Have you tried the new x86 Android 4.0 images? It basically lets you develop Android apps in the same way the iOS simulator does: the apps are compiled for x86 for the emulator, and deploying would compile them for ARM. I don't know if Xamarin has already added support for the x86 target for Android, but if it hasn't, it really should.
On Sat, Jun 16, 2012 at 4:13 PM, Paul Johnson <p...@all-the-johnsons.co.uk>wrote: > Hi, > > > I'm doubting I can make an impact but please listen to some feedback from >> someone who just started out with Mono for Android. >> >> Using Visual Studio to develop android applications is really a joy. >> Deploying on the emulator is another experience. >> Its really unworkable slow and it takes the fun out of using and >> experiencing the actual app. >> > > There are a lot of misconceptions over using the emulator. Unless you're > working on a decent processor with a shed load of memory, the emulator is > slow. There is no way around it - most emulators, irrespective of what they > do are slower than the actual device; it's the nature of the beast. > > Once the emulator is up though, it is much quicker. I tend just to keep > the emulator booted on my dev box. It saves time! > > > I understand that the evaluation version is designed so that the app >> cannot >> reach the marker place and be used for a commercial activity. >> If this is the only constraint that please rethink how it's currently >> done. >> >> There are other ways to prevent commercial deployment by for example >> crippling the app, putting a time limit on the execution, show a message >> box >> every x seconds,... >> > > All of which can be worked around. Face it, this has happened with lots of > commercial apps and within a day (typically) there is a patch somewhere > which allows for the nag to be removed. > > > My scenario is that I want to become productive on android, ios and WP >> but I >> first have to pass the learning curve. It will take a few months to get a >> good product and as a single enthousiast I cannot afford to spend 600 $. >> > > I'm sure this is not the case. The cheapest licence is for education which > works out to be $99, but a typical one is a bit more than this. > > > Once the app is finished and I am ready to deploy it to the market place I >> will be ready to buy the licenses. >> > > This is where the argument falls over. You're expecting Xamarin to work on > an honour system. Face it, if they said "everyone, it's free for download - > but you must promise to pay us when you go to market", I can tell you how > long they would last in business - probably slightly less than the time it > will take you to read this email! > > > Please reconsider this as it will make more developers use it to the point >> they have a working app. >> > > To be honest, you can get the working app going on the emulator and show > it around. Enough people like it buy the licence, charge $1 on the > marketplace and recoup the losses that way. It's the way of it. > > Microsoft do the same thing. Buy the product and what you do with it is up > to you and they have the same restricted system with the Express edition - > does most of what you want, but not everything. > > Me, I'll renew my licence in September with pleasure. The Xamarin crew > have been amazingly helpful and supportive and that alone makes it worth > the money :) > > PFJ > > P.S. If anyone wishes to bend what I'm saying or subvert it to their own > arguments, feel free to - you'll end up looking like a bit of a twit as > what I've said is here for the world to see rather than elsewhere... > > > ______________________________**_________________ > Monodroid mailing list > Monodroid@lists.ximian.com > > UNSUBSCRIBE INFORMATION: > http://lists.ximian.com/**mailman/listinfo/monodroid<http://lists.ximian.com/mailman/listinfo/monodroid> > -- Neal Gompa (Conan Kudo [ニール・ゴンパ]) Quality Assurance, Platform Integration Enano CMS Project http://enanocms.org
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