Hi there, I just fired Doom3 on 64 -bit Arch Linux (no 32 libs involved), to test r600g progress. Game runs fine, but I can't see bump mapping effects as on Catalyst under windows. They are enabled in the options. Does Mesa/r600g support bumps? AMD E-350 here. Evergreen class GPU.
OpenGL renderer string: Gallium 0.4 on AMD PALM OpenGL core profile version string: 3.1 (Core Profile) Mesa 9.1.2 OpenGL core profile shading language version string: 1.40 Linux localhost 3.8.11-1-ARCH #1 SMP PREEMPT Wed May 1 20:18:57 CEST 2013 x86_64 GNU/Linux
_______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev