On Tue, Jan 7, 2014 at 7:14 PM, Lauri Kasanen wrote:
> These will be used later on for optimizing the VRAM placement.
>
> No measurable overhead (glxgears, torcs).
>
> v2: Get accurate stats by taking dirty_masks into account
Why don't you just set the statistics once per CS in
radeon_drm_cs_flus
https://bugs.freedesktop.org/show_bug.cgi?id=73392
Priority: medium
Bug ID: 73392
Assignee: mesa-dev@lists.freedesktop.org
Summary: GLX context memory leak if context was bound to
drawable on thread exit
Severity: normal
https://bugs.freedesktop.org/show_bug.cgi?id=73371
--- Comment #5 from Tapani Pälli ---
(In reply to comment #4)
> but it is wrong - it IS inverted. without the extension at all the default
> assumption is to assume inversion. it all worked fine until we added support
> for this extension and the
https://bugs.freedesktop.org/show_bug.cgi?id=73371
--- Comment #6 from Carsten Haitzler ---
indeed. and thus why we noticed... as we had it right without the extension
assuming the default of inversion... :) once we actually ASKED for it... it
told us the wrong thing. fyi we already handled inver
https://bugs.freedesktop.org/show_bug.cgi?id=73371
--- Comment #4 from Carsten Haitzler ---
but it is wrong - it IS inverted. without the extension at all the default
assumption is to assume inversion. it all worked fine until we added support
for this extension and then everything flipped on mes
On Fri, 2014-01-03 at 13:14 +0800, Chia-I Wu wrote:
> On Thu, Jan 2, 2014 at 10:39 PM, Steven Newbury wrote:
> > Forgot to add signed-off-by...
> >
> > In trying to get gallium-nine working with the ilo Gallium driver I
> > noticed there's no ilo pipe-loader driver being built.
> >
> > This patch
https://bugs.freedesktop.org/show_bug.cgi?id=73371
Tapani Pälli changed:
What|Removed |Added
Status|NEW |ASSIGNED
Assignee|mesa-dev@list
yInverted is used by EGL_NOK_texture_from_pixmap to indicate that
window system rendering is y-inverted compared to OpenGL texture
representation. This extension is only known to be used with X11
window system where sane default is GL_TRUE.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=73
dri2_add_config makes decisions based on NOK_texture_from_pixmap so
it needs to be enabled before calling dri2_add_configs_for_visuals.
Signed-off-by: Tapani Pälli
---
src/egl/drivers/dri2/platform_x11.c | 11 ++-
1 file changed, 6 insertions(+), 5 deletions(-)
diff --git a/src/egl/driv
On Wed, 8 Jan 2014 12:03:12 +0100
Marek Olšák wrote:
> On Tue, Jan 7, 2014 at 7:14 PM, Lauri Kasanen wrote:
> > These will be used later on for optimizing the VRAM placement.
> >
> > No measurable overhead (glxgears, torcs).
> >
> > v2: Get accurate stats by taking dirty_masks into account
>
>
On 08-01-2014 00:11, Brian Paul wrote:
On 01/07/2014 03:30 PM, Ian Romanick wrote:
On 01/07/2014 02:22 PM, Thomas Sondergaard wrote:
On 2014-01-07 23:05, Ian Romanick wrote:
On 01/07/2014 12:31 PM, Thomas Sondergaard wrote:
This small rearrangement avoids MSVC 2013 ICE. Also, this should be a
On Wed, Jan 8, 2014 at 2:56 PM, Lauri Kasanen wrote:
> On Wed, 8 Jan 2014 12:03:12 +0100
> Marek Olšák wrote:
>
>> On Tue, Jan 7, 2014 at 7:14 PM, Lauri Kasanen wrote:
>> > These will be used later on for optimizing the VRAM placement.
>> >
>> > No measurable overhead (glxgears, torcs).
