stored, but I was thinking it would be ev
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Still better than nothing.
On 27/9/2010 13:39, Glen Canaday wrote:
> I disagree - it's not that great. Full client-side softbody with Bullet
> would be better to do. Add a few sliders for "softness" in the av
> appearance dialog (while upgrading the
Faster, Easier, Funner !
On Mon, Sep 27, 2010 at 11:07 AM, Sarah (Esbee) Hutchinson <
es...@lindenlab.com> wrote:
> Good morning all,
>
> I chatted with Q this morning about the Viewer 2.2 Beta and how we can best
> spend our time over the coming week.
>
>
I disagree - it's not that great. Full client-side softbody with Bullet
would be better to do. Add a few sliders for "softness" in the av
appearance dialog (while upgrading the base mesh to support this) and
there we really are... the whole shebang with a lot less real effort.
>From there all would
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Well, indeed there are tons of limitations, but this is the first big
improvement in the base avatar in quite a while (no, i don't count mesh
import, they are implementing that before improving inworld tools just
to piss me off)
On 27/9/2010 08:21,
User Story:
As a user, I would like to be able to make simple edits to the shape of
an imported mesh for such purposes as making a clothing item fit better,
a large mesh object fit within my land parcel, or fit the other objects
in a linkset. As someone learning to build it would also be mor
Fix for this is now up for review here
https://jira.secondlife.com/browse/STORM-253
Aimee.
On 23 Sep 2010, at 19:18, Aimee Linden wrote:
> ERK! I thought I'd fixed that ages ago :(
>
> Replacing all the FrontWindow() calls with
> GetFrontWindowOfClass(kAllWindowClasses, true) should do the tr
We intend on releasing the code when we go to open beta (when we start
publicly shipping mesh-enabled viewers).
The featureset is not done, and will require more work even in open
beta, and contributions from the community will be welcome and encouraged.
Currently, we're trying to get the feature
Good morning all,
I chatted with Q this morning about the Viewer 2.2 Beta and how we can best
spend our time over the coming week.
Based on our discussion, I've *canceled the Sprint Retrospective planned for
today and also the Sprint Planning meeting scheduled for tomorrow*. Instead,
we'd like ev
I added it to the Jira : https://jira.secondlife.com/browse/VWR-23200
If it is a duplicate, I apologize, I did search and didn't find anything.
TY
Miss
From: miss c
To: opensource-dev@lists.secondlife.com
Sent: Mon, September 27, 2010 9:21:39 AM
Subject: [o
Well according to the merge, it looks like its a debug option to turn it on and
is clientside. So its optional.
From: Anders Arnholm
To: Tigro Spottystripes
Cc: opensource-dev@lists.secondlife.com
Sent: Mon, September 27, 2010 6:21:03 AM
Subject: Re: [openso
As a sim owner I have to have script counter so we can keep our scripts low in
the sim because of the excessive us of resizing scripts. Several times a day
we
have an exercise in our sim where we make an estate announcement to count your
scripts and your neighbors to reduce the load on the ser
You're on a Mac right? That sounds like
https://jira.secondlife.com/browse/SNOW-223
The easiest solution is to use the 10.4 or 10.5 SDK when building, instead of
10.6. The slightly more complicated solution is to patch and rebuild APR.
Aimee.
On 26 Sep 2010, at 23:09, Ponzu wrote:
> Since I d
On Mon, Sep 27, 2010 at 05:29:15AM -0300, Tigro Spottystripes wrote:
> If we indeed are getting individual breast jiggle settings, that is a
> great move by LL, i had already proposed a way for Emerald users to have
> individual settings some time ago (embedding the parameters in the baked
I'm no
Is already working in this way, if i crash without accept neither
decline something at next login i found them in my inventory (and if i
open past notifications and click "decline" item is deleted)
--
Sent by iPhone
Il giorno 27/set/2010, alle ore 12:51, Erin Mallory
ha scritto:
> As a user, I
As a user, I would like my inventory offers to be auto-accepted instead of
auto-declined in the event of a crash on login.
Currently if I crash on login with viewer two, I can kiss anything that was
given to me while offline goodbye..
__
Here it is: https://jira.secondlife.com/browse/VWR-23196
2010/9/26 WolfPup Lowenhar
> Since the merges from the experience team on Friday I had noticed a small
> ~10pixel high either black or flickering bar just below the top menu bar
> when you have the navigation and favorites bar turned off(
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If we indeed are getting individual breast jiggle settings, that is a
great move by LL, i had already proposed a way for Emerald users to have
individual settings some time ago (embedding the parameters in the baked
texture or one of the unused cloth
On Mon, Sep 27, 2010 at 10:17:40AM +0200, Marine Kelley wrote:
> - Don't breach the user's privacy (it doesn't disclose IMs or passwords or
> anything personal, including what you are wearing)
Ohh, thats why, now i finally undersnd why it's so hard to know how to
use the detach commands. Using RL
On 27 September 2010 05:48, Erin Mallory wrote:
> "RLV adds a lot of useful features scripters can take advantage of just
> like I mentioned previously like force sitting and force teliporting
> can be great for automating things like rides and tours or even huds
> for combat that can send you to
On Mon, Sep 27, 2010 at 12:10 AM, Marc Adored wrote:
> Well as I said before off is off and on is on your choice. Much more
> choice then breast physics give. I find it creepy that some perv is
> looking at my wife watching her boobs bounce and she has no control
> over it other then logging off w
I doubt this is a personal build as this implements a new wearable "physics"
item. From the cursory glance through the source changes this appears to
allow for each Avatar to have their own personal breast physics setting.
On Sun, Sep 26, 2010 at 11:11 PM, miss c wrote:
> yep that's why I said
I'd think that those clipping / occlusion culling algorithms you cited only
work if one of the two pieces of geometry can be transformed (reversibly) so
that it ends up being rectilinear - like a cube, a camera frustum, etc. You
can see how the examples in your link use rectangles. Clipping in th
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