Ahem:
"Never underestimate the bandwidth of a carrier pidgeon with a 4GB USB
stick"
http://news.bbc.co.uk/2/hi/8248056.stm
John Patterson
a.k.a "InetDaemon"
-Original Message-
Date: Sat, 28 Jan 2012 11:35:59 -0500
From: Lamar Owen
To: nanog@nanog.org
Subject: Re
On 01/28/2012 12:01 PM, Josh Hoppes wrote:
> ...
> There is also the system
> Blizzard is using for World of Warcraft where the game can stream
> content down while playing. Most of these publishers/developers
> already have pretty good grasps on what capabilities are at their
> disposal thanks to
I've seen this discussion show up in a number of venues lately. I'm
not at all surprised about the trend as I've been using Steam for a
few years now. I expect they will take a similar path and continue to
sell physical medium with keys to tie the game to an account, and do
staged downloads using e
On 1/27/12 02:35 , Tei wrote:
> Can internet in USA support that? Call of Duty 15 releases may 2014
> and 30 million gamers start downloading a 20 GB files. Would the
> internet collapse like a house of cards?.
Given the way the these things are staged, the pre-order/pre-load model
works pretty
: -Hammer- [mailto:bhmc...@gmail.com]
> Sent: Friday, January 27, 2012 9:02 AM
> To: nanog@nanog.org
> Subject: Re: XBOX 720: possible digital download mass service.
>
> Here's your baseline: Sony Vita. They already tossed the UMD out with the
> PSP-GO and that failed mi
> Now if RFC1149 supported jumbo frames, it might give tin-cans-and-string a
> run for its money
It's a simple matter of weight ratios. A 5 oz bird cannot carry a 9000 mtu
coconut.
On Friday, January 27, 2012 05:56:19 AM Randy Bush wrote:
> > Can internet in USA support that? Call of Duty 15 releases may 2014
> > and 30 million gamers start downloading a 20 GB files. Would the
> > internet collapse like a house of cards?.
> not a problem. the vast majority of the states
On Saturday, January 28, 2012 11:39:21 PM Roland Perry
wrote:
> When did you last see a Windows or Office update
> available on disc?
In my experience (especially in places where Internet access
to the home is "tight" or non-existent), Windows and Office
is normally used in the office, where I
In article <201201282306.00569.mti...@globaltransit.net>, Mark Tinka
writes
Then, of course, there are those who might not be in a
position to get any kind of Internet access to their
consoles. This isn't such a terrible thing if games are
released both on digital and hard copies, but it's quite
On Saturday, January 28, 2012 09:11:24 PM Roland Perry
wrote:
> So does Microsoft Office (if you can call that a game).
So does Mac OS X Lion (exclusively, more so).
But I guess the trend the OP was raising was this
distribution method shifting for console games. As many have
already mentione
In article <201201281518.47292.mti...@globaltransit.net>, Mark Tinka
writes
Needless to say, a lot of games are now pushing massive
updates via the Internet; on the order of hundreds of MB.
So does Microsoft Office (if you can call that a game).
--
Roland Perry
On Friday, January 27, 2012 11:08:27 PM Matthew Huff wrote:
> >From what I've read, the XBOX 720 is still going to have
> >traditional distribution but also including online
> >purchasing (think Steam). The goal is to go with a key
> >system to play the game. I think the idea you will be
> >able t
On 1/27/12 7:52 AM, Ray Soucy wrote:
> This is already very normal (tens of millions of people doing this).
>
> World of Warcraft, RIFT, and Star Wars: The Old Republic, etc. are all
> around 20G of downloads. Sure they have boxed versions, but after you
> install them they need another 10G of pa
Cogent, for example, openly advertises 680G lit capacity for its intercity
links; I have not idea if that's just marketing or not.
Perhaps some people on list who work for these providers can provide some
data.
On Fri, Jan 27, 2012 at 11:10 AM, Anurag Bhatia wrote:
> Hello Ray
>
> You are refer
Digital distribution like Steam have the infrastructure built for it.
The entry fee for independent and smaller devs to Steam is way way lower
than all the licensing crap that Microsoft offers with their XBLA, and for
the larger companies, it costs next to nothing to host it digitally as
opposed
Hello Ray
You are refering to dark fiber capacity or is that lit capacity and already
in use?
On Fri, Jan 27, 2012 at 9:38 PM, Ray Soucy wrote:
> Well, those are the numbers we can see from a single transceiver (right now
> mostly 10G and some 40G right now, and 100G on its way); but most of th
Well, those are the numbers we can see from a single transceiver (right now
mostly 10G and some 40G right now, and 100G on its way); but most of the
big players are using multiples of these with DWDM and link aggregation.
