yInverted is used by EGL_NOK_texture_from_pixmap to indicate that window system rendering is y-inverted compared to OpenGL texture representation. This extension is only known to be used with X11 window system where sane default is GL_TRUE.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=73371 Signed-off-by: Tapani Pälli <tapani.pa...@intel.com> --- src/mesa/drivers/dri/common/utils.c | 1 + 1 file changed, 1 insertion(+) diff --git a/src/mesa/drivers/dri/common/utils.c b/src/mesa/drivers/dri/common/utils.c index 9c94832..3e35fe2 100644 --- a/src/mesa/drivers/dri/common/utils.c +++ b/src/mesa/drivers/dri/common/utils.c @@ -308,6 +308,7 @@ driCreateConfigs(gl_format format, __DRI_ATTRIB_TEXTURE_2D_BIT | __DRI_ATTRIB_TEXTURE_RECTANGLE_BIT; + modes->yInverted = GL_TRUE; modes->sRGBCapable = is_srgb; } } -- 1.8.4.2 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev