Re: [opensource-dev] [META] Communication tools (was: Request for clarification on mailing list guidelines)

2010-03-25 Thread Philippe (Merov) Bossut
Hi, We discussed this subject again at the Hippo meeting today. Forums didn't have much takers though I'll try to spend time there and see for myself how the dynamic works. The extra IW meeting was better received. Tuesday seemed to work but we couldn't decide on a time, 2pm PST works for those

Re: [opensource-dev] Wiki posting: Open Source Repository Strategy

2010-03-25 Thread Philippe (Merov) Bossut
Hi, Thanks Robin for the summary of the Hippo discussion. It's consistent with Q's schema and the point of the discussion was to avoid Merov becoming the bottleneck for merges in Snowglobe trunk... Another thing we said this week was that the export (from viewer-public to viewer-external, process

Re: [opensource-dev] Open Development project: extendingavatarwearables

2010-03-25 Thread Nyx Linden
It would also require completely de-constructing the current layers system, and rebuilding it based on the added parameters (I'd actually argue making the parameters part of the links used to create an outfit, not the wearables themselves but that's a side note). -Nyx Mike Monkowski wrote: >

Re: [opensource-dev] Open Development project: extendingavatarwearables

2010-03-25 Thread Nyx Linden
Argent Stonecutter wrote: > On 2010-03-25, at 15:44, Nyx Linden wrote: >> I'd argue that's an insufficient solution. Parameters such as sleeve >> length and color have fairly dramatic impacts on how a wearable >> appears. Converting only the textures would result in a fairly >> disappointing res

Re: [opensource-dev] Open Development project: extendingavatarwearables

2010-03-25 Thread Mike Monkowski
Nyx Linden wrote: > Interesting proposal, and one probably worthy of further investigation. > My concern with this plan is that the conversion from one wearable type > to another is very much non-trivial. The wearable parameters (sleeve > length, etc) have no relation to each other between weara

Re: [opensource-dev] Open Development project: extendingavatarwearables

2010-03-25 Thread Argent Stonecutter
On 2010-03-25, at 16:48, Latif Khalifa wrote: > Not to mention that some span over more than one bake, like jacket, > tattoo and alpha. Yes, I explicitly noted that already in my previous message: >> For clothes that are modify, add an option "change wearable type", >> between compatible types. Th

Re: [opensource-dev] Open Development project: extendingavatarwearables

2010-03-25 Thread Argent Stonecutter
On 2010-03-25, at 15:44, Nyx Linden wrote: > I'd argue that's an insufficient solution. Parameters such as sleeve > length and color have fairly dramatic impacts on how a wearable > appears. Converting only the textures would result in a fairly > disappointing result, I think. As a user, I w

Re: [opensource-dev] Open Development project: extendingavatarwearables

2010-03-25 Thread Latif Khalifa
Not to mention that some span over more than one bake, like jacket, tattoo and alpha. I don't think changing wearable type is feasible. On Thu, Mar 25, 2010 at 9:44 PM, Nyx Linden wrote: > I'd argue that's an insufficient solution. Parameters such as sleeve > length and color have fairly dramatic

Re: [opensource-dev] Open Development project: extendingavatarwearables

2010-03-25 Thread Nyx Linden
I'd argue that's an insufficient solution. Parameters such as sleeve length and color have fairly dramatic impacts on how a wearable appears. Converting only the textures would result in a fairly disappointing result, I think. -Nyx Argent Stonecutter wrote: > > On 2010-03-25, at 15:07, Nyx Li

Re: [opensource-dev] Open Development project: extendingavatarwearables

2010-03-25 Thread Argent Stonecutter
On 2010-03-25, at 15:07, Nyx Linden wrote: > Interesting proposal, and one probably worthy of further > investigation. > My concern with this plan is that the conversion from one wearable > type > to another is very much non-trivial. The wearable parameters (sleeve > length, etc) have no rela

Re: [opensource-dev] Open Development project: extendingavatar wearables

2010-03-25 Thread Argent Stonecutter
On 2010-03-25, at 13:55, Nyx Linden wrote: > Specifying an arbitrary order in inventory that is unrelated to > wearable type is absolutely trivial. > The difficult part comes when you go to render your baked textures. How about this? For clothes that are modify, add an option "change wearable t