I'd say the actual numbers are closer to 680G average right now, per path.
This is already very normal (tens of millions of people doing this).
World of Warcraft, RIFT, and Star Wars: The Old Republic, etc. are all
around 20G of downloads. Sure they have boxed versions, but after you
install them they need another 10G of patches to download (looking at you,
Blizzard).
On Fri, 27 Jan 2012, Anurag Bhatia wrote:
Just curious to know at what bandwidth big ISP's like AT&T, Verizon,
Level3, Cogent etc are operating? Are all at or above 40Gbps core bandwidth?
Probably a mix of 10G, 40G and 100G as appropriate. By 2014, that might
tilt more heavily toward 40G and
On Fri, 27 Jan 2012, Tei wrote:
Can internet in USA support that? Call of Duty 15 releases may 2014
and 30 million gamers start downloading a 20 GB files. Would the
internet collapse like a house of cards?.
I don't see a problem with supporting this. As other posters have said,
any conges
I don't know if the box uses any different settings, but using the Windows
client on my PC with quality maxed just now I saw a consistent 5.35mbit/sec
during action sequences and fast-paced cutscenes, much less of course in menus
and such.
--
Sean Harlow
s...@seanharlow.info
On Jan 27,
It doesn't have to. Look at Steam on the PC, where digital distribution has
been the norm for years (I literally can't remember the last physical copy PC
game I purchased). Preorder a game and it gets preloaded in an encrypted form
days to weeks in advance of release. On release day, the cont
nal Message-
> From: Eric Tykwinski [mailto:e...@truenet.com]
> Sent: Friday, January 27, 2012 9:25 AM
> To: nanog
> Subject: RE: XBOX 720: possible digital download mass service.
>
> That's the case, but yeah, definitely off-topic...
> http://www.gamestop.com/ps-v
, Inc.
P: 610-429-8300
F: 610-429-3222
-Original Message-
From: -Hammer- [mailto:bhmc...@gmail.com]
Sent: Friday, January 27, 2012 9:21 AM
To: nanog@nanog.org
Subject: Re: XBOX 720: possible digital download mass service.
Now we are venturing OT but I thought the format was proprietary bu
610-429-3222
-Original Message-
From: -Hammer- [mailto:bhmc...@gmail.com]
Sent: Friday, January 27, 2012 9:02 AM
To: nanog@nanog.org
Subject: Re: XBOX 720: possible digital download mass service.
Here's your baseline: Sony Vita. They already tossed the UMD out with the
PSP-GO and th
...@gmail.com]
Sent: Friday, January 27, 2012 9:02 AM
To: nanog@nanog.org
Subject: Re: XBOX 720: possible digital download mass service.
Here's your baseline: Sony Vita. They already tossed the UMD out with the
PSP-GO and that failed miserably. Now they are trying again to go to digital
only wi
Here's your baseline: Sony Vita. They already tossed the UMD out with
the PSP-GO and that failed miserably. Now they are trying again to go to
digital only with the Vita. It's not the scale of PS3 or XBOX360 but it
may be a good way to gauge the potential success of the concept.
-Hammer-
"I w
It's already done on a similar scale when apple releases new software for their
mobile devices.
Just don't do it if you are on a low cap plan (eg: mobile, satellite etc). Caps
will be the new market discriminator IMHO.
Jared Mauch
On Jan 27, 2012, at 3:35 AM, Tei wrote:
> Can internet in U
On Fri, 27 Jan 2012 11:35:49 +0100, Tei said:
> Theres also a rumour that these new consoles will require internet to
> download games.
Apply some logic here - is it in the vendor's best interests to *require*
internet to download games? As somebody else pointed out, there's an awful lot
of curr
On (2012-01-27 11:35 +0100), Tei wrote:
> Theres also a rumour that these new consoles will require internet to
> download games. These games can weigth 9 to 20 GB. That may be 30
> million users in USA, maybe 50 worldwide.
Source to these rumours?
It seems ridiculous thought, considering you c
> Just curious to know at what bandwidth big ISP's like AT&T, Verizon,
> Level3, Cogent etc are operating? Are all at or above 40Gbps core
> bandwidth?
yes
Just curious to know at what bandwidth big ISP's like AT&T, Verizon,
Level3, Cogent etc are operating? Are all at or above 40Gbps core bandwidth?
On Fri, Jan 27, 2012 at 4:26 PM, Randy Bush wrote:
> > Can internet in USA support that? Call of Duty 15 releases may 2014
> > and 30 million gamers
> Can internet in USA support that? Call of Duty 15 releases may 2014
> and 30 million gamers start downloading a 20 GB files. Would the
> internet collapse like a house of cards?.
not a problem. the vast majority of the states is like a developing
country [0], the last mile is pretty much a t
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