>> >
>>
On 01/08/2014 01:16 AM, Thomas Sondergaard wrote:
On 08-01-2014 00:11, Brian Paul wrote:
On 01/07/2014 03:30 PM, Ian Romanick wrote:
On 01/07/2014 02:22 PM, Thomas Sondergaard wrote:
On 2014-01-07 23:05, Ian Romanick wrote:
On 01/07/2014 12:31 PM, Thomas Sondergaard wrote:
This small rearran
On 7 January 2014 15:25, Kenneth Graunke wrote:
> On 01/07/2014 02:13 PM, Paul Berry wrote:
> > This reduces confusion since gl_shader::Type is sometimes
> > GL_SHADER_PROGRAM_MESA but is more frequently
> > GL_SHADER_{VERTEX,GEOMETRY,FRAGMENT}. It also has the advantage that
> > when switching
On 7 January 2014 15:06, Brian Paul wrote:
> On 01/07/2014 03:13 PM, Paul Berry wrote:
>
>> diff --git a/src/glsl/glsl_parser_extras.h b/src/glsl/glsl_parser_extras.h
>> index 0e281ae..ecf832f 100644
>> --- a/src/glsl/glsl_parser_extras.h
>> +++ b/src/glsl/glsl_parser_extras.h
>> @@ -165,7 +165,7
On 7 January 2014 16:58, Chad Versace wrote:
> Unconditionally set brw->need_workaround_flush at the top of gen6 blorp
> state emission.
>
> The art of emitting workaround flushes on Sandybridge is mysterious and
> not fully understood. Ken and I believe that
> intel_emit_post_sync_nonzero_flush(
On Wed, Jan 8, 2014 at 8:23 PM, Steven Newbury wrote:
> On Fri, 2014-01-03 at 13:14 +0800, Chia-I Wu wrote:
>> On Thu, Jan 2, 2014 at 10:39 PM, Steven Newbury
>> wrote:
>> > Forgot to add signed-off-by...
>> >
>> > In trying to get gallium-nine working with the ilo Gallium driver I
>> > noticed
On Wed, 8 Jan 2014 15:54:04 +0100
Marek Olšák wrote:
> > On Wed, 8 Jan 2014 12:03:12 +0100
> > Marek Olšák wrote:
> >> Why don't you just set the statistics once per CS in
> >> radeon_drm_cs_flush? I don't see a value in doing it in every function
> >> that sets the resources.
> >
> > It's the o
From: Marek Olšák
---
src/mesa/main/clear.c | 6 +-
1 file changed, 5 insertions(+), 1 deletion(-)
diff --git a/src/mesa/main/clear.c b/src/mesa/main/clear.c
index f0b525f..fd5bb35 100644
--- a/src/mesa/main/clear.c
+++ b/src/mesa/main/clear.c
@@ -179,7 +179,11 @@ _mesa_Clear( GLbitfield ma
From: Marek Olšák
An example why it is required:
Let's say there's a fragment shader writing to gl_FragData[0..1].
The user calls: glDrawBuffers(2, {GL_NONE, GL_COLOR_ATTACHMENT0});
That means gl_FragData[0] is unused and gl_FragData[1] is written
to GL_COLOR_ATTACHMENT0.
st/me
From: Marek Olšák
---
src/gallium/drivers/radeonsi/si_state.c | 20 +++-
1 file changed, 11 insertions(+), 9 deletions(-)
diff --git a/src/gallium/drivers/radeonsi/si_state.c
b/src/gallium/drivers/radeonsi/si_state.c
index 3666a11..ba73401 100644
--- a/src/gallium/drivers/radeo
From: Marek Olšák
also restructure the code
---
src/gallium/drivers/r600/r600_blit.c | 69
1 file changed, 31 insertions(+), 38 deletions(-)
diff --git a/src/gallium/drivers/r600/r600_blit.c
b/src/gallium/drivers/r600/r600_blit.c
index 2b86138..de8ff4f 1006
From: Marek Olšák
---
src/gallium/auxiliary/util/u_clear.h | 4
src/gallium/auxiliary/util/u_framebuffer.c | 3 +++
2 files changed, 7 insertions(+)
diff --git a/src/gallium/auxiliary/util/u_clear.h
b/src/gallium/auxiliary/util/u_clear.h
index 75047c1..db0b9b3 100644
--- a/src/galli
From: Marek Olšák
---
src/gallium/drivers/r600/r600_state.c | 120 --
1 file changed, 55 insertions(+), 65 deletions(-)
diff --git a/src/gallium/drivers/r600/r600_state.c
b/src/gallium/drivers/r600/r600_state.c
index f4ceb4a..a0d527b 100644
--- a/src/gallium/dri
From: Marek Olšák
---
src/gallium/drivers/r600/evergreen_state.c | 59 ++
src/gallium/drivers/r600/r600_blit.c | 23 ++--
2 files changed, 54 insertions(+), 28 deletions(-)
diff --git a/src/gallium/drivers/r600/evergreen_state.c
b/src/gallium/drivers/r
From: José Fonseca
Not really used/necessary.
---
src/demos/pixeltest.c | 113 +++---
1 file changed, 52 insertions(+), 61 deletions(-)
diff --git a/src/demos/pixeltest.c b/src/demos/pixeltest.c
index e9b95b8..0898290 100644
--- a/src/demos/pixeltest.
From: José Fonseca
This example is very useful to understand the rasterization of lines.
And with this change, points too.
Adding a key / command-line option to switch modes is left for a future
opportunity though.
---
src/demos/pixeltest.c | 109
From: José Fonseca
Commit eda21d2a3010d9fc5a68b55a843c5e44b2abf8dd fixed the rasterization
of points for Direct3D but ended up breaking the rasterization of OpenGL
non-sprite points, in particular conform's pntrast.c test.
The only way to get both working is to properly honour
pipe_rasterizer::p
On Wed, 8 Jan 2014 15:56:33 +0200
Lauri Kasanen wrote:
> On Wed, 8 Jan 2014 12:03:12 +0100
> Marek Olšák wrote:
> > Also, last_cpu_time will be wrong anyway, because the driver may call
> > the buffer_map function only once per buffer, e.g. at buffer creation.
> > It's not a rule, but it happens
On Wed, Jan 8, 2014 at 6:27 PM, wrote:
> }
> -
> +
> + if (0) {
> + debug_printf(" bbox: (%i, %i) - (%i, %i)\n",
> + bbox.x0, bbox.y0,
> + bbox.x1, bbox.y1);
> + }
> +
> if (!u_rect_test_intersection(&setup->draw_regions[viewport_index],
> &b
On Wed, Jan 8, 2014 at 6:21 PM, Lauri Kasanen wrote:
> On Wed, 8 Jan 2014 15:54:04 +0100
> Marek Olšák wrote:
>
>> > On Wed, 8 Jan 2014 12:03:12 +0100
>> > Marek Olšák wrote:
>> >> Why don't you just set the statistics once per CS in
>> >> radeon_drm_cs_flush? I don't see a value in doing it in
On Wed, Jan 8, 2014 at 6:30 PM, wrote:
> From: José Fonseca
>
> This example is very useful to understand the rasterization of lines.
> And with this change, points too.
>
> Adding a key / command-line option to switch modes is left for a future
> opportunity though.
> ---
> src/demos/pixeltest
- Original Message -
> On Wed, Jan 8, 2014 at 6:30 PM, wrote:
> > From: José Fonseca
> >
> > This example is very useful to understand the rasterization of lines.
> > And with this change, points too.
> >
> > Adding a key / command-line option to switch modes is left for a future
> > o
Am 08.01.2014 18:27, schrieb jfons...@vmware.com:
> From: José Fonseca
>
> Commit eda21d2a3010d9fc5a68b55a843c5e44b2abf8dd fixed the rasterization
> of points for Direct3D but ended up breaking the rasterization of OpenGL
> non-sprite points, in particular conform's pntrast.c test.
>
> The only
- Original Message -
> On Wed, Jan 8, 2014 at 6:27 PM, wrote:
> > }
> > -
> > +
> > + if (0) {
> > + debug_printf(" bbox: (%i, %i) - (%i, %i)\n",
> > + bbox.x0, bbox.y0,
> > + bbox.x1, bbox.y1);
> > + }
> > +
> > if (!u_rect_test_inter
On Wed, Jan 8, 2014 at 6:38 PM, Lauri Kasanen wrote:
> On Wed, 8 Jan 2014 15:56:33 +0200
> Lauri Kasanen wrote:
>
>> On Wed, 8 Jan 2014 12:03:12 +0100
>> Marek Olšák wrote:
>> > Also, last_cpu_time will be wrong anyway, because the driver may call
>> > the buffer_map function only once per buffe
- Original Message -
> Am 08.01.2014 18:27, schrieb jfons...@vmware.com:
> > From: José Fonseca
> >
> > Commit eda21d2a3010d9fc5a68b55a843c5e44b2abf8dd fixed the rasterization
> > of points for Direct3D but ended up breaking the rasterization of OpenGL
> > non-sprite points, in particul
Am 08.01.2014 19:12, schrieb Jose Fonseca:
>
>
> - Original Message -
>> Am 08.01.2014 18:27, schrieb jfons...@vmware.com:
>>> From: José Fonseca
>>>
>>> Commit eda21d2a3010d9fc5a68b55a843c5e44b2abf8dd fixed the rasterization
>>> of points for Direct3D but ended up breaking the rasteriza
On Wed, Jan 8, 2014 at 7:31 PM, Roland Scheidegger wrote:
> Am 08.01.2014 19:12, schrieb Jose Fonseca:
>>
>>
>> - Original Message -
>>> Am 08.01.2014 18:27, schrieb jfons...@vmware.com:
From: José Fonseca
Commit eda21d2a3010d9fc5a68b55a843c5e44b2abf8dd fixed the rasterizat
On Wed, 8 Jan 2014 19:03:53 +0100
Marek Olšák wrote:
> On Wed, Jan 8, 2014 at 6:21 PM, Lauri Kasanen wrote:
> > On Wed, 8 Jan 2014 15:54:04 +0100
> > Marek Olšák wrote:
> >> It's not accurate at all, it's actually pretty random. The stats
> >> should not be called "num_reads" and "num_writes",
On 01/08/2014 10:30 AM, jfons...@vmware.com wrote:
From: José Fonseca
This example is very useful to understand the rasterization of lines.
And with this change, points too.
Adding a key / command-line option to switch modes is left for a future
opportunity though.
For both:
Reviewed-by: Bri
On 01/08/2014 10:23 AM, Marek Olšák wrote:
From: Marek Olšák
---
src/mesa/main/clear.c | 6 +-
1 file changed, 5 insertions(+), 1 deletion(-)
diff --git a/src/mesa/main/clear.c b/src/mesa/main/clear.c
index f0b525f..fd5bb35 100644
--- a/src/mesa/main/clear.c
+++ b/src/mesa/main/clear.c
---
src/mesa/program/program.c | 17 ++---
1 file changed, 2 insertions(+), 15 deletions(-)
diff --git a/src/mesa/program/program.c b/src/mesa/program/program.c
index df4d75f..3c19e8c 100644
--- a/src/mesa/program/program.c
+++ b/src/mesa/program/program.c
@@ -896,21 +896,8 @@ _mesa_v
This allows the caller to execute it in a loop rather than
hand-rolling a separate call for each stage.
---
src/mesa/main/context.c | 18 +-
1 file changed, 9 insertions(+), 9 deletions(-)
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index cfebbd2..0b8fb94 100644
---
src/glsl/ast_to_hir.cpp| 13 +
src/glsl/link_atomics.cpp | 16 ++--
src/glsl/link_varyings.cpp | 32 ++--
src/glsl/linker.cpp| 43 ---
4 files changed, 17 insertions(+), 87 deletions(-)
di
Suggested-by: Brian Paul
---
src/mesa/program/ir_to_mesa.cpp| 17 +
src/mesa/program/program.h | 18 ++
src/mesa/state_tracker/st_glsl_to_tgsi.cpp | 40 +++---
3 files changed, 39 insertions(+), 36 deletions(-)
diff --gi
On 01/08/2014 10:23 AM, Marek Olšák wrote:
From: Marek Olšák
An example why it is required:
Let's say there's a fragment shader writing to gl_FragData[0..1].
The user calls: glDrawBuffers(2, {GL_NONE, GL_COLOR_ATTACHMENT0});
That means gl_FragData[0] is unused and gl_FragData[1
On 01/08/2014 10:23 AM, Marek Olšák wrote:
From: Marek Olšák
---
src/gallium/auxiliary/util/u_clear.h | 4
src/gallium/auxiliary/util/u_framebuffer.c | 3 +++
2 files changed, 7 insertions(+)
diff --git a/src/gallium/auxiliary/util/u_clear.h
b/src/gallium/auxiliary/util/u_clear
On Wed, Jan 8, 2014 at 7:54 PM, Lauri Kasanen wrote:
> On Wed, 8 Jan 2014 19:03:53 +0100
> Marek Olšák wrote:
>
>> On Wed, Jan 8, 2014 at 6:21 PM, Lauri Kasanen wrote:
>> > On Wed, 8 Jan 2014 15:54:04 +0100
>> > Marek Olšák wrote:
>> >> It's not accurate at all, it's actually pretty random. The
On 01/08/2014 12:20 PM, Paul Berry wrote:
These are replaced with
ctx->Const.Program[MESA_SHADER_{VERTEX,FRAGMENT,GEOMETRY}]. In
patches to follow, this will allow us to replace a lot of ad-hoc logic
with a variable index into the array.
With the exception of the changes to mtypes.h, this patch
On Wed, Jan 8, 2014 at 8:21 PM, Brian Paul wrote:
> On 01/08/2014 10:23 AM, Marek Olšák wrote:
>>
>> From: Marek Olšák
>>
>> An example why it is required:
>>
>> Let's say there's a fragment shader writing to gl_FragData[0..1].
>> The user calls: glDrawBuffers(2, {GL_NONE, GL_COLOR_ATTA
Am 08.01.2014 19:48, schrieb Marek Olšák:
> On Wed, Jan 8, 2014 at 7:31 PM, Roland Scheidegger wrote:
>> Am 08.01.2014 19:12, schrieb Jose Fonseca:
>>>
>>>
>>> - Original Message -
Am 08.01.2014 18:27, schrieb jfons...@vmware.com:
> From: José Fonseca
>
> Commit eda21d2a3
On 01/08/2014 12:51 PM, Marek Olšák wrote:
On Wed, Jan 8, 2014 at 8:21 PM, Brian Paul wrote:
On 01/08/2014 10:23 AM, Marek Olšák wrote:
From: Marek Olšák
An example why it is required:
Let's say there's a fragment shader writing to gl_FragData[0..1].
The user calls: glDrawBuffe
On 08/01/14 19:20, Paul Berry wrote:
> Suggested-by: Brian Paul
> ---
> src/mesa/program/ir_to_mesa.cpp| 17 +
> src/mesa/program/program.h | 18 ++
> src/mesa/state_tracker/st_glsl_to_tgsi.cpp | 40
> +++---
> 3 files c
Only implemented for ir_swizzles currently, but perhaps will be useful
for other IR types in the future.
---
src/glsl/ir.h | 14 +--
src/glsl/ir_equals.cpp | 63 +++---
2 files changed, 41 insertions(+), 36 deletions(-)
diff --git a/src
---
src/mesa/drivers/dri/i965/brw_context.c | 1 +
1 file changed, 1 insertion(+)
diff --git a/src/mesa/drivers/dri/i965/brw_context.c
b/src/mesa/drivers/dri/i965/brw_context.c
index da34e3d..3da328a 100644
--- a/src/mesa/drivers/dri/i965/brw_context.c
+++ b/src/mesa/drivers/dri/i965/brw_context
This flag was really just a proxy for determining whether the backend
was vector (AOS) or scalar (SOA). It will be used to apply a future
optimization only for vector backends.
---
src/glsl/glsl_parser_extras.cpp | 2 +-
src/mesa/drivers/dri/i965/brw_context.c | 2 +-
src/mesa/dr
Reduces vertex shader instruction counts in DOTA2 by 6.42%, L4D2 by
4.61%, and CS:GO by 5.71%.
total instructions in shared programs: 1500153 -> 1498191 (-0.13%)
instructions in affected programs: 59919 -> 57957 (-3.27%)
---
src/glsl/Makefile.sources | 1 +
src/glsl/glsl_parser_extras
total instructions in shared programs: 1500212 -> 1500153 (-0.00%)
instructions in affected programs: 1 -> 17718 (-0.33%)
---
src/mesa/drivers/dri/i965/brw_dead_control_flow.cpp | 6 --
1 file changed, 4 insertions(+), 2 deletions(-)
diff --git a/src/mesa/drivers/dri/i965/brw_dead_con
https://bugs.freedesktop.org/show_bug.cgi?id=70410
Alexander Tsoy changed:
What|Removed |Added
CC||alexan...@tsoy.me
--
You are receiving
https://bugs.freedesktop.org/show_bug.cgi?id=70410
--- Comment #8 from Armin K ---
llvm-config now has this parameter:
--system-libs System Libraries needed to link against LLVM components.
