https://bugs.freedesktop.org/show_bug.cgi?id=36182
Thierry Vignaud changed:
What|Removed |Added
Depends on||34321
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https://bugs.freedesktop.org/show_bug.cgi?id=34321
Thierry Vignaud changed:
What|Removed |Added
Blocks||36182
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https://bugs.freedesktop.org/show_bug.cgi?id=36182
--- Comment #8 from Turo Lamminen 2011-04-13
01:14:32 PDT ---
(In reply to comment #7)
> No, it doesn't. First, there is no Shader Model 3 in OpenGL per se. Second,
> ARB_fragment_program matches DX9's Shader Model 2, not 3, so the game lies
> a
With current git master I have got following error:
gcc -c -I. -I../../../../../src/mesa/drivers/dri/common -Iserver
-I../../../../../include -I../../../../../src/mapi
-I../../../../../src/mesa -I../../../../../src/egl/main
-I../../../../../src/egl/drivers/dri -I/usr/include/libdrm
-march=
https://bugs.freedesktop.org/show_bug.cgi?id=36182
James Le Cuirot changed:
What|Removed |Added
CC||ch...@aura-online.co.uk
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https://bugs.freedesktop.org/show_bug.cgi?id=36182
--- Comment #9 from Marek Olšák 2011-04-13 03:00:43 PDT ---
(In reply to comment #8)
> (In reply to comment #7)
> > No, it doesn't. First, there is no Shader Model 3 in OpenGL per se. Second,
> > ARB_fragment_program matches DX9's Shader Model 2,
https://bugs.freedesktop.org/show_bug.cgi?id=36182
--- Comment #10 from Turo Lamminen 2011-04-13
03:33:29 PDT ---
(In reply to comment #9)
> I don't see any shaders in that log that would need SM3.0. Yes, there is one
> with 454 instructions, but that's still well within the limits of SM2.0b.
I
https://bugs.freedesktop.org/show_bug.cgi?id=34321
Sven Arvidsson changed:
What|Removed |Added
CC||s...@whiz.se
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On Tue, Apr 12, 2011 at 3:24 AM, wrote:
> With current git master I have got following error:
>
> gcc -c -I. -I../../../../../src/mesa/drivers/dri/common -Iserver
> -I../../../../../include -I../../../../../src/mapi -I../../../../../src/mesa
> -I../../../../../src/egl/main -I../../../../../src/eg
https://bugs.freedesktop.org/show_bug.cgi?id=36182
Sean McNamara changed:
What|Removed |Added
CC||gm.potato...@gmail.com
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OK. i tried your command i.e. "./configure --enable-debug
--enable-gallium-swrast --with-driver=xlib"
and did "make".
I also ran "scons libgl-xlib" which i guess wasnt necessary. Correct me
if i am wrong?
Now i set the LD_LIBRARY_PATH to lib/gallium and run gears. i see around
60fps on my AMD athl
https://bugs.freedesktop.org/show_bug.cgi?id=36182
--- Comment #11 from imamdxl8...@gmail.com 2011-04-13 08:15:31 PDT ---
Sorry my glxinfo,
name of display: :0.0
display: :0 screen: 0
direct rendering: Yes
server glx vendor string: SGI
server glx version string: 1.4
server glx extensions:
GL
https://bugs.freedesktop.org/show_bug.cgi?id=36182
--- Comment #12 from imamdxl8...@gmail.com 2011-04-13 08:22:41 PDT ---
I can run this game Windows version via WINE. I need to enable GLSL in WINE
otherwise the game does not render all the scene properly. But the game is
laggy. The plus point of
https://bugs.freedesktop.org/show_bug.cgi?id=25588
Fabio Pedretti changed:
What|Removed |Added
Resolution|WORKSFORME |WONTFIX
Component|Mesa core
On Tue, 12 Apr 2011 15:33:55 -0700, c...@chad-versace.us wrote:
> From: Chad Versace
>
> Release the old depth region and reference the new one *only* if it has
> changed.
Having written that patch before and misplaced it apparently:
Reviewed-by: Eric Anholt
pgpXhkxtGuw5N.pgp
Description: PG
On Tue, 12 Apr 2011 15:42:06 -0700, Kenneth Graunke
wrote:
> Since we never enable the GS on Sandybridge, there's no need to allocate
> it any URB space.
>
> Furthermore, the previous calculation was incorrect: it neglected to
> multiply by nr_vs_entries, instead comparing whether twice the size
Fixes fbo-drawbuffers-arbfp.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=34321
---
src/mesa/program/program_parse.y | 15 +++
src/mesa/program/program_parser.h |1 +
2 files changed, 16 insertions(+), 0 deletions(-)
diff --git a/src/mesa/program/program_parse.y b/sr
Merging the flushes that are left doesn't seem to give a significant
performance improvement
---
src/gallium/winsys/r600/drm/r600_hw_context.c |4 ++--
1 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/src/gallium/winsys/r600/drm/r600_hw_context.c
b/src/gallium/winsys/r600/drm/r6
If a resource isn't set again during a draw and the previous draw had it as
colorbuffer, then the read caches wouldn't get invalidated. This hasn't
surfaced as a bug yet because all
resources are set again due to dirty marking with many false positives.
It currently flushes all read caches, beca
previously, we always emitted blocks that were set before a draw, after this
patch the block only gets emitted when it is really changed.
Also added a force parameter to r600_context_pipe_state_set, because the
shader constant buffers need 2 registers in different blocks updated, even
if only one
This is the same as ARB_draw_buffers (which derived from it), except
for s/ARB/ATI/. The glapi bits were already in place, and what was
missing was just the ARB_fp part. The new Humble Bundle game "trine"
tries to use this extension without checking that it's exposed, which
this works around.
Bu
Tested by piglit ati_draw_buffers-arbfp.
---
src/mesa/program/program_parse_extra.c | 12 +++-
1 files changed, 11 insertions(+), 1 deletions(-)
diff --git a/src/mesa/program/program_parse_extra.c
b/src/mesa/program/program_parse_extra.c
index ae98b78..9ade9be 100644
--- a/src/mesa/pro
Fixes fbo-drawbuffers-arbfp.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=34321
---
src/mesa/program/program_parse.y | 29 +
src/mesa/program/program_parser.h |1 +
2 files changed, 30 insertions(+), 0 deletions(-)
diff --git a/src/mesa/program/progra
https://bugs.freedesktop.org/show_bug.cgi?id=36182
Andrei Slavoiu changed:
What|Removed |Added
CC||ansl...@yahoo.com
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https://bugs.freedesktop.org/show_bug.cgi?id=34321
Andrei Slavoiu changed:
What|Removed |Added
CC||ansl...@yahoo.com
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https://bugs.freedesktop.org/show_bug.cgi?id=36182
Thibaut GIRKA changed:
What|Removed |Added
CC||t...@sitedethib.com
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On 04/13/2011 01:27 PM, Eric Anholt wrote:
Fixes fbo-drawbuffers-arbfp.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=34321
---
src/mesa/program/program_parse.y | 29 +
src/mesa/program/program_parser.h |1 +
2 files changed, 30 insertions(+), 0 de
Is there any version of mesa that provides software rendered opengl 2.0 with
glsl 1.20 and either GL_ARB_framebuffer_object or one of the exts that replace
it.
If yes, what is the lowest mesa version that has this support?
Also, do you guys have a wiki page that maps which cards and driver vers
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
On 04/13/2011 12:27 PM, Eric Anholt wrote:
> Tested by piglit ati_draw_buffers-arbfp.
> ---
> src/mesa/program/program_parse_extra.c | 12 +++-
> 1 files changed, 11 insertions(+), 1 deletions(-)
>
> diff --git a/src/mesa/program/program_pa
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
On 04/13/2011 12:27 PM, Eric Anholt wrote:
> Fixes fbo-drawbuffers-arbfp.
