On 05/09/2013 05:42 AM, Dragomir Ivanov wrote:
Hmm, Vadim... it works indeed. I can't push up to Ultra, but I see the
difference as on your screenshots.
Interestingly when I play it on win with catalyst, everything is WOW, on
r600g is Meh...
Unfortunately I erased windows, so I can't supply scree
Hmm, Vadim... it works indeed. I can't push up to Ultra, but I see the
difference as on your screenshots.
Interestingly when I play it on win with catalyst, everything is WOW, on
r600g is Meh...
Unfortunately I erased windows, so I can't supply screenshot, but
subjectively it was way more beautiful
On 05/09/2013 02:42 AM, Dragomir Ivanov wrote:
Hi there,
I just fired Doom3 on 64 -bit Arch Linux (no 32 libs involved), to test
r600g progress.
Game runs fine, but I can't see bump mapping effects as on Catalyst under
windows. They are enabled in the options. Does Mesa/r600g support bumps?
AMD E
Hi there,
I just fired Doom3 on 64 -bit Arch Linux (no 32 libs involved), to test
r600g progress.
Game runs fine, but I can't see bump mapping effects as on Catalyst under
windows. They are enabled in the options. Does Mesa/r600g support bumps?
AMD E-350 here. Evergreen class GPU.
OpenGL renderer