And on my system it outputs:
-lz -lpthread -lffi -lcurses -ldl -lm
This should be added to LDFL
On 01/08/2014 12:43 PM, Matt Turner wrote:
> total instructions in shared programs: 1500212 -> 1500153 (-0.00%)
> instructions in affected programs: 1 -> 17718 (-0.33%)
> ---
> src/mesa/drivers/dri/i965/brw_dead_control_flow.cpp | 6 --
> 1 file changed, 4 insertions(+), 2 deletions(-)
Signed-off-by: Chris Forbes
---
src/mesa/drivers/dri/i965/brw_defines.h | 2 ++
1 file changed, 2 insertions(+)
diff --git a/src/mesa/drivers/dri/i965/brw_defines.h
b/src/mesa/drivers/dri/i965/brw_defines.h
index 0fc24a7..358a404 100644
--- a/src/mesa/drivers/dri/i965/brw_defines.h
+++ b/src/me
Previously this was missing many interesting fields. Having them decoded
makes debugging views much easier.
Signed-off-by: Chris Forbes
---
src/mesa/drivers/dri/i965/brw_state_dump.c | 18 --
1 file changed, 12 insertions(+), 6 deletions(-)
diff --git a/src/mesa/drivers/dri/i965
This is not observed to actually fix anything, but the PRM says this
field must be zero for other surface types.
Signed-off-by: Chris Forbes
---
src/mesa/drivers/dri/i965/gen7_wm_surface_state.c | 7 +--
1 file changed, 5 insertions(+), 2 deletions(-)
diff --git a/src/mesa/drivers/dri/i965/
On 01/08/2014 11:20 AM, Paul Berry wrote:
> These are replaced with
> ctx->Const.Program[MESA_SHADER_{VERTEX,FRAGMENT,GEOMETRY}]. In
> patches to follow, this will allow us to replace a lot of ad-hoc logic
> with a variable index into the array.
>
> With the exception of the changes to mtypes.h,
On Wed, Jan 8, 2014 at 1:00 PM, Kenneth Graunke wrote:
> On 01/08/2014 12:43 PM, Matt Turner wrote:
>> total instructions in shared programs: 1500212 -> 1500153 (-0.00%)
>> instructions in affected programs: 1 -> 17718 (-0.33%)
>> ---
>> src/mesa/drivers/dri/i965/brw_dead_control_flow.cpp
We have this "edge rule" state for points. It has 4 bits called Left,
Right, Top, Bottom. 1 means "in", 0 means "out". It probably
determines what happens if a primitive edge intersects a pixel or
something like that. We set Left=0, Right=1, Top=0, Bottom=1.
We also have this state:
ROUND_MODE
C
Series Reviewed-by: Jordan Justen
On Wed, Jan 8, 2014 at 1:11 PM, Chris Forbes wrote:
> This is not observed to actually fix anything, but the PRM says this
> field must be zero for other surface types.
>
> Signed-off-by: Chris Forbes
> ---
> src/mesa/drivers/dri/i965/gen7_wm_surface_state.c |
On 01/08/2014 01:43 PM, Matt Turner wrote:
This flag was really just a proxy for determining whether the backend
was vector (AOS) or scalar (SOA). It will be used to apply a future
optimization only for vector backends.
---
src/glsl/glsl_parser_extras.cpp | 2 +-
src/mesa/drivers/
https://bugs.freedesktop.org/show_bug.cgi?id=70410
--- Comment #9 from Krzysztof A. Sobiecki ---
(In reply to comment #8)
> llvm-config now has this parameter:
>
> --system-libs System Libraries needed to link against LLVM components.
