This is the same as ARB_draw_buffers (which derived from it), except
for s/ARB/ATI/.  The glapi bits were already in place, and what was
missing was just the ARB_fp part.  The new Humble Bundle game "trine"
tries to use this extension without checking that it's exposed, which
this works around.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=36182
---
 src/mesa/main/extensions.c |    1 +
 1 files changed, 1 insertions(+), 0 deletions(-)

diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c
index e5711f2..c452659 100644
--- a/src/mesa/main/extensions.c
+++ b/src/mesa/main/extensions.c
@@ -262,6 +262,7 @@ static const struct extension extension_table[] = {
    { "GL_APPLE_packed_pixels",                     o(APPLE_packed_pixels),     
                GL,             2002 },
    { "GL_APPLE_vertex_array_object",               
o(APPLE_vertex_array_object),               GL,             2002 },
    { "GL_ATI_blend_equation_separate",             
o(EXT_blend_equation_separate),             GL,             2003 },
+   { "GL_ATI_draw_buffers",                        o(ARB_draw_buffers),        
                GL,             2002 },
    { "GL_ATI_envmap_bumpmap",                      o(ATI_envmap_bumpmap),      
                GL,             2001 },
    { "GL_ATI_fragment_shader",                     o(ATI_fragment_shader),     
                GL,             2001 },
    { "GL_ATI_separate_stencil",                    o(ATI_separate_stencil),    
                GL,             2006 },
-- 
1.7.4.1

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