https://bugs.freedesktop.org/show_bug.cgi?id=73371

--- Comment #6 from Carsten Haitzler <ras...@rasterman.com> ---
indeed. and thus why we noticed... as we had it right without the extension
assuming the default of inversion... :) once we actually ASKED for it... it
told us the wrong thing. fyi we already handled inversion from glx so we've
handled those cases already with the same rendering code - for years. so if glx
says to invert or not we did what it said. :)

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