On 05/09/2013 02:42 AM, Dragomir Ivanov wrote:
Hi there,
I just fired Doom3 on 64 -bit Arch Linux (no 32 libs involved), to test
r600g progress.
Game runs fine, but I can't see bump mapping effects as on Catalyst under
windows. They are enabled in the options. Does Mesa/r600g support bumps?
AMD E-350 here. Evergreen class GPU.
Here are two screenshots made with git mesa on evergreen with Ultra
settings, the only difference is toggled bump mapping option:
http://i.imgur.com/Cl0hamf.jpg
http://i.imgur.com/4IsjrR3.jpg
To me it looks like bump mapping works. Could you provide more detailed
info (with screenshots etc) to demonstrate your issue? Also you might
want to try resetting game options to default to make sure that you
don't have any nonstandard tweaks.
Vadim
OpenGL renderer string: Gallium 0.4 on AMD PALM
OpenGL core profile version string: 3.1 (Core Profile) Mesa 9.1.2
OpenGL core profile shading language version string: 1.40
Linux localhost 3.8.11-1-ARCH #1 SMP PREEMPT Wed May 1 20:18:57 CEST 2013
x86_64 GNU/Linux
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