>
> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=34321
I've been using References: for this lately, and I think Chris has too.
I don't care which we use, but I want
On Wed, Apr 13, 2011 at 7:23 PM, Ian Romanick wrote:
> -BEGIN PGP SIGNED MESSAGE-
> Hash: SHA1
>
> On 04/13/2011 12:27 PM, Eric Anholt wrote:
>> Fixes fbo-drawbuffers-arbfp.
>>
>> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=34321
>
> I've been using References: for this lately,
On Wed, 13 Apr 2011 16:23:32 -0700, Ian Romanick wrote:
> -BEGIN PGP SIGNED MESSAGE-
> Hash: SHA1
>
> On 04/13/2011 12:27 PM, Eric Anholt wrote:
> > Fixes fbo-drawbuffers-arbfp.
> >
> > Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=34321
>
> I've been using References: for this
It was accepting only GL_DUDV_ATI and not the specific sized format
GL_DU8DV8_ATI. Fixes assertion failure at startup in Shadowgrounds.
---
Have these assertions in texstore stuff actually proven useful to
people? So far it seems like I'm always just adding more entries to
them because they neve
https://bugs.freedesktop.org/show_bug.cgi?id=34321
Eric Anholt changed:
What|Removed |Added
Status|NEW |RESOLVED
Resolution|
https://bugs.freedesktop.org/show_bug.cgi?id=36182
Bug 36182 depends on bug 34321, which changed state.
Bug 34321 Summary: The ARB_fragment_program subset of ARB_draw_buffers not
implemented
https://bugs.freedesktop.org/show_bug.cgi?id=34321
What|Old Value |New
https://bugs.freedesktop.org/show_bug.cgi?id=36182
Eric Anholt changed:
What|Removed |Added
Status|NEW |RESOLVED
Resolution|
On 04/13/2011 02:01 PM, Martin Olsson wrote:
Is there any version of mesa that provides software rendered opengl 2.0 with
glsl 1.20 and either GL_ARB_framebuffer_object or one of the exts that replace
it.
If yes, what is the lowest mesa version that has this support?
Mesa 6.5.3 was the first
On 04/13/2011 07:05 PM, Eric Anholt wrote:
It was accepting only GL_DUDV_ATI and not the specific sized format
GL_DU8DV8_ATI. Fixes assertion failure at startup in Shadowgrounds.
---
Have these assertions in texstore stuff actually proven useful to
people?
Yes, they were very helpful to me wh
https://bugs.freedesktop.org/show_bug.cgi?id=36182
--- Comment #14 from imamdxl8...@gmail.com 2011-04-13 22:42:13 PDT ---
is this eligible for Mesa 7.10.2 or Mesa 7.10-series. So that Ubuntu 11.04 can
use it.
Thank you
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-
Eric Anholt writes:
> That's hard, because floating point framebuffers are so useful (and
> obvious).
... and so undeserving of patent protection ... :[
-miles
--
Corporation, n. An ingenious device for obtaining individual profit without
individual responsibility.
___
As Lightsmark seems to make use of glReadPixels with {GL_RGBA +
GL_UNSIGNED_INT_8_8_8_8} parameters,
I built a short patch to allow 'st_fast_readpixels' to handle this combination.
It's been tested using piglit's pixelFormat test + a custom app.
Best regards,
--Pierre-Eric
From 8c62b42cfb8108da9e
https://bugs.freedesktop.org/show_bug.cgi?id=36182
--- Comment #15 from imamdxl8...@gmail.com 2011-04-13 23:28:52 PDT ---
just applied three patches to Mesa 7.10.2
28cec9e832b716b84c11ddabfcee74e0daf6ec49
a9a02c8a39620515ec9fd0d774ce329cf67ecb4e manually to match Mesa 7.10 convention
fb6e39737a24
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