Am 08.01.2014 18:27, schrieb jfons...@vmware.com: > From: José Fonseca <jfons...@vmware.com> > > Commit eda21d2a3010d9fc5a68b55a843c5e44b2abf8dd fixed the rasterization > of points for Direct3D but ended up breaking the rasterization of OpenGL > non-sprite points, in particular conform's pntrast.c test. > > The only way to get both working is to properly honour > pipe_rasterizer::point_quad_rasterization, and follow the weird OpenGL > rule when it is false. > --- > src/gallium/drivers/llvmpipe/lp_setup_point.c | 64 > ++++++++++++++++++++++----- > 1 file changed, 54 insertions(+), 10 deletions(-) > > diff --git a/src/gallium/drivers/llvmpipe/lp_setup_point.c > b/src/gallium/drivers/llvmpipe/lp_setup_point.c > index 988e0c5..e5ce4ee 100644 > --- a/src/gallium/drivers/llvmpipe/lp_setup_point.c > +++ b/src/gallium/drivers/llvmpipe/lp_setup_point.c > @@ -338,9 +338,13 @@ try_setup_point( struct lp_setup_context *setup, > int fixed_width = MAX2(FIXED_ONE, > (subpixel_snap(size) + FIXED_ONE/2 - 1) & > ~(FIXED_ONE-1)); > > - const int x0 = subpixel_snap(v0[0][0] - setup->pixel_offset) - > fixed_width/2; > - const int y0 = subpixel_snap(v0[0][1] - setup->pixel_offset) - > fixed_width/2; > - > + /* Yes this is necessary to accurately calculate bounding boxes > + * with the two fill-conventions we support. GL (normally) ends > + * up needing a bottom-left fill convention, which requires > + * slightly different rounding. > + */ > + int adj = (setup->bottom_edge_rule != 0) ? 1 : 0; > + > struct lp_scene *scene = setup->scene; > struct lp_rast_triangle *point; > unsigned bytes; > @@ -363,13 +367,14 @@ try_setup_point( struct lp_setup_context *setup, > print_point(setup, v0); > > /* Bounding rectangle (in pixels) */ > - { > - /* Yes this is necessary to accurately calculate bounding boxes > - * with the two fill-conventions we support. GL (normally) ends > - * up needing a bottom-left fill convention, which requires > - * slightly different rounding. > + if (!lp_context->rasterizer || > + lp_context->rasterizer->point_quad_rasterization) { > + /* > + * Rasterize points as quads. > */ > - int adj = (setup->bottom_edge_rule != 0) ? 1 : 0; > + > + const int x0 = subpixel_snap(v0[0][0] - setup->pixel_offset) - > fixed_width/2; > + const int y0 = subpixel_snap(v0[0][1] - setup->pixel_offset) - > fixed_width/2; > > bbox.x0 = (x0 + (FIXED_ONE-1)) >> FIXED_ORDER; > bbox.x1 = (x0 + fixed_width + (FIXED_ONE-1)) >> FIXED_ORDER; > @@ -380,8 +385,47 @@ try_setup_point( struct lp_setup_context *setup, > */ > bbox.x1--; > bbox.y1--; > + } else { > + /* > + * OpenGL rasterization rules for non-sprite points. Maybe add "legacy" here before OpenGL?
> + * > + * Per OpenGL 2.1 spec, section 3.3.1, "Basic Point Rasterization". > + */ > + > + const int x0 = subpixel_snap(v0[0][0]); > + const int y0 = subpixel_snap(v0[0][1]) - adj; > + > + int int_width = fixed_width >> FIXED_ORDER; > + > + assert(setup->pixel_offset != 0); > + > + if (int_width == 1) { > + bbox.x0 = x0 >> FIXED_ORDER; > + bbox.y0 = y0 >> FIXED_ORDER; > + bbox.x1 = bbox.x0; > + bbox.y1 = bbox.y0; > + } else { > + if (int_width & 1) { > + /* Odd width */ > + bbox.x0 = (x0 >> FIXED_ORDER) - (int_width - 1)/2; > + bbox.y0 = (y0 >> FIXED_ORDER) - (int_width - 1)/2; > + } else { > + /* Even width */ > + bbox.x0 = ((x0 + FIXED_ONE/2) >> FIXED_ORDER) - int_width/2; > + bbox.y0 = ((y0 + FIXED_ONE/2) >> FIXED_ORDER) - int_width/2; > + } > + > + bbox.x1 = bbox.x0 + int_width - 1; > + bbox.y1 = bbox.y0 + int_width - 1; > + } > } > - > + > + if (0) { > + debug_printf(" bbox: (%i, %i) - (%i, %i)\n", > + bbox.x0, bbox.y0, > + bbox.x1, bbox.y1); > + } > + > if (!u_rect_test_intersection(&setup->draw_regions[viewport_index], > &bbox)) { > if (0) debug_printf("offscreen\n"); > LP_COUNT(nr_culled_tris); > This looks good to me. Note though this type of point rasterization is only available in pre 3.0 contexts (or compatibilility contexts which we don't support) anyway. Roland _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev