this is using visual studio.
after some experimenting I found that if you open visual studio, start the
emulator from visual studio, then exit and re-open visual studio, then when
you try to run your program then it will detect the emulator correctly from
that point on. basically the emulator has
Mono for Android supports x86. Makes debugging a dream. Check my article on
this at
http://visualstudiomagazine.com/articles/2012/04/25/better-debugging-with-mono.aspx?m=2
Wally
Date: Sat, 16 Jun 2012 16:20:49 -0500
From: n...@enanocms.org
To: p...@all-the-johnsons.co.uk; monodroid@lists.ximia
Have you tried the new x86 Android 4.0 images? It basically lets you
develop Android apps in the same way the iOS simulator does: the apps are
compiled for x86 for the emulator, and deploying would compile them for
ARM. I don't know if Xamarin has already added support for the x86 target
for Androi
Hi,
I'm doubting I can make an impact but please listen to some feedback from
someone who just started out with Mono for Android.
Using Visual Studio to develop android applications is really a joy.
Deploying on the emulator is another experience.
Its really unworkable slow and it takes the fun
I'm doubting I can make an impact but please listen to some feedback from
someone who just started out with Mono for Android.
Using Visual Studio to develop android applications is really a joy.
Deploying on the emulator is another experience.
Its really unworkable slow and it takes the fun out of
Hi
Does this happen with VS or MD, or both?
VS had some issues. One possibility was to start emulators from MD
or simply restart VS.
screenshot says You are using VS, so Wally's response few days ago:
From a cold boot, I find that if I start an emulator