Re: [opensource-dev] Open Development project: extendingavatar wearables

2010-03-25 Thread Argent Stonecutter
On 2010-03-25, at 12:48, Nyx Linden wrote: > My initial answer to that request is "we don't have time to > implement that right now", but I'd be happy to have a more in-depth > technical discussion as to how that could be implemented in the > future. OK, I can live with the awesome knob set

Re: [opensource-dev] Open Developmentproject: extendingavatar wearables

2010-03-25 Thread Glen Canaday
Avatar cloth doesn't just make clothing wave in the breeze. Just turning it on and flying. It makes your butt wave in the breeze, too. --GC On 03/25/2010 01:55 PM, Nyx Linden wrote: > There is the "avatar cloth" graphics setting in preferences (if you > enable advanced preferences). Though

Re: [opensource-dev] Open Development project: extendingavatar wearables

2010-03-25 Thread Glen Canaday
All, If layers are to be truly arbitrary, then we would need to go all the way with it so that items can be sold as only 1 item and not on multiple layers w/ xfer. Argent's got the idea partly in one of his posts. Of course, multiple wearables of the same type at once kind of wrecks the argume

Re: [opensource-dev] Open Development project: extendingavatarwearables

2010-03-25 Thread Nyx Linden
Interesting proposal, and one probably worthy of further investigation. My concern with this plan is that the conversion from one wearable type to another is very much non-trivial. The wearable parameters (sleeve length, etc) have no relation to each other between wearables. For example, "sleev

Re: [opensource-dev] Open Development project: extendingavatarwearables

2010-03-25 Thread Kitty
> Again, if any open source developer wants to look at the code > architecture and draw up a plan for how this can be done in a > reasonable amount of time, I'm all ears. My current ideas on > how to implement this would push us well out of the timeframe > that we were hoping to ship this set o

Re: [opensource-dev] Open Development project: extendingavatar wearables

2010-03-25 Thread Latif Khalifa
On Thu, Mar 25, 2010 at 7:55 PM, Nyx Linden wrote: [snip] >    As I stated previously, I'm not completely stuck on the current > structure, its just one that I know I can finish and ship in the given > timeframe. I can think of ways to re-re-architect the structure yet > again to enable this reque

Re: [opensource-dev] Open Development project: extending avatar wearables

2010-03-25 Thread Tigro Spottystripes
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 unless the briefs are indecent, around here i don't think anyone would directly complain (they might talk about it being unusual with other people, but i don't think anyone would be forbidden to enter a store, restaurant etc just because of an slightly

Re: [opensource-dev] Open Development project: extendingavatar wearables

2010-03-25 Thread Nyx Linden
Specifying an arbitrary order in inventory that is unrelated to wearable type is absolutely trivial. The difficult part comes when you go to render your baked textures. Currently each baked texture is specified by a "layerset" which is a vector of texture layers in rendering order. So the upper

Re: [opensource-dev] Open Development project: extendingavatar wearables

2010-03-25 Thread Jonathan Irvin
Interesting topic. Thought I'd share some thoughts. 1. I like the idea of wearables being in folders allowing the user to drag and drop the article in different folders to taste. This allows the user to choose where the wearable goes. 2. Adding to that, we can create limits on the o

Re: [opensource-dev] Open Development project: extendingavatar wearables

2010-03-25 Thread Carlo Wood
On Thu, Mar 25, 2010 at 01:48:39PM -0400, Nyx Linden wrote: > My initial answer to that request is "we don't have time to implement > that right now", but I'd be happy to have a more in-depth technical > discussion as to how that could be implemented in the future. If the > community is able to

Re: [opensource-dev] Open Development project: extendingavatar wearables

2010-03-25 Thread Nyx Linden
Arbitrary wearable re-ordering (if you want to be a superhero with underwear over your pants) is a rather difficult problem. I'll get into more detail once the forums are set up, but its probably beyond what I can reasonably do for this project cycle. I'm open to ideas from the community on how

Re: [opensource-dev] Open Developmentproject: extendingavatar wearables

2010-03-25 Thread Nyx Linden
There is the "avatar cloth" graphics setting in preferences (if you enable advanced preferences). Though the effect appears to be subtle and not used for terribly much. There is certainly the possibility to extend this functionality to be more explicit and improve it to be better, but I bel

