Re: [Mesa-dev] r600g missing Bump mapping

2013-05-08 Thread Vadim Girlin
On 05/09/2013 05:42 AM, Dragomir Ivanov wrote: Hmm, Vadim... it works indeed. I can't push up to Ultra, but I see the difference as on your screenshots. Interestingly when I play it on win with catalyst, everything is WOW, on r600g is Meh... Unfortunately I erased windows, so I can't supply scree

Re: [Mesa-dev] r600g missing Bump mapping

2013-05-08 Thread Dragomir Ivanov
Hmm, Vadim... it works indeed. I can't push up to Ultra, but I see the difference as on your screenshots. Interestingly when I play it on win with catalyst, everything is WOW, on r600g is Meh... Unfortunately I erased windows, so I can't supply screenshot, but subjectively it was way more beautiful

Re: [Mesa-dev] r600g missing Bump mapping

2013-05-08 Thread Vadim Girlin
On 05/09/2013 02:42 AM, Dragomir Ivanov wrote: Hi there, I just fired Doom3 on 64 -bit Arch Linux (no 32 libs involved), to test r600g progress. Game runs fine, but I can't see bump mapping effects as on Catalyst under windows. They are enabled in the options. Does Mesa/r600g support bumps? AMD E

[Mesa-dev] r600g missing Bump mapping

2013-05-08 Thread Dragomir Ivanov
Hi there, I just fired Doom3 on 64 -bit Arch Linux (no 32 libs involved), to test r600g progress. Game runs fine, but I can't see bump mapping effects as on Catalyst under windows. They are enabled in the options. Does Mesa/r600g support bumps? AMD E-350 here. Evergreen class GPU. OpenGL renderer