Hi there,
I just fired Doom3 on 64 -bit Arch Linux (no 32 libs involved), to test
r600g progress.
Game runs fine, but I can't see bump mapping effects as on Catalyst under
windows. They are enabled in the options. Does Mesa/r600g support bumps?
AMD E-350 here. Evergreen class GPU.

OpenGL renderer string: Gallium 0.4 on AMD PALM


OpenGL core profile version string: 3.1 (Core Profile) Mesa 9.1.2


OpenGL core profile shading language version string: 1.40

Linux localhost 3.8.11-1-ARCH #1 SMP PREEMPT Wed May 1 20:18:57 CEST 2013
x86_64 GNU/Linux
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