Hmm, Vadim... it works indeed. I can't push up to Ultra, but I see the difference as on your screenshots. Interestingly when I play it on win with catalyst, everything is WOW, on r600g is Meh... Unfortunately I erased windows, so I can't supply screenshot, but subjectively it was way more beautiful on the same graphics level.
On Thu, May 9, 2013 at 4:15 AM, Vadim Girlin <vadimgir...@gmail.com> wrote: > On 05/09/2013 02:42 AM, Dragomir Ivanov wrote: > >> Hi there, >> I just fired Doom3 on 64 -bit Arch Linux (no 32 libs involved), to test >> r600g progress. >> Game runs fine, but I can't see bump mapping effects as on Catalyst under >> windows. They are enabled in the options. Does Mesa/r600g support bumps? >> AMD E-350 here. Evergreen class GPU. >> > > Here are two screenshots made with git mesa on evergreen with Ultra > settings, the only difference is toggled bump mapping option: > > http://i.imgur.com/Cl0hamf.jpg > http://i.imgur.com/4IsjrR3.jpg > > To me it looks like bump mapping works. Could you provide more detailed > info (with screenshots etc) to demonstrate your issue? Also you might want > to try resetting game options to default to make sure that you don't have > any nonstandard tweaks. > > Vadim > > >> OpenGL renderer string: Gallium 0.4 on AMD PALM >> >> >> OpenGL core profile version string: 3.1 (Core Profile) Mesa 9.1.2 >> >> >> OpenGL core profile shading language version string: 1.40 >> >> Linux localhost 3.8.11-1-ARCH #1 SMP PREEMPT Wed May 1 20:18:57 CEST 2013 >> x86_64 GNU/Linux >> >> >> >> ______________________________**_________________ >> mesa-dev mailing list >> mesa-dev@lists.freedesktop.org >> http://lists.freedesktop.org/**mailman/listinfo/mesa-dev<http://lists.freedesktop.org/mailman/listinfo/mesa-dev> >> >> > ______________________________**_________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > http://lists.freedesktop.org/**mailman/listinfo/mesa-dev<http://lists.freedesktop.org/mailman/listinfo/mesa-dev> >
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