>
> And on my system it outputs:
>
> -lz -lpthread
https://bugs.freedesktop.org/show_bug.cgi?id=70410
--- Comment #10 from Armin K ---
Same here, but I use llvm-3.4 release. You could easily strip the new line
using sed or whatever.
--
You are receiving this mail because:
You are the assignee for the bug.
___
https://bugs.freedesktop.org/show_bug.cgi?id=70410
--- Comment #11 from Armin K ---
llvm-config --ldflags
-L/usr/lib -lz -lpthread -lffi -lcurses -ldl -lm
There's also this command which doesn't add new line, at least not here.
--
You are receiving this mail because:
You are the assignee for
https://bugs.freedesktop.org/show_bug.cgi?id=70410
--- Comment #12 from Armin K ---
Oh, I'm sorry for multiple posts. Seems that I've downgraded to llvm-3.4 but I
was using 3.5 snapshot and that's why --ldflags works for me as it is - there's
no --system-libs option. You could easily fill a bug f
> + OUT_BATCH(0);
> + ADVANCE_BATCH();
> + } else {
> + BEGIN_BATCH(4);
> + OUT_BATCH(_3DSTATE_PIPE_CONTROL | flags | (4 - 2));
If the PRM is to believed, then ILK has two of its flag bits in dw1
[Stall at scoreboard, and the nonfunctional depth cache flush
inhibit]; it looks
If a channel has zero bits it's not signed.
v2: also check for luminance and intensity format bits. Bruce
Merry's proposed piglit test hits the luminance case.
Bugzilla: http://bugs.freedesktop.org/show_bug.cgi?id=73096
Cc: 10.0
---
src/mesa/main/get.c | 37 ++
We weren't handling the LUMINANCE_SNORM, LUMINANCE_ALPHA_SNORM and
INTENSITY_SNORM cases. Note that adding these cases here does not
require a driver to support rendering to these surface types. If
the driver can't do it we'll report an incomplete framebuffer.
NVIDIA doesn't support GL_EXT_textu
I doubt the swrast-based drivers will ever support GS.
Signed-off-by: Brian Paul
---
src/mesa/main/extensions.c |4
1 file changed, 4 deletions(-)
diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c
index efda548..89d4793 100644
--- a/src/mesa/main/extensions.c
+++ b/s
https://bugs.freedesktop.org/show_bug.cgi?id=70410
--- Comment #13 from Krzysztof A. Sobiecki ---
Created attachment 91725
--> https://bugs.freedesktop.org/attachment.cgi?id=91725&action=edit
Another patch, with newline hack
llvm-config --ldflags:
-L/usr/lib/llvm-3.5/lib
Needed libraries are
Reviewed-by: Matt Turner
___
mesa-dev mailing list
mesa-dev@lists.freedesktop.org
http://lists.freedesktop.org/mailman/listinfo/mesa-dev
On Wed, Jan 8, 2014 at 4:37 PM, Brian Paul wrote:
> If a channel has zero bits it's not signed.
>
> v2: also check for luminance and intensity format bits. Bruce
> Merry's proposed piglit test hits the luminance case.
>
> Bugzilla: http://bugs.freedesktop.org/show_bug.cgi?id=73096
> Cc: 10.0
> -
https://bugs.freedesktop.org/show_bug.cgi?id=70410
Krzysztof A. Sobiecki changed:
What|Removed |Added
CC||sob...@gmail.com
--
You are rec
On Mit, 2014-01-08 at 18:23 +0100, Marek Olšák wrote:
>
> diff --git a/src/gallium/drivers/radeonsi/si_state.c
> b/src/gallium/drivers/radeonsi/si_state.c
> index 3666a11..ba73401 100644
> --- a/src/gallium/drivers/radeonsi/si_state.c
> +++ b/src/gallium/drivers/radeonsi/si_state.c
[...]
> @@ -21
Ian Romanick writes:
> On 12/23/2013 04:08 PM, Eric Anholt wrote:
>> Noticed by tex3d-maxsize on my next commit to check that our addresses
>> don't overflow.
>
> Should this also go to stable branches?
I'm a little wary of picking this back because of some cases where we
assert that a blit will
84 matches
Mail list logo