It doesn't have to.  Look at Steam on the PC, where digital distribution has 
been the norm for years (I literally can't remember the last physical copy PC 
game I purchased).  Preorder a game and it gets preloaded in an encrypted form 
days to weeks in advance of release.  On release day, the content is simply 
activated, you get the key, your PC decrypts it, and you go play.

On a well designed digital distribution system the release second traffic spike 
should be a lot less than you'd think.
----------
Sean Harlow
s...@seanharlow.info

On Jan 27, 2012, at 5:35 AM, Tei wrote:

> The question is:
> 
> Can internet in USA support that?   Call of Duty 15 releases may 2014
> and 30 million gamers start downloading a 20 GB files.  Would the
> internet collapse like a house of cards?.


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