Re: [opensource-dev] Open Developmentproject: extendingavatar wearables

2010-03-25 Thread Carlo Wood
OMG yes! Especially if THAT flexi doesn't "pass through" the avatar! How great wouldn't it be to have flexies (which are client side) that respect other things around them, like avatars, ground, and even other prims, and won't pass through them but rather fold around them! (You could make this a c

Re: [opensource-dev] Open Development project: extendingavatar wearables

2010-03-25 Thread Nyx Linden
Argent Stonecutter wrote: > > On 2010-03-25, at 11:08, Nyx Linden wrote: >> Inside each category, you can >> have multiple items up to a reasonable maximum. When you "wear" a shirt, >> it gets added to the top of the list of shirts that you are wearing. If >> you don't want it to be on top, you can

Re: [opensource-dev] Open Development project: extendingavatar wearables

2010-03-25 Thread Carlo Wood
The advantages of this: * Automatic insertion that makes sense * No need to edit (no-mod) items The disadvantage: * Still can't wear a shirt over a jacket, or a designated "undie" over a "pants". * Giving an outfit to someone else might change unexpectedly change the order in which the ite

Re: [opensource-dev] Open Developmentproject: extendingavatar wearables

2010-03-25 Thread Jonathan Bishop
If its extra awesome we are after...any chance of eliminating the need for half the prim skirts and capes by adding a flexi-layer mode to the layer...So the clothes can flutter and maybe stretch in the wind? Jonathan Bishop ___ Policies and (un)subsc

Re: [opensource-dev] Open Development project: extendingavatar wearables

2010-03-25 Thread Argent Stonecutter
On 2010-03-25, at 11:08, Nyx Linden wrote: > Inside each category, you can > have multiple items up to a reasonable maximum. When you "wear" a > shirt, > it gets added to the top of the list of shirts that you are wearing. > If > you don't want it to be on top, you can push it down below other

Re: [opensource-dev] Open Development project: extendingavatar wearables

2010-03-25 Thread Nyx Linden
Wow great discussion so far - these are a lot of the issues I've been thinking on for a good while now, and I'm glad they're being brought up immediately. I'm still working on getting the forums set up, where this conversation would ideally take place, but in the meantime, I'll try to respond on

Re: [opensource-dev] multimedia puzzle on linux (opensuse 11.2)

2010-03-25 Thread Lance Corrimal
solved... "unset http_proxy https_proxy no_proxy" at the start of the launch script, because gstreamer suddenly lost the ability to stream thru a proxy. ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource

[opensource-dev] multimedia puzzle on linux (opensuse 11.2)

2010-03-25 Thread Lance Corrimal
...yes i know this is not the support hotline... But chances are high that there's someone around on this list who could point me at the one right library dependency in five minutes, whereas a support ticket would take several weeks, and then be closed with spurious reasons but no actual soluti

Re: [opensource-dev] Open Development project: extendingavatar wearables

2010-03-25 Thread Dzonatas Sol
Kitty wrote: > If someone sells a full-top + high pants combination they wouldn't have to > struggle with defining which shirt layer goes on top of which other one by > messing with numbers - since those will still result in conflicts with what > it's being worn in combination with - but you just l

Re: [opensource-dev] Open Development project: extendingavatar wearables

2010-03-25 Thread Kitty
> Ah yes, using the descriptions would avoid the need for extra > protocol changes. > > I'd suggest to use the keywords "skin", "tatoo", "underwear", > "shirt", "jacket", but also allow "shirt 2", "shirt 3", etc > to put things inbetween shirt and jacket. Doesn't most of the confusion stem fro

Re: [opensource-dev] Open Development project: extending avatar wearables

2010-03-25 Thread David M Chess
> I'm greatly in favor to create bits for wearables and objects > that stay user changable even for no-mods. General agreement. Needs some thought to make sure that it's not too easy to change them accidentally and lose the creator-intended settings forever (maybe save the original settings an

Re: [opensource-dev] [solved?] Re: SLPlugin lagging my viewer like crazy, maybe it was a bad idea from the start?

2010-03-25 Thread Tayra Dagostino
I begin to think about libraries bundled with viewer Maybe LL should check again the versions... I still have glibc segfault on SL2 on font loading (libxft?) -- Sent by iPhone Il giorno 25/mar/2010, alle ore 13.52, Michael Dickson ha scritto: > Thanks! I just upgraded to the 10.4 beta

Re: [opensource-dev] Open Development project: extending avatar wearables

2010-03-25 Thread Lance Corrimal
Am Donnerstag, 25. März 2010 13:38:28 schrieb Carlo Wood: > If I go to shop in real life, it's also ME who decides > in what order I put clothes on, not the creator of the > clothes. oh? try wearing your briefs on top of your pants in public... ___ Pol

Re: [opensource-dev] [solved?] Re: SLPlugin lagging my viewer like crazy, maybe it was a bad idea from the start?

2010-03-25 Thread Michael Dickson
Thanks! I just upgraded to the 10.4 beta, I'll give it a try. I was having problems on a similar setup with x64 Fedora but that issue may have been related to the 64bit distro. Mike On Wed, 2010-03-24 at 23:26 +, Opensource Obscure wrote: > On Wed, 24 Mar 2010 18:11:03 -0500, Michael Dickson

Re: [opensource-dev] Open Development project: extending avatar wearables

2010-03-25 Thread Carlo Wood
I said: I want to be able to change the priority of (no-mod) animations regardless, as user. I definitely also want to be able to change the order in which a wearable is layered, as opposed to that the creator does that for me. If I go to shop in real life, it's also ME who decides in wha

Re: [opensource-dev] Open Development project: extending avatar wearables

2010-03-25 Thread Carlo Wood
Ah yes, using the descriptions would avoid the need for extra protocol changes. I'd suggest to use the keywords "skin", "tatoo", "underwear", "shirt", "jacket", but also allow "shirt 2", "shirt 3", etc to put things inbetween shirt and jacket. On the downside, no-mod wearables would disallow reor

Re: [opensource-dev] Open Development project: extending avatar wearables

2010-03-25 Thread Dzonatas Sol
+1 Carlo, the specific priority on animations has caused confusion of when to set them to 1, 2, 3, or 4. If it is not set correctly, then it could mess up the other animations. I would like to see that confusion avoided with outfits. Carlo Wood wrote: > On an equal note, it's extremely annoying

Re: [opensource-dev] Open Development project: extending avatar wearables

2010-03-25 Thread Carlo Wood
On Wed, Mar 24, 2010 at 10:57:45PM -0400, Glen Canaday wrote: > No change for the creator - none. Not a thing. The user gets a "bump up" > or "bump down" item in the current "wear" submenu.. that's all. Max 3 or > so, and they act like layers in Photoshop or Gimp, which is essentially > what the

Re: [opensource-dev] Open Development project: extending avatar wearables

2010-03-25 Thread Carlo Wood
On an equal note, it's extremely annoying that the priority of animations is determined at creation time. Why can't I, as user, determine in what order I want animations to take precedence? On Wed, Mar 24, 2010 at 10:20:19PM -0400, Glen Canaday wrote: > Actually, I don't mind "undies, shirt, and

Re: [opensource-dev] licenses and the "chain of command"

2010-03-25 Thread Boy Lane
While this may protect a viewer developer from direct responsibility towards a user, it does not provide any protection against LL. Assuming I have to clickwrap-accept TPV by 30 April before I'm allowed to connect to the SecondLife grid, I still accept universal guilt towards LL. Example: A con

Re: [opensource-dev] Third party viewer policy: commencement date

2010-03-25 Thread Dzonatas Sol
It's obvious the TPV is directed at sources and distributors that do not conform to specifications as implemented/documented by the GPL code in Snowglobe. If you implement a third-party network protocol, it probably would be of benefit to you to to publish how your version of the network protoc

[opensource-dev] licenses and the "chain of command"

2010-03-25 Thread Lance Corrimal
Hmm... something came up on SLU... on the bottom of the pile is the GPL, because every piece of source code for the viewer says "licensed under GPL v2". on top of that is the TPV, because linden labs think they can say so. ...regarding "connecting to Second Life" they actually can. ...regardin

Re: [opensource-dev] Open Development project: extendingavatar wearables

2010-03-25 Thread Kitty
> That's actually what I would like to avoid, specifically. > That forces the creator to continue to dictate whether your > underwear goes on top of your pants or not. There's no added > flexibility for the resident in that. > > Here's why I'll be an advocate of just a few extra numbered > lay